chromium/chrome/browser/vr/ui.cc

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <algorithm>
#include <iomanip>
#include <queue>
#include <sstream>
#include <string>
#include <utility>

#include "chrome/browser/vr/ui.h"

#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/numerics/angle_conversions.h"
#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
#include "chrome/browser/vr/model/model.h"
#include "chrome/browser/vr/skia_surface_provider_factory.h"
#include "chrome/browser/vr/ui_element_renderer.h"
#include "chrome/browser/vr/ui_renderer.h"
#include "chrome/browser/vr/ui_scene.h"
#include "chrome/browser/vr/ui_scene_constants.h"
#include "chrome/browser/vr/ui_scene_creator.h"
#include "chrome/browser/vr/ui_test_input.h"
#include "third_party/skia/include/core/SkBitmap.h"

namespace vr {

namespace {

constexpr float kMargin =;

UiElementName UserFriendlyElementNameToUiElementName(
    UserFriendlyElementName name) {}

}  // namespace

Ui::Ui()
    :{}

Ui::~Ui() = default;

base::WeakPtr<BrowserUiInterface> Ui::GetBrowserUiWeakPtr() {}

SchedulerUiInterface* Ui::GetSchedulerUiPtr() {}

void Ui::SetCapturingState(const CapturingStateModel& active_capturing,
                           const CapturingStateModel& background_capturing,
                           const CapturingStateModel& potential_capturing) {}

void Ui::OnGlInitialized() {}

void Ui::OnWebXrFrameAvailable() {}

void Ui::OnWebXrTimeoutImminent() {}

void Ui::OnWebXrTimedOut() {}

bool Ui::GetElementVisibility(UserFriendlyElementName element_name) {}

gfx::Point3F Ui::GetTargetPointForTesting(UserFriendlyElementName element_name,
                                          const gfx::PointF& position) {}

void Ui::SetVisibleExternalPromptNotification(
    ExternalPromptNotificationType prompt) {}

bool Ui::OnBeginFrame(base::TimeTicks current_time,
                      const gfx::Transform& head_pose) {}

bool Ui::SceneHasDirtyTextures() const {}

void Ui::UpdateSceneTextures() {}

void Ui::Draw(const vr::RenderInfo& info) {}

void Ui::DrawWebVrOverlayForeground(const vr::RenderInfo& info) {}

bool Ui::HasWebXrOverlayElementsToDraw() {}

std::pair<FovRectangle, FovRectangle> Ui::GetMinimalFovForWebXrOverlayElements(
    const gfx::Transform& left_view,
    const FovRectangle& fov_recommended_left,
    const gfx::Transform& right_view,
    const FovRectangle& fov_recommended_right,
    float z_near) {}

FovRectangle Ui::GetMinimalFov(const gfx::Transform& view_matrix,
                               const std::vector<const UiElement*>& elements,
                               const FovRectangle& fov_recommended,
                               float z_near) {}

}  // namespace vr