// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_KEYBOARD_UI_KEYBOARD_LAYOUT_MANAGER_H_
#define ASH_KEYBOARD_UI_KEYBOARD_LAYOUT_MANAGER_H_
#include "ash/keyboard/ui/keyboard_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/window.h"
namespace keyboard {
class KeyboardUIController;
// LayoutManager for the virtual keyboard container. Manages a single window
// (the virtual keyboard) and keeps it positioned at the bottom of the
// owner window.
class KEYBOARD_EXPORT KeyboardLayoutManager : public aura::LayoutManager {
public:
explicit KeyboardLayoutManager(KeyboardUIController* controller);
KeyboardLayoutManager(const KeyboardLayoutManager&) = delete;
KeyboardLayoutManager& operator=(const KeyboardLayoutManager&) = delete;
~KeyboardLayoutManager() override;
// Overridden from aura::LayoutManager
void OnWindowResized() override {}
void OnWindowAddedToLayout(aura::Window* child) override;
void OnWillRemoveWindowFromLayout(aura::Window* child) override {}
void OnWindowRemovedFromLayout(aura::Window* child) override {}
void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) override {}
void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) override;
private:
raw_ptr<KeyboardUIController> controller_;
};
} // namespace keyboard
#endif // ASH_KEYBOARD_UI_KEYBOARD_LAYOUT_MANAGER_H_