// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/vr/elements/full_screen_rect.h" #include "chrome/browser/vr/ui_element_renderer.h" #include "ui/gfx/geometry/transform.h" namespace vr { FullScreenRect::FullScreenRect() = default; FullScreenRect::~FullScreenRect() = default; void FullScreenRect::Render(UiElementRenderer* renderer, const CameraModel& model) const { … } bool FullScreenRect::IsWorldPositioned() const { … } } // namespace vr