// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_KEYBOARD_UI_TEST_TEST_KEYBOARD_UI_FACTORY_H_
#define ASH_KEYBOARD_UI_TEST_TEST_KEYBOARD_UI_FACTORY_H_
#include <memory>
#include "ash/keyboard/ui/keyboard_ui.h"
#include "ash/keyboard/ui/keyboard_ui_factory.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/test/test_window_delegate.h"
namespace aura {
class Window;
}
namespace ui {
class InputMethod;
}
namespace keyboard {
class TestKeyboardUIFactory : public KeyboardUIFactory {
public:
class TestKeyboardUI : public KeyboardUI {
public:
explicit TestKeyboardUI(ui::InputMethod* input_method);
~TestKeyboardUI() override;
// Overridden from KeyboardUI:
aura::Window* LoadKeyboardWindow(LoadCallback callback) override;
aura::Window* GetKeyboardWindow() const override;
ui::GestureConsumer* GetGestureConsumer() const override;
ui::InputMethod* GetInputMethod() override;
void ReloadKeyboardIfNeeded() override {}
private:
std::unique_ptr<aura::Window> window_;
aura::test::TestWindowDelegate delegate_;
raw_ptr<ui::InputMethod> input_method_;
};
explicit TestKeyboardUIFactory(ui::InputMethod* input_method);
TestKeyboardUIFactory(const TestKeyboardUIFactory&) = delete;
TestKeyboardUIFactory& operator=(const TestKeyboardUIFactory&) = delete;
~TestKeyboardUIFactory() override;
// Overridden from KeyboardUIFactory:
std::unique_ptr<KeyboardUI> CreateKeyboardUI() override;
private:
raw_ptr<ui::InputMethod, DanglingUntriaged> input_method_;
};
} // namespace keyboard
#endif // ASH_KEYBOARD_UI_TEST_TEST_KEYBOARD_UI_FACTORY_H_