chromium/third_party/skia/include/core/SkShader.h

/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkShader_DEFINED
#define SkShader_DEFINED

#include "include/core/SkColor.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkAPI.h"

class SkBlender;
class SkColorFilter;
class SkColorSpace;
class SkImage;
class SkMatrix;
enum class SkBlendMode;
enum class SkTileMode;
struct SkRect;
struct SkSamplingOptions;

/** \class SkShader
 *
 *  Shaders specify the source color(s) for what is being drawn. If a paint
 *  has no shader, then the paint's color is used. If the paint has a
 *  shader, then the shader's color(s) are use instead, but they are
 *  modulated by the paint's alpha. This makes it easy to create a shader
 *  once (e.g. bitmap tiling or gradient) and then change its transparency
 *  w/o having to modify the original shader... only the paint's alpha needs
 *  to be modified.
 */
class SK_API SkShader : public SkFlattenable {};

namespace SkShaders {
SK_API sk_sp<SkShader> Empty();
SK_API sk_sp<SkShader> Color(SkColor);
SK_API sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>);
SK_API sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src);
SK_API sk_sp<SkShader> Blend(sk_sp<SkBlender>, sk_sp<SkShader> dst, sk_sp<SkShader> src);
SK_API sk_sp<SkShader> CoordClamp(sk_sp<SkShader>, const SkRect& subset);

/*
 * Create an SkShader that will sample the 'image'. This is equivalent to SkImage::makeShader.
 */
SK_API sk_sp<SkShader> Image(sk_sp<SkImage> image,
                             SkTileMode tmx, SkTileMode tmy,
                             const SkSamplingOptions& options,
                             const SkMatrix* localMatrix = nullptr);
/*
 * Create an SkShader that will sample 'image' with minimal processing. This is equivalent to
 * SkImage::makeRawShader.
 */
SK_API sk_sp<SkShader> RawImage(sk_sp<SkImage> image,
                                SkTileMode tmx, SkTileMode tmy,
                                const SkSamplingOptions& options,
                                const SkMatrix* localMatrix = nullptr);
}

#endif