#include "chrome/browser/vr/elements/rect.h"
#include "chrome/browser/vr/target_property.h"
#include "chrome/browser/vr/ui_element_renderer.h"
#include "ui/gfx/geometry/rect_f.h"
namespace vr {
Rect::Rect() = default;
Rect::~Rect() = default;
void Rect::SetColor(SkColor color) { … }
void Rect::SetCenterColor(SkColor color) { … }
void Rect::SetEdgeColor(SkColor color) { … }
void Rect::OnColorAnimated(const SkColor& color,
int target_property_id,
gfx::KeyframeModel* animation) { … }
void Rect::Render(UiElementRenderer* renderer, const CameraModel& model) const { … }
void Rect::SetLocalOpacity(float opacity) { … }
void Rect::OnFloatAnimated(const float& value,
int target_property_id,
gfx::KeyframeModel* keyframe_model) { … }
}