chromium/chrome/browser/vr/ui_scene.cc

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/vr/ui_scene.h"

#include <string>
#include <utility>

#include "base/containers/adapters.h"
#include "base/functional/bind.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "base/values.h"
#include "chrome/browser/vr/databinding/binding_base.h"
#include "chrome/browser/vr/elements/draw_phase.h"
#include "chrome/browser/vr/elements/ui_element.h"
#include "chrome/browser/vr/frame_lifecycle.h"
#include "ui/gfx/geometry/transform.h"

namespace vr {

namespace {

template <typename P, typename V>
void AddPredicatedVisibleSubTree(UiElement* root, P predicate, V* elements) {}

template <typename P>
UiScene::Elements GetVisibleElementsWithPredicate(UiElement* root,
                                                  P predicate) {}

template <typename P>
UiScene::MutableElements GetVisibleElementsWithPredicateMutable(UiElement* root,
                                                                P predicate) {}

void GetAllElementsRecursive(
    std::vector<raw_ptr<UiElement, VectorExperimental>>* elements,
    UiElement* e) {}

template <typename P>
UiElement* FindElement(UiElement* e, P predicate) {}

template <typename P>
bool AnyVisibleElementSatisfiesPredicate(UiElement* root, P predicate) {}

void InitializeElementRecursive(UiElement* e, SkiaSurfaceProvider* provider) {}

}  // namespace

void UiScene::AddUiElement(UiElementName parent,
                           std::unique_ptr<UiElement> element) {}

void UiScene::AddParentUiElement(UiElementName child,
                                 std::unique_ptr<UiElement> element) {}

std::unique_ptr<UiElement> UiScene::RemoveUiElement(int element_id) {}

bool UiScene::OnBeginFrame(const base::TimeTicks& current_time,
                           const gfx::Transform& head_pose) {}

bool UiScene::HasDirtyTextures() const {}

void UiScene::UpdateTextures() {}

UiElement& UiScene::root_element() {}

UiElement* UiScene::GetUiElementById(int element_id) const {}

UiElement* UiScene::GetUiElementByName(UiElementName name) const {}

std::vector<raw_ptr<UiElement, VectorExperimental>>& UiScene::GetAllElements() {}

UiScene::MutableElements UiScene::GetVisibleElementsMutable() {}

UiScene::Elements UiScene::GetElementsToDraw() {}

bool UiScene::HasWebXrOverlayElementsToDraw() {}

UiScene::Elements UiScene::GetWebVrOverlayElementsToDraw() {}

UiScene::UiScene() {}

UiScene::~UiScene() = default;

void UiScene::OnGlInitialized(SkiaSurfaceProvider* provider) {}

void UiScene::AddPerFrameCallback(PerFrameCallback callback) {}


void UiScene::InitializeElement(UiElement* element) {}

void UiScene::RunFirstFrameForTest() {}

}  // namespace vr