/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSGEffectNode_DEFINED #define SkSGEffectNode_DEFINED #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "modules/sksg/include/SkSGRenderNode.h" #include <cstdint> class SkCanvas; class SkMatrix; struct SkPoint; namespace sksg { class InvalidationController; /** * Base class for nodes which apply some transformation when rendering * their descendants. * * This includes transforms, clipping, filters, etc. */ class EffectNode : public RenderNode { … }; } // namespace sksg #endif // SkSGEffectNode_DEFINED