// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/public/cpp/rounded_corner_utils.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor_extra/shadow.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/wm/core/shadow_controller.h"
namespace ash {
void SetCornerRadius(aura::Window* shadow_window,
ui::Layer* layer,
int radius) {
const gfx::RoundedCornersF rounded_corner_radii(radius);
if (layer->rounded_corner_radii() != rounded_corner_radii) {
layer->SetRoundedCornerRadius(rounded_corner_radii);
}
if (!layer->is_fast_rounded_corner()) {
layer->SetIsFastRoundedCorner(true);
}
ui::Shadow* shadow = wm::ShadowController::GetShadowForWindow(shadow_window);
if (shadow)
shadow->SetRoundedCornerRadius(radius);
}
} // namespace ash