// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/screen_orientation_controller.h"
#include "ash/accelerometer/accelerometer_reader.h"
#include "ash/accelerometer/accelerometer_types.h"
#include "ash/constants/ash_switches.h"
#include "ash/shell.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_observer.h"
#include "ash/wm/window_util.h"
#include "base/auto_reset.h"
#include "base/command_line.h"
#include "base/containers/contains.h"
#include "base/scoped_observation.h"
#include "chromeos/ui/base/app_types.h"
#include "chromeos/ui/base/display_util.h"
#include "chromeos/ui/base/window_properties.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/manager/managed_display_info.h"
#include "ui/display/screen.h"
#include "ui/display/util/display_util.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector3d_f.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// The angle which the screen has to be rotated past before the display will
// rotate to match it (i.e. 45.0f is no stickiness).
const float kDisplayRotationStickyAngleDegrees = 60.0f;
// The minimum acceleration in m/s^2 in a direction required to trigger screen
// rotation. This prevents rapid toggling of rotation when the device is near
// flat and there is very little screen aligned force on it. The value is
// effectively the sine of the rise angle required times the acceleration due
// to gravity, with the current value requiring at least a 25 degree rise.
const float kMinimumAccelerationScreenRotation = 4.2f;
chromeos::OrientationType GetInternalDisplayNaturalOrientation() {
if (!display::HasInternalDisplay())
return chromeos::OrientationType::kLandscape;
return chromeos::GetDisplayNaturalOrientation(
Shell::Get()->display_manager()->GetDisplayForId(
display::Display::InternalDisplayId()));
}
// Returns the locked orientation that matches the application
// requested orientation, or the application orientation itself
// if it didn't match.
chromeos::OrientationType ResolveOrientationLock(
chromeos::OrientationType app_requested,
chromeos::OrientationType lock) {
if (app_requested == chromeos::OrientationType::kAny ||
(app_requested == chromeos::OrientationType::kLandscape &&
(lock == chromeos::OrientationType::kLandscapePrimary ||
lock == chromeos::OrientationType::kLandscapeSecondary)) ||
(app_requested == chromeos::OrientationType::kPortrait &&
(lock == chromeos::OrientationType::kPortraitPrimary ||
lock == chromeos::OrientationType::kPortraitSecondary))) {
return lock;
}
return app_requested;
}
} // namespace
chromeos::OrientationType GetCurrentScreenOrientation() {
// ScreenOrientationController might be nullptr during shutdown.
// TODO(xdai|sammiequon): See if we can reorder so that users of the function
// |SplitViewController::Get| get shutdown before screen orientation
// controller.
if (!Shell::Get()->screen_orientation_controller())
return chromeos::OrientationType::kAny;
return Shell::Get()->screen_orientation_controller()->GetCurrentOrientation();
}
bool IsCurrentScreenOrientationLandscape() {
return chromeos::IsLandscapeOrientation(GetCurrentScreenOrientation());
}
bool IsCurrentScreenOrientationPrimary() {
return chromeos::IsPrimaryOrientation(GetCurrentScreenOrientation());
}
std::ostream& operator<<(std::ostream& out,
const chromeos::OrientationType& lock) {
switch (lock) {
case chromeos::OrientationType::kAny:
out << "any";
break;
case chromeos::OrientationType::kNatural:
out << "natural";
break;
case chromeos::OrientationType::kCurrent:
out << "current";
break;
case chromeos::OrientationType::kPortrait:
out << "portrait";
break;
case chromeos::OrientationType::kLandscape:
out << "landscape";
break;
case chromeos::OrientationType::kPortraitPrimary:
out << "portrait-primary";
break;
case chromeos::OrientationType::kPortraitSecondary:
out << "portrait-secondary";
break;
case chromeos::OrientationType::kLandscapePrimary:
out << "landscape-primary";
break;
case chromeos::OrientationType::kLandscapeSecondary:
out << "landscape-secondary";
break;
}
return out;
}
// `WindowStateChangeNotifier` observes an active window state change, and
// call `ApplyLockForTopMostWindowOnInternalDisplay` when the state changes.
class ScreenOrientationController::WindowStateChangeNotifier
: public wm::ActivationChangeObserver,
public WindowStateObserver,
public aura::WindowObserver {
public:
explicit WindowStateChangeNotifier(ScreenOrientationController* controller)
: controller_(controller) {
activation_observation_.Observe(Shell::Get()->activation_client());
}
WindowStateChangeNotifier(const WindowStateChangeNotifier&) = delete;
WindowStateChangeNotifier& operator=(const WindowStateChangeNotifier&) =
delete;
~WindowStateChangeNotifier() override = default;
// wm::ActivationChangeObserver:
void OnWindowActivated(wm::ActivationChangeObserver::ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
StartObservingWindowIfNeeded(gained_active);
}
// WindowStateObserver:
void OnPostWindowStateTypeChange(
WindowState* window_state,
chromeos::WindowStateType old_type) override {
controller_->ApplyLockForTopMostWindowOnInternalDisplay();
}
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override {
window_observation_.Reset();
window_state_observation_.Reset();
}
private:
void StartObservingWindowIfNeeded(aura::Window* window) {
if (window == window_observation_.GetSource()) {
return;
}
window_observation_.Reset();
window_state_observation_.Reset();
// Orphan window can not have WindowState.
if (!window || !window->parent()) {
return;
}
if (auto* const window_state = WindowState::Get(window)) {
window_observation_.Observe(window);
window_state_observation_.Observe(window_state);
}
}
const raw_ptr<ScreenOrientationController> controller_;
base::ScopedObservation<WindowState, WindowStateObserver>
window_state_observation_{this};
base::ScopedObservation<aura::Window, aura::WindowObserver>
window_observation_{this};
base::ScopedObservation<wm::ActivationClient, wm::ActivationChangeObserver>
activation_observation_{this};
};
ScreenOrientationController::ScreenOrientationController()
: natural_orientation_(GetInternalDisplayNaturalOrientation()),
ignore_display_configuration_updates_(false),
rotation_locked_(false),
rotation_locked_orientation_(chromeos::OrientationType::kAny),
user_rotation_(display::Display::ROTATE_0),
window_state_change_notifier_(
std::make_unique<WindowStateChangeNotifier>(this)) {
display_manager_observation_.Observe(Shell::Get()->display_manager());
Shell::Get()->tablet_mode_controller()->AddObserver(this);
AccelerometerReader::GetInstance()->AddObserver(this);
}
ScreenOrientationController::~ScreenOrientationController() {
Shell::Get()->tablet_mode_controller()->RemoveObserver(this);
AccelerometerReader::GetInstance()->RemoveObserver(this);
Shell::Get()->activation_client()->RemoveObserver(this);
for (auto& windows : lock_info_map_)
windows.first->RemoveObserver(this);
}
void ScreenOrientationController::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void ScreenOrientationController::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
void ScreenOrientationController::LockOrientationForWindow(
aura::Window* requesting_window,
chromeos::OrientationType orientation_lock) {
if (!requesting_window->HasObserver(this))
requesting_window->AddObserver(this);
auto iter = lock_info_map_.find(requesting_window);
if (iter != lock_info_map_.end()) {
if (orientation_lock == chromeos::OrientationType::kCurrent) {
// If the app previously requested an orientation,
// disable the sensor when that orientation is locked.
iter->second.lock_completion_behavior =
LockCompletionBehavior::DisableSensor;
} else {
iter->second.orientation_lock = orientation_lock;
iter->second.lock_completion_behavior = LockCompletionBehavior::None;
}
} else {
lock_info_map_.emplace(
requesting_window,
LockInfo(orientation_lock, requesting_window->GetRootWindow()));
}
ApplyLockForTopMostWindowOnInternalDisplay();
}
void ScreenOrientationController::UnlockOrientationForWindow(
aura::Window* window) {
lock_info_map_.erase(window);
window->RemoveObserver(this);
ApplyLockForTopMostWindowOnInternalDisplay();
}
void ScreenOrientationController::UnlockAll() {
SetRotationLockedInternal(false);
if (user_rotation_ != GetInternalDisplayTargetRotation()) {
SetDisplayRotation(user_rotation_,
display::Display::RotationSource::ACCELEROMETER,
DisplayConfigurationController::ANIMATION_SYNC);
}
}
bool ScreenOrientationController::IsUserLockedOrientationPortrait() {
switch (user_locked_orientation_) {
case chromeos::OrientationType::kPortraitPrimary:
case chromeos::OrientationType::kPortraitSecondary:
case chromeos::OrientationType::kPortrait:
return true;
default:
return false;
}
}
chromeos::OrientationType
ScreenOrientationController::GetCurrentAppRequestedOrientationLock() const {
return current_app_requested_orientation_lock_.value_or(
chromeos::OrientationType::kAny);
}
void ScreenOrientationController::ToggleUserRotationLock() {
if (!display::HasInternalDisplay())
return;
if (user_rotation_locked()) {
SetLockToOrientation(chromeos::OrientationType::kAny);
} else {
display::Display::Rotation current_rotation =
Shell::Get()
->display_manager()
->GetDisplayInfo(display::Display::InternalDisplayId())
.GetActiveRotation();
SetLockToRotation(current_rotation);
}
}
void ScreenOrientationController::SetLockToRotation(
display::Display::Rotation rotation) {
if (!display::HasInternalDisplay())
return;
SetLockToOrientation(RotationToOrientation(natural_orientation_, rotation));
}
chromeos::OrientationType ScreenOrientationController::GetCurrentOrientation()
const {
return RotationToOrientation(natural_orientation_,
GetInternalDisplayTargetRotation());
}
bool ScreenOrientationController::IsAutoRotationAllowed() const {
return Shell::Get()
->tablet_mode_controller()
->is_in_tablet_physical_state() ||
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kSupportsClamshellAutoRotation);
}
void ScreenOrientationController::OnWindowActivated(
::wm::ActivationChangeObserver::ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
ApplyLockForTopMostWindowOnInternalDisplay();
}
void ScreenOrientationController::OnWindowHierarchyChanged(
const HierarchyChangeParams& params) {
// Window may move to an external display or back to internal (e.g. via
// shortcut). In this case, we need to undo/redo any orientation lock it
// applies on the internal display.
if (!display::HasInternalDisplay())
return;
aura::Window* window = params.receiver;
aura::Window* target = params.target;
// The target window of the hierarchy change event must be the receiving
// window itself, or one of its ancestors; we don't care about events
// happening to descendant windows, since that doesn't indicate a change of
// |window|'s root.
for (auto* curr = window; curr != target; curr = curr->parent()) {
if (!curr)
return;
}
auto iter = lock_info_map_.find(window);
if (iter != lock_info_map_.end() &&
iter->second.root_window != window->GetRootWindow()) {
iter->second.root_window = window->GetRootWindow();
ApplyLockForTopMostWindowOnInternalDisplay();
}
}
void ScreenOrientationController::OnWindowDestroying(aura::Window* window) {
UnlockOrientationForWindow(window);
}
// Currently contents::WebContents will only be able to lock rotation while
// fullscreen. In this state a user cannot click on the tab strip to change. If
// this becomes supported for non-fullscreen tabs then the following interferes
// with TabDragController. OnWindowVisibilityChanged is called between a mouse
// down and mouse up. The rotation this triggers leads to a coordinate space
// change in the middle of an event. Causes the tab to separate from the tab
// strip.
void ScreenOrientationController::OnWindowVisibilityChanged(
aura::Window* window,
bool visible) {
if (base::Contains(lock_info_map_, window))
ApplyLockForTopMostWindowOnInternalDisplay();
}
void ScreenOrientationController::OnAccelerometerUpdated(
const AccelerometerUpdate& update) {
if (!IsAutoRotationAllowed())
return;
if (rotation_locked_ && !CanRotateInLockedState())
return;
if (!update.has(ACCELEROMETER_SOURCE_SCREEN))
return;
// Ignore the reading if it appears unstable. The reading is considered
// unstable if it deviates too much from gravity
if (update.IsReadingStable(ACCELEROMETER_SOURCE_SCREEN))
HandleScreenRotation(update.get(ACCELEROMETER_SOURCE_SCREEN));
}
void ScreenOrientationController::OnDisplayTabletStateChanged(
display::TabletState state) {
switch (state) {
case display::TabletState::kEnteringTabletMode:
case display::TabletState::kExitingTabletMode:
break;
case display::TabletState::kInTabletMode:
// Observe window activation only while in UI tablet mode, since this the
// only mode in which we apply apps' requested orientation locks.
Shell::Get()->activation_client()->AddObserver(this);
if (display::HasInternalDisplay()) {
ApplyLockForTopMostWindowOnInternalDisplay();
}
break;
case display::TabletState::kInClamshellMode:
Shell::Get()->activation_client()->RemoveObserver(this);
if (!display::HasInternalDisplay()) {
break;
}
if (!IsAutoRotationAllowed()) {
// Rotation locks should have been cleared already in
// `OnTabletPhysicalStateChanged()`.
DCHECK(!rotation_locked());
DCHECK_EQ(rotation_locked_orientation_,
chromeos::OrientationType::kAny);
break;
}
// Auto-rotation is still allowed (since device is still in a physical
// tablet state). We no-longer apply app's requested orientation locks, so
// we'll call `ApplyLockForTopMostWindowOnInternalDisplay()` to apply the
// `user_locked_orientation_` if any.
ApplyLockForTopMostWindowOnInternalDisplay();
break;
}
}
void ScreenOrientationController::OnTabletPhysicalStateChanged() {
if (IsAutoRotationAllowed()) {
// Do not exit early, as the internal display can be determined after
// Maximize Mode has started. (chrome-os-partner:38796) Always start
// observing.
if (display::HasInternalDisplay()) {
user_rotation_ = GetInternalDisplayTargetRotation();
}
if (!rotation_locked_) {
LoadDisplayRotationProperties();
}
if (!display::HasInternalDisplay()) {
return;
}
ApplyLockForTopMostWindowOnInternalDisplay();
} else {
if (!display::HasInternalDisplay()) {
return;
}
UnlockAll();
}
for (auto& observer : observers_)
observer.OnUserRotationLockChanged();
}
void ScreenOrientationController::OnWillProcessDisplayChanges() {
suspend_orientation_lock_refreshes_ = true;
}
void ScreenOrientationController::OnDidProcessDisplayChanges(
const DisplayConfigurationChange& configuration_change) {
suspend_orientation_lock_refreshes_ = false;
if (is_orientation_lock_refresh_pending_) {
// Note: We must set |is_orientation_lock_refresh_pending_| to false first
// before calling `ApplyLockForTopMostWindowOnInternalDisplay()`, since
// changing the display's rotation triggers an
// `OnWillProcessDisplayChanges()` and `OnDidProcessDisplayChanges()` pair,
// and we don't want to end up here again.
is_orientation_lock_refresh_pending_ = false;
ApplyLockForTopMostWindowOnInternalDisplay();
}
}
void ScreenOrientationController::SetDisplayRotation(
display::Display::Rotation rotation,
display::Display::RotationSource source,
DisplayConfigurationController::RotationAnimation mode) {
if (!display::HasInternalDisplay())
return;
base::AutoReset<bool> auto_ignore_display_configuration_updates(
&ignore_display_configuration_updates_, true);
Shell::Get()->display_configuration_controller()->SetDisplayRotation(
display::Display::InternalDisplayId(), rotation, source, mode);
}
display::Display::Rotation
ScreenOrientationController::GetInternalDisplayTargetRotation() const {
return display::HasInternalDisplay()
? Shell::Get()
->display_configuration_controller()
->GetTargetRotation(display::Display::InternalDisplayId())
: display::Display::ROTATE_0;
}
void ScreenOrientationController::SetRotationLockedInternal(
bool rotation_locked) {
if (rotation_locked_ == rotation_locked)
return;
rotation_locked_ = rotation_locked;
if (!rotation_locked_)
rotation_locked_orientation_ = chromeos::OrientationType::kAny;
}
void ScreenOrientationController::SetLockToOrientation(
chromeos::OrientationType orientation) {
user_locked_orientation_ = orientation;
base::AutoReset<bool> auto_ignore_display_configuration_updates(
&ignore_display_configuration_updates_, true);
Shell::Get()->display_manager()->RegisterDisplayRotationProperties(
user_rotation_locked(),
chromeos::OrientationToRotation(natural_orientation_,
user_locked_orientation_));
ApplyLockForTopMostWindowOnInternalDisplay();
for (auto& observer : observers_)
observer.OnUserRotationLockChanged();
}
void ScreenOrientationController::LockRotation(
display::Display::Rotation rotation,
display::Display::RotationSource source) {
SetRotationLockedInternal(true);
SetDisplayRotation(rotation, source);
}
void ScreenOrientationController::LockRotationToOrientation(
chromeos::OrientationType lock_orientation) {
rotation_locked_orientation_ = lock_orientation;
switch (lock_orientation) {
case chromeos::OrientationType::kAny:
SetRotationLockedInternal(false);
break;
case chromeos::OrientationType::kLandscape:
case chromeos::OrientationType::kPortrait:
LockToRotationMatchingOrientation(lock_orientation);
break;
case chromeos::OrientationType::kLandscapePrimary:
case chromeos::OrientationType::kLandscapeSecondary:
case chromeos::OrientationType::kPortraitPrimary:
case chromeos::OrientationType::kPortraitSecondary:
LockRotation(chromeos::OrientationToRotation(natural_orientation_,
lock_orientation),
display::Display::RotationSource::ACTIVE);
break;
case chromeos::OrientationType::kNatural:
LockRotation(display::Display::ROTATE_0,
display::Display::RotationSource::ACTIVE);
break;
default:
NOTREACHED();
}
}
void ScreenOrientationController::LockToRotationMatchingOrientation(
chromeos::OrientationType lock_orientation) {
if (!display::HasInternalDisplay())
return;
display::Display::Rotation rotation =
Shell::Get()
->display_manager()
->GetDisplayInfo(display::Display::InternalDisplayId())
.GetActiveRotation();
if (natural_orientation_ == lock_orientation) {
if (rotation == display::Display::ROTATE_0 ||
rotation == display::Display::ROTATE_180) {
SetRotationLockedInternal(true);
} else {
LockRotation(display::Display::ROTATE_0,
display::Display::RotationSource::ACTIVE);
}
} else {
if (rotation == display::Display::ROTATE_90 ||
rotation == display::Display::ROTATE_270) {
SetRotationLockedInternal(true);
} else {
// Rotate to the default rotation of the requested orientation.
display::Display::Rotation default_rotation =
natural_orientation_ == chromeos::OrientationType::kLandscape
? display::Display::ROTATE_270 // portrait in landscape device.
: display::Display::ROTATE_90; // landscape in portrait device.
LockRotation(default_rotation, display::Display::RotationSource::ACTIVE);
}
}
}
void ScreenOrientationController::HandleScreenRotation(
const AccelerometerReading& lid) {
gfx::Vector3dF lid_flattened(lid.x, lid.y, 0.0f);
float lid_flattened_length = lid_flattened.Length();
// When the lid is close to being flat, don't change rotation as it is too
// sensitive to slight movements.
if (lid_flattened_length < kMinimumAccelerationScreenRotation)
return;
// The reference vector is the angle of gravity when the device is rotated
// clockwise by 45 degrees. Computing the angle between this vector and
// gravity we can easily determine the expected display rotation.
static constexpr gfx::Vector3dF rotation_reference(-1.0f, 1.0f, 0.0f);
// Set the down vector to match the expected direction of gravity given the
// internal display's target rotation. This is used to enforce a stickiness
// that the user must overcome to rotate the display and prevents frequent
// rotations when holding the device near 45 degrees.
display::Display::Rotation target_rotation =
GetInternalDisplayTargetRotation();
gfx::Vector3dF down(0.0f, 0.0f, 0.0f);
if (target_rotation == display::Display::ROTATE_0) {
down.set_y(1.0f);
} else if (target_rotation == display::Display::ROTATE_90) {
down.set_x(1.0f);
} else if (target_rotation == display::Display::ROTATE_180) {
down.set_y(-1.0f);
} else {
down.set_x(-1.0f);
}
// Don't rotate if the screen has not passed the threshold.
if (gfx::AngleBetweenVectorsInDegrees(down, lid_flattened) <
kDisplayRotationStickyAngleDegrees) {
return;
}
float angle = gfx::ClockwiseAngleBetweenVectorsInDegrees(
rotation_reference, lid_flattened, gfx::Vector3dF(0.0f, 0.0f, 1.0f));
display::Display::Rotation new_rotation = display::Display::ROTATE_270;
if (angle < 90.0f)
new_rotation = display::Display::ROTATE_0;
else if (angle < 180.0f)
new_rotation = display::Display::ROTATE_90;
else if (angle < 270.0f)
new_rotation = display::Display::ROTATE_180;
if (new_rotation != target_rotation &&
IsRotationAllowedInLockedState(new_rotation)) {
SetDisplayRotation(new_rotation,
display::Display::RotationSource::ACCELEROMETER);
}
}
void ScreenOrientationController::LoadDisplayRotationProperties() {
display::DisplayManager* display_manager = Shell::Get()->display_manager();
if (!display_manager->registered_internal_display_rotation_lock())
return;
user_locked_orientation_ = RotationToOrientation(
natural_orientation_,
display_manager->registered_internal_display_rotation());
}
void ScreenOrientationController::ApplyLockForTopMostWindowOnInternalDisplay() {
if (suspend_orientation_lock_refreshes_) {
is_orientation_lock_refresh_pending_ = true;
return;
}
current_app_requested_orientation_lock_ = std::nullopt;
if (!display::HasInternalDisplay())
return;
aura::Window* const internal_display_root =
Shell::GetRootWindowForDisplayId(display::Display::InternalDisplayId());
if (!internal_display_root) {
// We might have an internal display, but no root window for it, such as in
// the case of Unified Display. Also, some tests may not set an internal
// display.
// Since rotation lock is applied only on internal displays (see
// ScreenOrientationController::SetDisplayRotation()), there's no need to
// continue.
return;
}
if (!display::Screen::GetScreen()->InTabletMode()) {
if (IsAutoRotationAllowed()) {
// We ignore windows and app requested orientation locks while the UI is
// in clamshell mode when the device is physically in a tablet state.
// Instead we apply the orientation lock requested by the user.
LockRotationToOrientation(user_locked_orientation_);
}
return;
}
MruWindowTracker::WindowList mru_windows(
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal(
kActiveDesk));
for (aura::Window* window : mru_windows) {
if (window->GetRootWindow() != internal_display_root)
continue;
if (!window->TargetVisibility())
continue;
auto* const window_state = WindowState::Get(window);
// If the top visible window is snapped, we ignore any window-requested
// rotation. Here we shouldn't rely on `SplitViewController::state()` which
// can be updated in `WindowStateObserver::OnPostWindowStateTypeChange()`
// because `ApplyLockForTopMostWindowOnInternalDisplay()` is also triggered
// by the same callback.
if (window_state->IsSnapped()) {
break;
}
// We don't respect a window-requested rotation when the window is not
// maximized/fullscreen.
if (!window_state->IsMaximized() && !window_state->IsFullscreen()) {
continue;
}
if (ApplyLockForWindowIfPossible(window))
return;
}
LockRotationToOrientation(user_locked_orientation_);
}
bool ScreenOrientationController::ApplyLockForWindowIfPossible(
const aura::Window* window) {
for (auto& pair : lock_info_map_) {
const aura::Window* lock_window = pair.first;
LockInfo& lock_info = pair.second;
if (lock_window->TargetVisibility() && window->Contains(lock_window)) {
if (lock_info.orientation_lock == chromeos::OrientationType::kCurrent) {
// If the app requested "current" without previously
// specifying an orientation, use the target rotation.
lock_info.orientation_lock = RotationToOrientation(
natural_orientation_, GetInternalDisplayTargetRotation());
LockRotationToOrientation(lock_info.orientation_lock);
} else {
const auto orientation_lock = ResolveOrientationLock(
lock_info.orientation_lock, user_locked_orientation_);
LockRotationToOrientation(orientation_lock);
if (lock_info.lock_completion_behavior ==
LockCompletionBehavior::DisableSensor) {
lock_info.lock_completion_behavior = LockCompletionBehavior::None;
lock_info.orientation_lock = orientation_lock;
}
}
current_app_requested_orientation_lock_ =
std::make_optional<chromeos::OrientationType>(
lock_info.orientation_lock);
return true;
}
}
// The default orientation for all chrome browser/apps windows is
// ANY, so use the user_locked_orientation_;
if (window->GetProperty(chromeos::kAppTypeKey) !=
chromeos::AppType::NON_APP) {
LockRotationToOrientation(user_locked_orientation_);
return true;
}
return false;
}
bool ScreenOrientationController::IsRotationAllowedInLockedState(
display::Display::Rotation rotation) {
if (!rotation_locked_)
return true;
if (!CanRotateInLockedState())
return false;
if (natural_orientation_ == rotation_locked_orientation_) {
return rotation == display::Display::ROTATE_0 ||
rotation == display::Display::ROTATE_180;
}
return rotation == display::Display::ROTATE_90 ||
rotation == display::Display::ROTATE_270;
}
bool ScreenOrientationController::CanRotateInLockedState() {
return rotation_locked_orientation_ ==
chromeos::OrientationType::kLandscape ||
rotation_locked_orientation_ == chromeos::OrientationType::kPortrait;
}
void ScreenOrientationController::UpdateNaturalOrientationForTest() {
natural_orientation_ = GetInternalDisplayNaturalOrientation();
}
} // namespace ash