#ifndef SkSGTransform_DEFINED
#define SkSGTransform_DEFINED
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "modules/sksg/include/SkSGEffectNode.h"
#include "modules/sksg/include/SkSGNode.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include <type_traits>
#include <utility>
class SkCanvas;
struct SkPoint;
namespace sksg {
class InvalidationController;
class Transform : public Node { … };
template <typename T>
class Matrix final : public Transform { … };
class TransformEffect final : public EffectNode { … };
}
#endif