// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_GAME_DASHBOARD_GAME_DASHBOARD_TEST_BASE_H_
#define ASH_GAME_DASHBOARD_GAME_DASHBOARD_TEST_BASE_H_
#include "ash/game_dashboard/game_dashboard_context.h"
#include "ash/test/ash_test_base.h"
#include "base/memory/raw_ptr.h"
#include "base/test/scoped_feature_list.h"
#include "ui/aura/window_observer.h"
namespace ash {
// Base class for GameDashboard related unittests, and contains common functions
class GameDashboardTestBase : public AshTestBase {
public:
// The bounds for the screen that will contain app windows.
static constexpr gfx::Rect kScreenBounds = gfx::Rect(10, 10, 2000, 1500);
GameDashboardTestBase();
GameDashboardTestBase(const GameDashboardTestBase&) = delete;
GameDashboardTestBase& operator=(const GameDashboardTestBase&) = delete;
~GameDashboardTestBase() override = default;
// AshTestBase:
void SetUp() override;
void AdvanceClock(base::TimeDelta delta);
protected:
// Returns true if the `GameDashboardController` is observing the `window`.
bool IsControllerObservingWindow(aura::Window* window) const;
// Creates an app window for the given set of `app_id`, `app_type`, and window
// bounds.
std::unique_ptr<aura::Window> CreateAppWindow(
const std::string& app_id,
chromeos::AppType app_type = chromeos::AppType::NON_APP,
const gfx::Rect& bounds_in_screen = gfx::Rect());
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
// A window property observer that sets `received_on_property_change_` to true
// when `chromeos::kIsGameKey` changes.
class IsGameWindowPropertyObserver : public aura::WindowObserver {
public:
explicit IsGameWindowPropertyObserver(aura::Window* window);
IsGameWindowPropertyObserver(const IsGameWindowPropertyObserver&) = delete;
IsGameWindowPropertyObserver& operator=(const IsGameWindowPropertyObserver&) =
delete;
~IsGameWindowPropertyObserver() override;
bool received_on_property_change() const {
return received_on_property_change_;
}
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override;
private:
bool received_on_property_change_ = false;
raw_ptr<aura::Window> window_;
};
} // namespace ash
#endif // ASH_GAME_DASHBOARD_GAME_DASHBOARD_TEST_BASE_H_