// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/picker/views/picker_skeleton_loader_view.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "base/timer/timer.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/models/image_model.h"
#include "ui/chromeos/styles/cros_tokens_color_mappings.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/animation/animation_abort_handle.h"
#include "ui/views/animation/animation_builder.h"
#include "ui/views/border.h"
#include "ui/views/controls/image_view.h"
namespace ash {
PickerSkeletonLoaderView::PickerSkeletonLoaderView() {
views::Builder<views::ImageView>(this)
.SetImage(ui::ImageModel::FromVectorIcon(
kPickerSkeletonLoaderIcon, cros_tokens::kCrosSysSystemOnBase, 260))
.SetBorder(views::CreateEmptyBorder(gfx::Insets::TLBR(12, 16, 0, 16)))
.SetPaintToLayer()
.CustomConfigure(base::BindOnce([](views::ImageView* view) {
view->SetPaintToLayer();
view->layer()->SetFillsBoundsOpaquely(false);
view->layer()->SetOpacity(0.0f);
}))
.BuildChildren();
}
PickerSkeletonLoaderView::~PickerSkeletonLoaderView() = default;
void PickerSkeletonLoaderView::StartAnimationAfter(
base::TimeDelta initial_delay) {
animation_start_timer_.Start(FROM_HERE, initial_delay, this,
&PickerSkeletonLoaderView::StartAnimation);
}
void PickerSkeletonLoaderView::StopAnimation() {
animation_start_timer_.Stop();
abort_handle_.reset();
layer()->SetOpacity(0.0f);
}
void PickerSkeletonLoaderView::StartAnimation() {
// TODO: b/333729037 - Replace this with a Lottie animation.
layer()->SetOpacity(1.0f);
views::AnimationBuilder builder;
abort_handle_ = builder.GetAbortHandle();
builder
.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET)
.Repeatedly()
.SetDuration(base::Milliseconds(500))
.SetOpacity(layer(), 0.5f, gfx::Tween::ACCEL_30_DECEL_20_85)
.At(base::Milliseconds(500))
.SetDuration(base::Milliseconds(500))
.SetOpacity(layer(), 1.0f, gfx::Tween::LINEAR);
}
bool PickerSkeletonLoaderView::HasStartedAnimationForTesting() const {
return animation_start_timer_.IsRunning() || abort_handle_ != nullptr;
}
BEGIN_METADATA(PickerSkeletonLoaderView)
END_METADATA
} // namespace ash