#ifndef SkShader_DEFINED
#define SkShader_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkAPI.h"
class SkBlender;
class SkColorFilter;
class SkColorSpace;
class SkImage;
class SkMatrix;
enum class SkBlendMode;
enum class SkTileMode;
struct SkRect;
struct SkSamplingOptions;
class SK_API SkShader : public SkFlattenable { … };
namespace SkShaders {
SK_API sk_sp<SkShader> Empty();
SK_API sk_sp<SkShader> Color(SkColor);
SK_API sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>);
SK_API sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src);
SK_API sk_sp<SkShader> Blend(sk_sp<SkBlender>, sk_sp<SkShader> dst, sk_sp<SkShader> src);
SK_API sk_sp<SkShader> CoordClamp(sk_sp<SkShader>, const SkRect& subset);
SK_API sk_sp<SkShader> Image(sk_sp<SkImage> image,
SkTileMode tmx, SkTileMode tmy,
const SkSamplingOptions& options,
const SkMatrix* localMatrix = nullptr);
SK_API sk_sp<SkShader> RawImage(sk_sp<SkImage> image,
SkTileMode tmx, SkTileMode tmy,
const SkSamplingOptions& options,
const SkMatrix* localMatrix = nullptr);
}
#endif