// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_PUBLIC_CPP_SHELF_ITEM_DELEGATE_H_
#define ASH_PUBLIC_CPP_SHELF_ITEM_DELEGATE_H_
#include <memory>
#include <string>
#include "ash/public/cpp/ash_public_export.h"
#include "ash/public/cpp/shelf_types.h"
#include "base/functional/callback.h"
#include "base/functional/callback_forward.h"
#include "base/memory/weak_ptr.h"
#include "ui/events/event.h"
#include "ui/gfx/image/image_skia.h"
class AppWindowShelfItemController;
namespace aura {
class Window;
} // namespace aura
namespace gfx {
class ImageSkia;
}
namespace ui {
class SimpleMenuModel;
}
namespace ash {
// ShelfItemDelegate tracks some item state, handles shelf item selection, menu
// command execution, etc.
class ASH_PUBLIC_EXPORT ShelfItemDelegate {
public:
explicit ShelfItemDelegate(const ShelfID& shelf_id);
ShelfItemDelegate(const ShelfItemDelegate&) = delete;
ShelfItemDelegate& operator=(const ShelfItemDelegate&) = delete;
virtual ~ShelfItemDelegate();
const ShelfID& shelf_id() const { return shelf_id_; }
void set_shelf_id(const ShelfID& shelf_id) { shelf_id_ = shelf_id; }
const std::string& app_id() const { return shelf_id_.app_id; }
const std::string& launch_id() const { return shelf_id_.launch_id; }
bool image_set_by_controller() const { return image_set_by_controller_; }
void set_image_set_by_controller(bool image_set_by_controller) {
image_set_by_controller_ = image_set_by_controller;
}
// A predicate to filter app menu items based on their associated windows. If
// true is returned, then the item should be included in the menu, otherwise
// it should be discarded.
using ItemFilterPredicate = base::RepeatingCallback<bool(aura::Window*)>;
// Called when the user selects a shelf item. The event, display, and source
// info should be provided if known; some implementations use these arguments.
// Defaults: (nullptr, kInvalidDisplayId, LAUNCH_FROM_UNKNOWN)
// The callback reports the action taken and any application menu to show.
// NOTE: This codepath is not currently used for context menu triggering.
struct AppMenuItem {
// The ID that will be used by ShelfApplicationMenuModel to represent this
// item in the shelf app menu. This ID will be used when ExecuteCommand() is
// called when this item is selected from the menu.
int command_id;
// The title and icon shown for this item in the app menu.
std::u16string title;
gfx::ImageSkia icon;
};
using AppMenuItems = std::vector<AppMenuItem>;
using ItemSelectedCallback =
base::OnceCallback<void(ShelfAction, AppMenuItems)>;
virtual void ItemSelected(std::unique_ptr<ui::Event> event,
int64_t display_id,
ShelfLaunchSource source,
ItemSelectedCallback callback,
const ItemFilterPredicate& filter_predicate);
// Returns items for the application menu; used for convenience and testing.
// |filter_predicate| is used to filter items out of the menu based on their
// corresponding windows.
virtual AppMenuItems GetAppMenuItems(
int event_flags,
const ItemFilterPredicate& filter_predicate);
// Returns the context menu model; used to show ShelfItem context menus.
using GetContextMenuCallback =
base::OnceCallback<void(std::unique_ptr<ui::SimpleMenuModel>)>;
virtual void GetContextMenu(int64_t display_id,
GetContextMenuCallback callback);
// Returns nullptr if class is not AppWindowShelfItemController.
virtual AppWindowShelfItemController* AsAppWindowShelfItemController();
// Called on invocation of a shelf item's context or application menu command.
// |from_context_menu| is true if the command came from a context menu, or
// false if the command came from an application menu. If the |display_id| is
// unknown or irrelevant, callers may pass |display::kInvalidDisplayId|.
virtual void ExecuteCommand(bool from_context_menu,
int64_t command_id,
int32_t event_flags,
int64_t display_id) = 0;
// Closes all windows associated with this shelf item.
virtual void Close() = 0;
private:
// The shelf id; empty if there is no app associated with the item.
// Besides the application id, ShelfID also contains a launch id, which is an
// id that can be passed to an app when launched in order to support multiple
// shelf items per app. This id is used together with the app_id to uniquely
// identify each shelf item that has the same app_id.
ShelfID shelf_id_;
// Set to true if the launcher item image has been set by the controller.
bool image_set_by_controller_ = false;
base::WeakPtrFactory<ShelfItemDelegate> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_PUBLIC_CPP_SHELF_ITEM_DELEGATE_H_