// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AUTH_VIEWS_AUTH_CONTAINER_VIEW_H_
#define ASH_AUTH_VIEWS_AUTH_CONTAINER_VIEW_H_
#include <memory>
#include <string>
#include "ash/ash_export.h"
#include "ash/auth/views/auth_common.h"
#include "ash/auth/views/auth_input_row_view.h"
#include "ash/auth/views/fingerprint_view.h"
#include "ash/auth/views/pin_container_view.h"
#include "ash/auth/views/pin_status_view.h"
#include "ash/login/ui/animated_rounded_image_view.h"
#include "ash/style/icon_button.h"
#include "ash/style/pill_button.h"
#include "base/containers/enum_set.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/observer_list_types.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/view.h"
namespace ash {
// AuthContainer is a view that contains the authentication views currently only
// the PinContainerView and the AuthInputRow aka password. Later it can be
// extended with additional views e.g fingerprint. If a password and PIN are
// both available, the view displays a toggle button, allowing the user to
// switch between authentication methods.
class ASH_EXPORT AuthContainerView : public views::View {
METADATA_HEADER(AuthContainerView, views::View)
public:
// Observer Interface: Notifies about events within the AuthContainerView
// (e.g., password submission, PIN submission, etc.)
class Observer : public base::CheckedObserver {
public:
virtual void OnPasswordSubmit(const std::u16string& password) {}
virtual void OnPinSubmit(const std::u16string& pin) {}
// Escape key was pressed.
virtual void OnEscape() {}
// Something happened on the view e.g: the switch button was pressed or the
// input textfield is changed.
virtual void OnContentsChanged() {}
};
class TestApi {
public:
explicit TestApi(AuthContainerView* view);
~TestApi();
TestApi(const TestApi&) = delete;
TestApi& operator=(const TestApi&) = delete;
raw_ptr<PinContainerView> GetPinContainerView();
raw_ptr<AuthInputRowView> GetPasswordView();
raw_ptr<views::Button> GetSwitchButton();
raw_ptr<PinStatusView> GetPinStatusView();
raw_ptr<FingerprintView> GetFingerprintView();
AuthInputType GetCurrentInputType();
raw_ptr<AuthContainerView> GetView();
private:
const raw_ptr<AuthContainerView> view_;
};
AuthContainerView(AuthFactorSet auth_factors);
AuthContainerView(const AuthContainerView&) = delete;
AuthContainerView& operator=(const AuthContainerView&) = delete;
~AuthContainerView() override;
// views::View:
gfx::Size CalculatePreferredSize(
const views::SizeBounds& available_size) const override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
std::string GetObjectName() const override;
void RequestFocus() override;
// Observer Management.
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Setters and Getters for password and PIN.
void SetHasPassword(bool has_password);
bool HasPassword() const;
void SetHasPin(bool has_pin);
bool HasPin() const;
void SetPinStatus(const std::u16string& status_str);
// Enables or disables the following UI elements:
// - View
// - Password input
// - PIN container
// - Switch button
// No "Get" function is needed since the state is the same as
// the GetEnabled return value.
void SetInputEnabled(bool enabled);
// Actions:
void ToggleCurrentAuthType();
void PinSubmit(const std::u16string& pin) const;
void PasswordSubmit(const std::u16string& password) const;
void Escape() const;
void ContentsChanged() const;
// Reset the input fields text and visibility.
void ResetInputfields();
// FingerprintView actions:
void SetFingerprintState(FingerprintState state);
void NotifyFingerprintAuthFailure();
private:
// Internal methods for managing views.
void AddPasswordView();
void AddPinView();
void AddSwitchButton();
void AddPinStatusView();
void AddFingerprintView();
void UpdateAuthInput();
void UpdateSwitchButtonState();
// Layout and Components:
raw_ptr<views::BoxLayout> layout_ = nullptr;
raw_ptr<PinContainerView> pin_container_ = nullptr;
std::unique_ptr<PinContainerView::Observer> pin_observer_;
raw_ptr<AuthInputRowView> password_view_ = nullptr;
std::unique_ptr<AuthInputRowView::Observer> password_observer_;
raw_ptr<PinStatusView> pin_status_ = nullptr;
raw_ptr<FingerprintView> fingerprint_view_ = nullptr;
// Switch Button and Spacer. When the switch button is hidden
// this also should be hidden.
raw_ptr<views::View> switch_button_spacer_ = nullptr;
raw_ptr<views::LabelButton> switch_button_ = nullptr;
// State:
AuthInputType current_input_type_ = AuthInputType::kPassword;
base::ObserverList<Observer> observers_;
AuthFactorSet available_auth_factors_;
base::WeakPtrFactory<AuthContainerView> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_AUTH_VIEWS_AUTH_CONTAINER_VIEW_H_