#include "chrome/browser/vr/elements/ui_texture.h"
#include "base/trace_event/trace_event.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "ui/gfx/canvas.h"
namespace vr {
UiTexture::UiTexture() = default;
UiTexture::~UiTexture() = default;
void UiTexture::DrawTexture(SkCanvas* canvas, const gfx::Size& texture_size) { … }
void UiTexture::DrawEmptyTexture() { … }
bool UiTexture::LocalHitTest(const gfx::PointF& point) const { … }
void UiTexture::OnInitialized() { … }
SkColor UiTexture::foreground_color() const { … }
SkColor UiTexture::background_color() const { … }
void UiTexture::SetForegroundColor(SkColor color) { … }
void UiTexture::SetBackgroundColor(SkColor color) { … }
}