// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ROOT_WINDOW_CONTROLLER_H_
#define ASH_ROOT_WINDOW_CONTROLLER_H_
#include <memory>
#include <optional>
#include <vector>
#include "ash/ash_export.h"
#include "ash/style/ash_color_provider_source.h"
#include "ash/wm/overview/overview_metrics.h"
#include "ash/wm/overview/overview_types.h"
#include "ash/wm/wm_metrics.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/window_tree_host.h"
namespace aura {
class Window;
} // namespace aura
namespace gfx {
class Point;
} // namespace gfx
namespace ui {
class SimpleMenuModel;
} // namespace ui
namespace views {
class MenuRunner;
class Widget;
} // namespace views
namespace wm {
class ScopedCaptureClient;
}
namespace ash {
class AccessibilityPanelLayoutManager;
class AlwaysOnTopController;
class AppMenuModelAdapter;
class AshWindowTreeHost;
class LockScreenActionBackgroundController;
class RootWindowLayoutManager;
class ScreenRotationAnimator;
class Shelf;
class ShelfLayoutManager;
class SplitViewController;
class SplitViewOverviewSession;
class StatusAreaWidget;
class SystemModalContainerLayoutManager;
class TouchExplorationManager;
class TouchHudDebug;
class TouchHudProjection;
class WallpaperWidgetController;
class WindowParentingController;
class WorkAreaInsets;
enum class LoginStatus;
enum class SplitViewOverviewSessionExitPoint;
namespace curtain {
class SecurityCurtainWidgetController;
}
// This class maintains the per root window state for ash. This class
// owns the root window and other dependent objects that should be
// deleted upon the deletion of the root window. This object is
// indirectly owned and deleted by |WindowTreeHostManager|.
// The RootWindowController for particular root window is stored in
// its property (RootWindowSettings) and can be obtained using
// |RootWindowController::ForWindow(aura::Window*)| function.
class ASH_EXPORT RootWindowController {
public:
// Enumerates the type of display. If there is only a single display then
// it is primary. In a multi-display environment one monitor is deemed the
// PRIMARY and all others SECONDARY.
enum class RootWindowType { PRIMARY, SECONDARY };
RootWindowController(const RootWindowController&) = delete;
RootWindowController& operator=(const RootWindowController&) = delete;
~RootWindowController();
// Creates and Initialize the RootWindowController for primary display.
// Returns a pointer to the newly created controller.
static RootWindowController* CreateForPrimaryDisplay(AshWindowTreeHost* host);
// Creates and Initialize the RootWindowController for secondary displays.
// Returns a pointer to the newly created controller.
static RootWindowController* CreateForSecondaryDisplay(
AshWindowTreeHost* host);
// Returns a RootWindowController of the window's root window.
static RootWindowController* ForWindow(const aura::Window* window);
// Returns the RootWindowController of the target root window.
static RootWindowController* ForTargetRootWindow();
static std::vector<RootWindowController*> root_window_controllers() {
return root_window_controllers_ ? *root_window_controllers_
: std::vector<RootWindowController*>();
}
AshWindowTreeHost* ash_host() { return ash_host_.get(); }
const AshWindowTreeHost* ash_host() const { return ash_host_.get(); }
aura::WindowTreeHost* GetHost();
const aura::WindowTreeHost* GetHost() const;
aura::Window* GetRootWindow();
const aura::Window* GetRootWindow() const;
SplitViewController* split_view_controller() {
return split_view_controller_.get();
}
SplitViewOverviewSession* split_view_overview_session() {
return split_view_overview_session_.get();
}
Shelf* shelf() const { return shelf_.get(); }
TouchHudDebug* touch_hud_debug() const { return touch_hud_debug_; }
TouchHudProjection* touch_hud_projection() const {
return touch_hud_projection_;
}
// Set touch HUDs for this root window controller. The root window controller
// will not own the HUDs; their lifetimes are managed by themselves. Whenever
// the widget showing a HUD is being destroyed (e.g. because of detaching a
// display), the HUD deletes itself.
void set_touch_hud_debug(TouchHudDebug* hud) { touch_hud_debug_ = hud; }
void set_touch_hud_projection(TouchHudProjection* hud) {
touch_hud_projection_ = hud;
}
RootWindowLayoutManager* root_window_layout_manager() {
return root_window_layout_manager_;
}
bool is_shutting_down() const { return is_shutting_down_; }
// Returns parameters of the work area associated with this root window.
WorkAreaInsets* work_area_insets() { return work_area_insets_.get(); }
// Access the shelf layout manager associated with this root
// window controller, NULL if no such shelf exists.
ShelfLayoutManager* GetShelfLayoutManager();
// Returns the layout manager for the appropriate modal-container. If the
// window is inside the lockscreen modal container, then the layout manager
// for that is returned. Otherwise the layout manager for the default modal
// container is returned.
// If no window is specified (i.e. |window| is null), then the lockscreen
// modal container is used if the screen is currently locked. Otherwise, the
// default modal container is used.
SystemModalContainerLayoutManager* GetSystemModalLayoutManager(
aura::Window* window);
AlwaysOnTopController* always_on_top_controller() {
return always_on_top_controller_.get();
}
// May return null, for example for a secondary monitor at the login screen.
StatusAreaWidget* GetStatusAreaWidget();
// Returns if system tray and its widget is visible.
bool IsSystemTrayVisible();
// True if the window can receive events on this root window.
bool CanWindowReceiveEvents(aura::Window* window);
// Returns the window events will be targeted at for the specified location
// (in screen coordinates).
//
// NOTE: the returned window may not contain the location as resize handles
// may extend outside the bounds of the window.
aura::Window* FindEventTarget(const gfx::Point& location_in_screen);
// Gets the last location seen in a mouse event in this root window's
// coordinates. This may return a point outside the root window's bounds.
gfx::Point GetLastMouseLocationInRoot();
aura::Window* GetContainer(int container_id);
const aura::Window* GetContainer(int container_id) const;
WallpaperWidgetController* wallpaper_widget_controller() {
return wallpaper_widget_controller_.get();
}
LockScreenActionBackgroundController*
lock_screen_action_background_controller() {
return lock_screen_action_background_controller_.get();
}
AshColorProviderSource* color_provider_source() {
return color_provider_source_.get();
}
// Returns the rotation animator associated with the root window of this
// controller. It creates it lazily if it had never been created, unless
// `Shutdown()` had been called, and in this case, it returns nullptr.
ScreenRotationAnimator* GetScreenRotationAnimator();
// Deletes associated objects and clears the state, but doesn't delete
// the root window yet. This is used to delete a secondary displays'
// root window safely when the display disconnect signal is received,
// which may come while we're in the nested run loop. Child windows of the
// root window of this controller will be moved to `destination_root` if
// provided.
void Shutdown(aura::Window* destination_root);
// Deletes all child windows and performs necessary cleanup.
void CloseChildWindows();
// Initialize touch HUDs if necessary.
void InitTouchHuds();
// Returns the topmost window or one of its transient parents, if any of them
// are in fullscreen mode.
// TODO(afakhry): Rename this to imply getting the fullscreen window on the
// currently active desk on this root.
aura::Window* GetWindowForFullscreenMode();
// Returns true if window is fulllscreen and the shelf is hidden.
bool IsInFullscreenMode();
// If touch exploration is enabled, update the touch exploration
// controller so that synthesized touch events are anchored at this point.
void SetTouchAccessibilityAnchorPoint(const gfx::Point& anchor_point);
// Shows a context menu at the |location_in_screen|.
void ShowContextMenu(const gfx::Point& location_in_screen,
ui::MenuSourceType source_type);
// Called when the login status changes after login (such as lock/unlock).
void UpdateAfterLoginStatusChange(LoginStatus status);
void CreateAmbientWidget();
void CloseAmbientWidget(bool immediately);
bool HasAmbientWidget() const;
views::Widget* ambient_widget_for_testing() { return ambient_widget_.get(); }
AppMenuModelAdapter* menu_model_adapter_for_testing() {
return root_window_menu_model_adapter_.get();
}
// Returns accessibility panel layout manager for this root window.
AccessibilityPanelLayoutManager* GetAccessibilityPanelLayoutManagerForTest();
void SetSecurityCurtainWidgetController(
std::unique_ptr<curtain::SecurityCurtainWidgetController> controller);
void ClearSecurityCurtainWidgetController();
curtain::SecurityCurtainWidgetController*
security_curtain_widget_controller();
// Starts a split view overview session for this root window with `window`
// snapped on one side and overview on the other side.
void StartSplitViewOverviewSession(aura::Window* window,
std::optional<OverviewStartAction> action,
std::optional<OverviewEnterExitType> type,
WindowSnapActionSource snap_action_source);
// Ends the split view overview session and reports the uma metrics if it is
// active.
void EndSplitViewOverviewSession(
SplitViewOverviewSessionExitPoint exit_point);
void SetScreenRotationAnimatorForTest(
std::unique_ptr<ScreenRotationAnimator> animator);
bool IsContextMenuShownForTest() const;
private:
FRIEND_TEST_ALL_PREFIXES(RootWindowControllerTest,
ContextMenuDisappearsInTabletMode);
// Takes ownership of |ash_host|.
explicit RootWindowController(AshWindowTreeHost* ash_host);
// Moves child windows to `dest`.
void MoveWindowsTo(aura::Window* dest);
// Initializes the RootWindowController based on |root_window_type|.
void Init(RootWindowType root_window_type);
void InitLayoutManagers(
std::unique_ptr<RootWindowLayoutManager> root_window_layout_manager);
AccessibilityPanelLayoutManager* GetAccessibilityPanelLayoutManager() const;
// Creates the containers (aura::Windows) used by the shell.
void CreateContainers();
// Creates a new window for use as a container.
aura::Window* CreateContainer(int window_id,
const char* name,
aura::Window* parent);
// Build a menu model adapter to configure birch bar in Overview.
std::unique_ptr<AppMenuModelAdapter> BuildBirchMenuModelAdapter(
ui::MenuSourceType source_type);
// Build a menu model adapter to configure shelf.
std::unique_ptr<AppMenuModelAdapter> BuildShelfMenuModelAdapter(
ui::MenuSourceType source_type);
// Callback for MenuRunner.
void OnMenuClosed();
// Passed as callback to |wallpaper_widget_controller_| - run when the
// wallpaper widget is first set.
void OnFirstWallpaperWidgetSet();
std::unique_ptr<AshWindowTreeHost> ash_host_;
// |ash_host_| as a WindowTreeHost.
raw_ptr<aura::WindowTreeHost, DanglingUntriaged> window_tree_host_;
// LayoutManagers are owned by the window they are installed on.
raw_ptr<RootWindowLayoutManager, DanglingUntriaged>
root_window_layout_manager_ = nullptr;
std::unique_ptr<WallpaperWidgetController> wallpaper_widget_controller_;
std::unique_ptr<AlwaysOnTopController> always_on_top_controller_;
// Manages the context menu.
std::unique_ptr<AppMenuModelAdapter> root_window_menu_model_adapter_;
std::unique_ptr<ui::SimpleMenuModel> sort_apps_submenu_;
std::unique_ptr<WindowParentingController> window_parenting_controller_;
// The rotation animator of the root window controlled by `this`. It's created
// lazily when `GetScreenRotationAnimator()` is called, unless it was called
// after `Shutdown()` had begun.
std::unique_ptr<ScreenRotationAnimator> screen_rotation_animator_;
std::unique_ptr<SplitViewController> split_view_controller_;
std::unique_ptr<SplitViewOverviewSession> split_view_overview_session_;
// The shelf controller for this root window. Exists for the entire lifetime
// of the RootWindowController so that it is safe for observers to be added
// to it during construction of the shelf widget and status tray.
std::unique_ptr<Shelf> shelf_;
// Responsible for initializing TouchExplorationController when spoken
// feedback is on.
std::unique_ptr<TouchExplorationManager> touch_exploration_manager_;
// Heads-up displays for touch events. These HUDs are not owned by the root
// window controller and manage their own lifetimes.
raw_ptr<TouchHudDebug, DanglingUntriaged> touch_hud_debug_ = nullptr;
raw_ptr<TouchHudProjection, DanglingUntriaged> touch_hud_projection_ =
nullptr;
std::unique_ptr<::wm::ScopedCaptureClient> capture_client_;
std::unique_ptr<LockScreenActionBackgroundController>
lock_screen_action_background_controller_;
std::unique_ptr<views::Widget> ambient_widget_;
std::unique_ptr<curtain::SecurityCurtainWidgetController>
security_curtain_widget_controller_;
std::unique_ptr<AshColorProviderSource> color_provider_source_;
// True if we are in the process of shutting down this controller.
bool is_shutting_down_ = false;
// Whether child windows have been closed during shutdown. Exists to avoid
// calling related cleanup code more than once.
bool did_close_child_windows_ = false;
std::unique_ptr<WorkAreaInsets> work_area_insets_;
static std::vector<RootWindowController*>* root_window_controllers_;
};
} // namespace ash
#endif // ASH_ROOT_WINDOW_CONTROLLER_H_