chromium/chrome/browser/ui/exclusive_access/fullscreen_controller_state_interactive_browsertest.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "build/build_config.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_tabstrip.h"
#include "chrome/browser/ui/browser_window.h"
#include "chrome/browser/ui/exclusive_access/exclusive_access_test.h"
#include "chrome/browser/ui/exclusive_access/fullscreen_controller.h"
#include "chrome/browser/ui/exclusive_access/fullscreen_controller_state_test.h"
#include "chrome/test/base/in_process_browser_test.h"
#include "content/public/browser/web_contents.h"
#include "content/public/common/url_constants.h"
#include "content/public/test/browser_test.h"
#include "content/public/test/test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"

// FullscreenControllerStateInteractiveTest ------------------------------------

// Interactive test fixture testing Fullscreen Controller through its states.
//
// Used to verify that the FullscreenControllerTestWindow models the behavior
// of actual windows accurately. The interactive tests are too flaky to run
// on infrastructure, and so those tests are disabled. Run them with:
//     interactive_ui_tests
//         --gtest_filter="FullscreenControllerStateInteractiveTest.*"
//         --gtest_also_run_disabled_tests
//
// More context atop fullscreen_controller_state_test.h.
class FullscreenControllerStateInteractiveTest
    : public InProcessBrowserTest,
      public FullscreenControllerStateTest {};

// Soak tests ------------------------------------------------------------------

// Tests all states with all permutations of multiple events to detect lingering
// state issues that would bleed over to other states.
// I.E. for each state test all combinations of events E1, E2, E3.
//
// This produces coverage for event sequences that may happen normally but
// would not be exposed by traversing to each state via TransitionToState().
// TransitionToState() always takes the same path even when multiple paths
// exist.
IN_PROC_BROWSER_TEST_F(FullscreenControllerStateInteractiveTest,
                       DISABLED_TransitionsForEachState) {}


// Individual tests for each pair of state and event ---------------------------

// An "empty" test is included as part of each "TEST_EVENT" because it makes
// running the entire test suite less flaky on MacOS. All of the tests pass
// when run individually.
#if BUILDFLAG(IS_WIN)
#define TEST_EVENT
#else  // BUILDFLAG(IS_WIN)
#define TEST_EVENT(state, event)
#endif  // BUILDFLAG(IS_WIN)
        // Progress of tests can be examined by inserting the following line:
        // LOG(INFO) << GetAndClearDebugLog(); }

#include "chrome/browser/ui/exclusive_access/fullscreen_controller_state_tests.h"


// Specific one-off tests for known issues -------------------------------------

// Used manually to determine what happens on a platform.
IN_PROC_BROWSER_TEST_F(FullscreenControllerStateInteractiveTest,
                       DISABLED_ManualTest) {}