// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_LOBSTER_LOBSTER_CONTROLLER_H_
#define ASH_LOBSTER_LOBSTER_CONTROLLER_H_
#include <memory>
#include <optional>
#include <string>
#include "ash/ash_export.h"
#include "base/memory/raw_ptr.h"
namespace ash {
class LobsterClient;
class LobsterClientFactory;
class LobsterSessionImpl;
class ASH_EXPORT LobsterController {
public:
class Trigger {
public:
explicit Trigger(LobsterController* controller,
std::unique_ptr<LobsterClient> client);
~Trigger();
void Fire(std::optional<std::string> query);
private:
enum class State {
kReady,
kDisabled,
};
// Not owned by this class
raw_ptr<LobsterController> controller_;
// The client to use for the session created with this trigger.
std::unique_ptr<LobsterClient> client_;
State state_;
};
LobsterController();
~LobsterController();
static bool IsEnabled();
void SetClientFactory(LobsterClientFactory* client_factory);
std::unique_ptr<Trigger> CreateTrigger();
private:
friend class Trigger;
void StartSession(std::unique_ptr<LobsterClient> client,
std::optional<std::string> query);
// Not owned by this class.
raw_ptr<LobsterClientFactory> client_factory_;
// Only one session can exist at a time. If a trigger fires while a session
// is active, the current session is ended and a new one is started.
std::unique_ptr<LobsterSessionImpl> active_session_;
};
} // namespace ash
#endif // ASH_LOBSTER_LOBSTER_CONTROLLER_H_