// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_PUBLIC_CPP_ARC_GAME_CONTROLS_FLAG_H_
#define ASH_PUBLIC_CPP_ARC_GAME_CONTROLS_FLAG_H_
#include <stdint.h>
namespace ash {
// Represents Game Controls status.
enum ArcGameControlsFlag : uint32_t {
// Game controls status is known if the first bit is 1.
kKnown = 1 << 0,
// Game controls is available if the second bit is 1.
kAvailable = 1 << 1,
// Game controls is empty if the third bit is 1.
kEmpty = 1 << 2,
// Game controls is enabled if the fourth bit is 1.
kEnabled = 1 << 3,
// Game controls hint is on if the fifth bit is 1.
kHint = 1 << 4,
// Game controls is in the edit mode if the sixth bit is 1. Edit mode means
// "Set up" button is pressed on the Game Dashboard menu to edit Game
// Controls.
kEdit = 1 << 5,
// Game controls is in the menu mode if the seventh bit is 1. Menu mode means
// Game Dashboard related menu is active.
kMenu = 1 << 6,
// Game is optimized for ChromeOS if the eighth bit is 1.
kO4C = 1 << 7,
};
} // namespace ash
#endif // ASH_PUBLIC_CPP_ARC_GAME_CONTROLS_FLAG_H_