// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/root_window_controller.h"
#include <memory>
#include "ash/keyboard/ui/keyboard_ui.h"
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/keyboard/ui/keyboard_util.h"
#include "ash/keyboard/ui/test/keyboard_test_util.h"
#include "ash/public/cpp/keyboard/keyboard_switches.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/session/session_controller_impl.h"
#include "ash/session/test_session_controller_client.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/system_modal_container_layout_manager.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/strings/stringprintf.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/env.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tracker.h"
#include "ui/base/ime/dummy_text_input_client.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/mojom/ui_base_types.mojom-shared.h"
#include "ui/base/ui_base_features.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/test/event_generator.h"
#include "ui/events/test/test_event_handler.h"
#include "ui/views/controls/menu/menu_controller.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
using aura::Window;
using views::Widget;
namespace ash {
namespace {
class DeleteOnBlurDelegate : public aura::test::TestWindowDelegate,
public aura::client::FocusChangeObserver {
public:
DeleteOnBlurDelegate() = default;
DeleteOnBlurDelegate(const DeleteOnBlurDelegate&) = delete;
DeleteOnBlurDelegate& operator=(const DeleteOnBlurDelegate&) = delete;
~DeleteOnBlurDelegate() override = default;
void SetWindow(aura::Window* window) {
window_ = window;
aura::client::SetFocusChangeObserver(window_, this);
}
private:
// aura::test::TestWindowDelegate overrides:
bool CanFocus() override { return true; }
// aura::client::FocusChangeObserver implementation:
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
if (window_ == lost_focus) {
delete window_;
}
}
raw_ptr<aura::Window, DanglingUntriaged> window_{nullptr};
};
aura::LayoutManager* GetLayoutManager(RootWindowController* controller,
int id) {
return controller->GetContainer(id)->layout_manager();
}
} // namespace
class RootWindowControllerTest : public AshTestBase {
public:
views::Widget* CreateTestWidget(const gfx::Rect& bounds) {
views::Widget* widget =
views::Widget::CreateWindowWithContext(nullptr, GetContext());
// Any initial bounds are constrained to the screen work area or the parent.
// See Widget::InitialBounds() & Widget::SetBoundsConstrained(). Explicitly
// setting the bounds here will allow the view to be positioned such that it
// can extend outside the screen work area.
widget->SetBounds(bounds);
widget->Show();
return widget;
}
views::WidgetDelegate* CreateModalWidgetDelegate() {
auto delegate = std::make_unique<views::WidgetDelegateView>();
delegate->SetModalType(ui::mojom::ModalType::kSystem);
return delegate.release();
}
views::Widget* CreateModalWidget(const gfx::Rect& bounds) {
views::Widget* widget = views::Widget::CreateWindowWithContext(
CreateModalWidgetDelegate(), GetContext());
// See the above comment.
widget->SetBounds(bounds);
widget->Show();
return widget;
}
views::Widget* CreateModalWidgetWithParent(const gfx::Rect& bounds,
aura::Window* parent) {
views::Widget* widget = views::Widget::CreateWindowWithParent(
CreateModalWidgetDelegate(), parent);
// See the above comment.
widget->SetBounds(bounds);
widget->Show();
return widget;
}
aura::Window* GetModalContainer(aura::Window* root_window) {
return Shell::GetContainer(root_window,
kShellWindowId_SystemModalContainer);
}
};
TEST_F(RootWindowControllerTest, MoveWindows_Basic) {
// Windows origin should be doubled when moved to the 1st display.
UpdateDisplay("600x500,300x250");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
int bottom_inset = 250 - ShelfConfig::Get()->shelf_size();
views::Widget* normal = CreateTestWidget(gfx::Rect(650, 10, 100, 100));
EXPECT_EQ(root_windows[1], normal->GetNativeView()->GetRootWindow());
EXPECT_EQ("650,10 100x100", normal->GetWindowBoundsInScreen().ToString());
EXPECT_EQ("50,10 100x100",
normal->GetNativeView()->GetBoundsInRootWindow().ToString());
views::Widget* maximized = CreateTestWidget(gfx::Rect(700, 10, 100, 100));
maximized->Maximize();
EXPECT_EQ(root_windows[1], maximized->GetNativeView()->GetRootWindow());
EXPECT_EQ(gfx::Rect(600, 0, 300, bottom_inset).ToString(),
maximized->GetWindowBoundsInScreen().ToString());
EXPECT_EQ(gfx::Rect(0, 0, 300, bottom_inset).ToString(),
maximized->GetNativeView()->GetBoundsInRootWindow().ToString());
views::Widget* minimized = CreateTestWidget(gfx::Rect(550, 10, 200, 200));
minimized->Minimize();
EXPECT_EQ(root_windows[1], minimized->GetNativeView()->GetRootWindow());
EXPECT_EQ("550,10 200x200", minimized->GetWindowBoundsInScreen().ToString());
views::Widget* fullscreen = CreateTestWidget(gfx::Rect(850, 10, 200, 200));
display::Display secondary_display = GetSecondaryDisplay();
gfx::Rect orig_bounds = fullscreen->GetWindowBoundsInScreen();
EXPECT_TRUE(secondary_display.work_area().Intersects(orig_bounds));
EXPECT_FALSE(secondary_display.work_area().Contains(orig_bounds));
fullscreen->SetFullscreen(true);
EXPECT_EQ(root_windows[1], fullscreen->GetNativeView()->GetRootWindow());
EXPECT_EQ("600,0 300x250", fullscreen->GetWindowBoundsInScreen().ToString());
EXPECT_EQ("0,0 300x250",
fullscreen->GetNativeView()->GetBoundsInRootWindow().ToString());
views::Widget* unparented_control = new Widget;
Widget::InitParams params(
views::Widget::InitParams::NATIVE_WIDGET_OWNS_WIDGET,
Widget::InitParams::TYPE_CONTROL);
params.bounds = gfx::Rect(650, 10, 100, 100);
params.context = GetContext();
unparented_control->Init(std::move(params));
EXPECT_EQ(root_windows[1],
unparented_control->GetNativeView()->GetRootWindow());
EXPECT_EQ(kShellWindowId_UnparentedContainer,
unparented_control->GetNativeView()->parent()->GetId());
// Make sure a window that will delete itself when losing focus
// will not crash.
aura::WindowTracker tracker;
DeleteOnBlurDelegate delete_on_blur_delegate;
aura::Window* d2 = CreateTestWindowInShellWithDelegate(
&delete_on_blur_delegate, 0, gfx::Rect(50, 50, 100, 100));
delete_on_blur_delegate.SetWindow(d2);
aura::client::GetFocusClient(root_windows[0])->FocusWindow(d2);
tracker.Add(d2);
UpdateDisplay("600x500");
// d2 must have been deleted.
EXPECT_FALSE(tracker.Contains(d2));
EXPECT_EQ(root_windows[0], normal->GetNativeView()->GetRootWindow());
EXPECT_EQ("100,20 100x100", normal->GetWindowBoundsInScreen().ToString());
EXPECT_EQ("100,20 100x100",
normal->GetNativeView()->GetBoundsInRootWindow().ToString());
bottom_inset = 500 - ShelfConfig::Get()->shelf_size();
// First clear fullscreen status, since both fullscreen and maximized windows
// share the same desktop workspace, which cancels the shelf status.
fullscreen->SetFullscreen(false);
EXPECT_EQ(root_windows[0], maximized->GetNativeView()->GetRootWindow());
EXPECT_EQ(gfx::Rect(0, 0, 600, bottom_inset).ToString(),
maximized->GetWindowBoundsInScreen().ToString());
EXPECT_EQ(gfx::Rect(0, 0, 600, bottom_inset).ToString(),
maximized->GetNativeView()->GetBoundsInRootWindow().ToString());
// Set fullscreen to true, but maximized window's size won't change because
// it's not visible. see crbug.com/504299.
fullscreen->SetFullscreen(true);
EXPECT_EQ(root_windows[0], maximized->GetNativeView()->GetRootWindow());
EXPECT_EQ(gfx::Rect(0, 0, 600, bottom_inset).ToString(),
maximized->GetWindowBoundsInScreen().ToString());
EXPECT_EQ(gfx::Rect(0, 0, 600, bottom_inset).ToString(),
maximized->GetNativeView()->GetBoundsInRootWindow().ToString());
EXPECT_EQ(root_windows[0], minimized->GetNativeView()->GetRootWindow());
EXPECT_EQ("0,20 200x200", minimized->GetWindowBoundsInScreen().ToString());
EXPECT_EQ(root_windows[0], fullscreen->GetNativeView()->GetRootWindow());
EXPECT_TRUE(fullscreen->IsFullscreen());
EXPECT_EQ("0,0 600x500", fullscreen->GetWindowBoundsInScreen().ToString());
EXPECT_EQ("0,0 600x500",
fullscreen->GetNativeView()->GetBoundsInRootWindow().ToString());
// Test if the restore bounds are correctly updated.
WindowState::Get(maximized->GetNativeView())->Restore();
EXPECT_EQ("200,20 100x100", maximized->GetWindowBoundsInScreen().ToString());
EXPECT_EQ("200,20 100x100",
maximized->GetNativeView()->GetBoundsInRootWindow().ToString());
fullscreen->SetFullscreen(false);
EXPECT_EQ("400,20 200x200", fullscreen->GetWindowBoundsInScreen().ToString());
EXPECT_EQ("400,20 200x200",
fullscreen->GetNativeView()->GetBoundsInRootWindow().ToString());
// Test if the unparented widget has moved.
EXPECT_EQ(root_windows[0],
unparented_control->GetNativeView()->GetRootWindow());
EXPECT_EQ(kShellWindowId_UnparentedContainer,
unparented_control->GetNativeView()->parent()->GetId());
}
TEST_F(RootWindowControllerTest, MoveWindows_Modal) {
UpdateDisplay("500x400,500x600");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
// Emulate virtual screen coordinate system.
root_windows[0]->SetBounds(gfx::Rect(0, 0, 500, 400));
root_windows[1]->SetBounds(gfx::Rect(500, 0, 500, 600));
views::Widget* normal = CreateTestWidget(gfx::Rect(300, 10, 100, 100));
EXPECT_EQ(root_windows[0], normal->GetNativeView()->GetRootWindow());
EXPECT_TRUE(wm::IsActiveWindow(normal->GetNativeView()));
views::Widget* modal = CreateModalWidget(gfx::Rect(650, 10, 100, 100));
EXPECT_EQ(root_windows[1], modal->GetNativeView()->GetRootWindow());
EXPECT_TRUE(
GetModalContainer(root_windows[1])->Contains(modal->GetNativeView()));
EXPECT_TRUE(wm::IsActiveWindow(modal->GetNativeView()));
ui::test::EventGenerator generator_1st(root_windows[0]);
generator_1st.ClickLeftButton();
EXPECT_TRUE(wm::IsActiveWindow(modal->GetNativeView()));
UpdateDisplay("500x400");
EXPECT_EQ(root_windows[0], modal->GetNativeView()->GetRootWindow());
EXPECT_TRUE(wm::IsActiveWindow(modal->GetNativeView()));
generator_1st.ClickLeftButton();
EXPECT_TRUE(wm::IsActiveWindow(modal->GetNativeView()));
}
// Make sure lock related windows moves.
TEST_F(RootWindowControllerTest, MoveWindows_LockWindowsInUnified) {
display_manager()->SetUnifiedDesktopEnabled(true);
UpdateDisplay("500x400");
const int kLockScreenWindowId = 1000;
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
aura::Window* lock_container =
controller->GetContainer(kShellWindowId_LockScreenContainer);
views::Widget* lock_screen =
CreateModalWidgetWithParent(gfx::Rect(10, 10, 100, 100), lock_container);
lock_screen->GetNativeWindow()->SetId(kLockScreenWindowId);
lock_screen->SetFullscreen(true);
ASSERT_EQ(lock_screen->GetNativeWindow(),
controller->GetRootWindow()->GetChildById(kLockScreenWindowId));
EXPECT_EQ("0,0 500x400", lock_screen->GetNativeWindow()->bounds().ToString());
// Switch to unified.
UpdateDisplay("500x400,500x400");
// In unified mode, RWC is created
controller = Shell::GetPrimaryRootWindowController();
ASSERT_EQ(lock_screen->GetNativeWindow(),
controller->GetRootWindow()->GetChildById(kLockScreenWindowId));
EXPECT_EQ("0,0 500x400", lock_screen->GetNativeWindow()->bounds().ToString());
// Switch to mirror.
display_manager()->SetMirrorMode(display::MirrorMode::kNormal, std::nullopt);
EXPECT_TRUE(display_manager()->IsInMirrorMode());
controller = Shell::GetPrimaryRootWindowController();
ASSERT_EQ(lock_screen->GetNativeWindow(),
controller->GetRootWindow()->GetChildById(kLockScreenWindowId));
EXPECT_EQ("0,0 500x400", lock_screen->GetNativeWindow()->bounds().ToString());
// Switch to unified.
display_manager()->SetMirrorMode(display::MirrorMode::kOff, std::nullopt);
EXPECT_TRUE(display_manager()->IsInUnifiedMode());
controller = Shell::GetPrimaryRootWindowController();
ASSERT_EQ(lock_screen->GetNativeWindow(),
controller->GetRootWindow()->GetChildById(kLockScreenWindowId));
EXPECT_EQ("0,0 500x400", lock_screen->GetNativeWindow()->bounds().ToString());
// Switch to single display.
UpdateDisplay("600x500");
EXPECT_FALSE(display_manager()->IsInUnifiedMode());
EXPECT_FALSE(display_manager()->IsInMirrorMode());
controller = Shell::GetPrimaryRootWindowController();
ASSERT_EQ(lock_screen->GetNativeWindow(),
controller->GetRootWindow()->GetChildById(kLockScreenWindowId));
EXPECT_EQ("0,0 600x500", lock_screen->GetNativeWindow()->bounds().ToString());
}
// Tests that the moved windows maintain MRU ordering.
TEST_F(RootWindowControllerTest, MoveWindows_MaintainMRUordering) {
UpdateDisplay("600x500,300x250");
display::Screen* screen = display::Screen::GetScreen();
const display::Display primary_display = screen->GetPrimaryDisplay();
const display::Display secondary_display = GetSecondaryDisplay();
views::Widget* existing1 = CreateTestWidget(gfx::Rect(0, 10, 100, 100));
ASSERT_EQ(primary_display.id(),
screen->GetDisplayNearestWindow(existing1->GetNativeWindow()).id());
views::Widget* moved = CreateTestWidget(gfx::Rect(650, 10, 100, 100));
ASSERT_EQ(secondary_display.id(),
screen->GetDisplayNearestWindow(moved->GetNativeWindow()).id());
views::Widget* existing2 = CreateTestWidget(gfx::Rect(0, 10, 100, 100));
ASSERT_EQ(primary_display.id(),
screen->GetDisplayNearestWindow(existing2->GetNativeWindow()).id());
views::Widget* active = CreateTestWidget(gfx::Rect(650, 10, 100, 100));
ASSERT_TRUE(active->IsActive());
ASSERT_EQ(secondary_display.id(),
screen->GetDisplayNearestWindow(active->GetNativeWindow()).id());
// Switch to single display.
UpdateDisplay("600x500");
// |active| is still active.
ASSERT_TRUE(active->IsActive());
// |moved| should be put between |existing2| and |existing1| to maintain MRU
// ordering.
aura::Window* parent = moved->GetNativeWindow()->parent();
ASSERT_EQ(parent, existing1->GetNativeWindow()->parent());
const std::vector<raw_ptr<aura::Window, VectorExperimental>> expected_order =
{existing1->GetNativeWindow(), moved->GetNativeWindow(),
existing2->GetNativeWindow(), active->GetNativeWindow()};
EXPECT_EQ(expected_order, parent->children());
}
TEST_F(RootWindowControllerTest, ModalContainer) {
UpdateDisplay("600x500");
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
EXPECT_TRUE(Shell::Get()->session_controller()->IsActiveUserSessionStarted());
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(nullptr));
views::Widget* session_modal_widget =
CreateModalWidget(gfx::Rect(300, 10, 100, 100));
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(
session_modal_widget->GetNativeWindow()));
GetSessionControllerClient()->LockScreen();
EXPECT_TRUE(Shell::Get()->session_controller()->IsScreenLocked());
EXPECT_EQ(
GetLayoutManager(controller, kShellWindowId_LockSystemModalContainer),
controller->GetSystemModalLayoutManager(nullptr));
aura::Window* lock_container =
controller->GetContainer(kShellWindowId_LockScreenContainer);
views::Widget* lock_modal_widget =
CreateModalWidgetWithParent(gfx::Rect(300, 10, 100, 100), lock_container);
EXPECT_EQ(
GetLayoutManager(controller, kShellWindowId_LockSystemModalContainer),
controller->GetSystemModalLayoutManager(
lock_modal_widget->GetNativeWindow()));
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(
session_modal_widget->GetNativeWindow()));
GetSessionControllerClient()->UnlockScreen();
}
TEST_F(RootWindowControllerTest, ModalContainerNotLoggedInLoggedIn) {
UpdateDisplay("600x500");
// Configure login screen environment.
SessionControllerImpl* session_controller =
Shell::Get()->session_controller();
ClearLogin();
EXPECT_EQ(0, session_controller->NumberOfLoggedInUsers());
EXPECT_FALSE(session_controller->IsActiveUserSessionStarted());
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
EXPECT_EQ(
GetLayoutManager(controller, kShellWindowId_LockSystemModalContainer),
controller->GetSystemModalLayoutManager(nullptr));
aura::Window* lock_container =
controller->GetContainer(kShellWindowId_LockScreenContainer);
views::Widget* login_modal_widget =
CreateModalWidgetWithParent(gfx::Rect(300, 10, 100, 100), lock_container);
EXPECT_EQ(
GetLayoutManager(controller, kShellWindowId_LockSystemModalContainer),
controller->GetSystemModalLayoutManager(
login_modal_widget->GetNativeWindow()));
login_modal_widget->Close();
// Configure user session environment.
CreateUserSessions(1);
EXPECT_EQ(1, session_controller->NumberOfLoggedInUsers());
EXPECT_TRUE(session_controller->IsActiveUserSessionStarted());
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(nullptr));
views::Widget* session_modal_widget =
CreateModalWidget(gfx::Rect(300, 10, 100, 100));
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(
session_modal_widget->GetNativeWindow()));
}
TEST_F(RootWindowControllerTest, ModalContainerBlockedSession) {
UpdateDisplay("600x500");
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
aura::Window* lock_container =
controller->GetContainer(kShellWindowId_LockScreenContainer);
for (int block_reason = FIRST_BLOCK_REASON;
block_reason < NUMBER_OF_BLOCK_REASONS; ++block_reason) {
views::Widget* session_modal_widget =
CreateModalWidget(gfx::Rect(300, 10, 100, 100));
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(
session_modal_widget->GetNativeWindow()));
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(nullptr));
session_modal_widget->Close();
BlockUserSession(static_cast<UserSessionBlockReason>(block_reason));
EXPECT_EQ(
GetLayoutManager(controller, kShellWindowId_LockSystemModalContainer),
controller->GetSystemModalLayoutManager(nullptr));
views::Widget* lock_modal_widget = CreateModalWidgetWithParent(
gfx::Rect(300, 10, 100, 100), lock_container);
EXPECT_EQ(
GetLayoutManager(controller, kShellWindowId_LockSystemModalContainer),
controller->GetSystemModalLayoutManager(
lock_modal_widget->GetNativeWindow()));
session_modal_widget = CreateModalWidget(gfx::Rect(300, 10, 100, 100));
EXPECT_EQ(GetLayoutManager(controller, kShellWindowId_SystemModalContainer),
controller->GetSystemModalLayoutManager(
session_modal_widget->GetNativeWindow()));
session_modal_widget->Close();
lock_modal_widget->Close();
UnblockUserSession();
}
}
TEST_F(RootWindowControllerTest, GetWindowForFullscreenMode) {
UpdateDisplay("600x500");
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
Widget* w1 = CreateTestWidget(gfx::Rect(0, 0, 100, 100));
w1->Maximize();
Widget* w2 = CreateTestWidget(gfx::Rect(0, 0, 100, 100));
w2->SetFullscreen(true);
// |w3| is a transient child of |w2|.
Widget* w3 = Widget::CreateWindowWithParent(nullptr, w2->GetNativeWindow(),
gfx::Rect(0, 0, 100, 100));
// Test that GetWindowForFullscreenMode() finds the fullscreen window when one
// of its transient children is active.
w3->Activate();
EXPECT_EQ(w2->GetNativeWindow(), controller->GetWindowForFullscreenMode());
// If the topmost window is not fullscreen, it returns nullptr.
w1->Activate();
EXPECT_EQ(nullptr, controller->GetWindowForFullscreenMode());
w1->Close();
w3->Close();
// Only w2 remains, if minimized GetWindowForFullscreenMode should return
// nullptr.
w2->Activate();
EXPECT_EQ(w2->GetNativeWindow(), controller->GetWindowForFullscreenMode());
w2->Minimize();
EXPECT_EQ(nullptr, controller->GetWindowForFullscreenMode());
}
TEST_F(RootWindowControllerTest, MultipleDisplaysGetWindowForFullscreenMode) {
UpdateDisplay("600x500,600x500");
Shell::RootWindowControllerList controllers =
Shell::Get()->GetAllRootWindowControllers();
Widget* w1 = CreateTestWidget(gfx::Rect(0, 0, 100, 100));
w1->Maximize();
Widget* w2 = CreateTestWidget(gfx::Rect(0, 0, 100, 100));
w2->SetFullscreen(true);
Widget* w3 = CreateTestWidget(gfx::Rect(600, 0, 100, 100));
EXPECT_EQ(w1->GetNativeWindow()->GetRootWindow(),
controllers[0]->GetRootWindow());
EXPECT_EQ(w2->GetNativeWindow()->GetRootWindow(),
controllers[0]->GetRootWindow());
EXPECT_EQ(w3->GetNativeWindow()->GetRootWindow(),
controllers[1]->GetRootWindow());
w1->Activate();
EXPECT_EQ(nullptr, controllers[0]->GetWindowForFullscreenMode());
EXPECT_EQ(nullptr, controllers[1]->GetWindowForFullscreenMode());
w2->Activate();
EXPECT_EQ(w2->GetNativeWindow(),
controllers[0]->GetWindowForFullscreenMode());
EXPECT_EQ(nullptr, controllers[1]->GetWindowForFullscreenMode());
// Verify that the first root window controller remains in fullscreen mode
// when a window on the other display is activated.
w3->Activate();
EXPECT_EQ(w2->GetNativeWindow(),
controllers[0]->GetWindowForFullscreenMode());
EXPECT_EQ(nullptr, controllers[1]->GetWindowForFullscreenMode());
}
// Test that ForWindow() works with multiple displays and child widgets.
TEST_F(RootWindowControllerTest, ForWindow) {
UpdateDisplay("600x500,600x500");
Shell::RootWindowControllerList controllers =
Shell::Get()->GetAllRootWindowControllers();
ASSERT_EQ(2u, controllers.size());
// Test a root window.
EXPECT_EQ(controllers[0],
RootWindowController::ForWindow(Shell::GetPrimaryRootWindow()));
// Test a widget on the first display.
Widget* w1 = CreateTestWidget(gfx::Rect(0, 0, 100, 100));
EXPECT_EQ(controllers[0],
RootWindowController::ForWindow(w1->GetNativeWindow()));
// Test a child widget.
Widget* w2 = Widget::CreateWindowWithParent(nullptr, w1->GetNativeWindow(),
gfx::Rect(0, 0, 100, 100));
EXPECT_EQ(controllers[0],
RootWindowController::ForWindow(w2->GetNativeWindow()));
// Test a widget on the second display.
Widget* w3 = CreateTestWidget(gfx::Rect(600, 0, 100, 100));
EXPECT_EQ(controllers[1],
RootWindowController::ForWindow(w3->GetNativeWindow()));
}
// Test that user session window can't be focused if user session blocked by
// some overlapping UI.
TEST_F(RootWindowControllerTest, FocusBlockedWindow) {
UpdateDisplay("600x500");
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
aura::Window* lock_container =
controller->GetContainer(kShellWindowId_LockScreenContainer);
aura::Window* lock_window =
Widget::CreateWindowWithParent(nullptr, lock_container,
gfx::Rect(0, 0, 100, 100))
->GetNativeView();
lock_window->Show();
aura::Window* session_window =
CreateTestWidget(gfx::Rect(0, 0, 100, 100))->GetNativeView();
session_window->Show();
for (int block_reason = FIRST_BLOCK_REASON;
block_reason < NUMBER_OF_BLOCK_REASONS; ++block_reason) {
BlockUserSession(static_cast<UserSessionBlockReason>(block_reason));
lock_window->Focus();
EXPECT_TRUE(lock_window->HasFocus());
session_window->Focus();
EXPECT_FALSE(session_window->HasFocus());
UnblockUserSession();
}
}
// Tracks whether OnWindowDestroying() has been invoked.
class DestroyedWindowObserver : public aura::WindowObserver {
public:
DestroyedWindowObserver() = default;
DestroyedWindowObserver(const DestroyedWindowObserver&) = delete;
DestroyedWindowObserver& operator=(const DestroyedWindowObserver&) = delete;
~DestroyedWindowObserver() override { Shutdown(); }
void SetWindow(Window* window) {
window_ = window;
window->AddObserver(this);
}
bool destroyed() const { return destroyed_; }
// WindowObserver overrides:
void OnWindowDestroying(Window* window) override {
destroyed_ = true;
Shutdown();
}
private:
void Shutdown() {
if (!window_) {
return;
}
window_->RemoveObserver(this);
window_ = nullptr;
}
bool destroyed_ = false;
raw_ptr<Window> window_{nullptr};
};
// Verifies shutdown doesn't delete windows that are not owned by the parent.
TEST_F(RootWindowControllerTest, DontDeleteWindowsNotOwnedByParent) {
DestroyedWindowObserver observer1;
aura::test::TestWindowDelegate delegate1;
std::unique_ptr<aura::Window> window1 = std::make_unique<aura::Window>(
&delegate1, aura::client::WINDOW_TYPE_CONTROL);
window1->set_owned_by_parent(false);
observer1.SetWindow(window1.get());
window1->Init(ui::LAYER_NOT_DRAWN);
aura::client::ParentWindowWithContext(
window1.get(), Shell::GetPrimaryRootWindow(), gfx::Rect(),
display::kInvalidDisplayId);
DestroyedWindowObserver observer2;
std::unique_ptr<aura::Window> window2 =
std::make_unique<aura::Window>(nullptr);
window2->set_owned_by_parent(false);
observer2.SetWindow(window2.get());
window2->Init(ui::LAYER_NOT_DRAWN);
Shell::GetPrimaryRootWindow()->AddChild(window2.get());
Shell::GetPrimaryRootWindowController()->CloseChildWindows();
ASSERT_FALSE(observer1.destroyed());
window1.reset();
ASSERT_FALSE(observer2.destroyed());
window2.reset();
}
// Verify that the context menu gets hidden when entering or exiting tablet
// mode.
TEST_F(RootWindowControllerTest, ContextMenuDisappearsInTabletMode) {
RootWindowController* controller = Shell::GetPrimaryRootWindowController();
// Open context menu.
ui::test::EventGenerator generator(controller->GetRootWindow());
generator.PressRightButton();
generator.ReleaseRightButton();
EXPECT_TRUE(controller->root_window_menu_model_adapter_);
// Verify menu closes on entering tablet mode.
ash::TabletModeControllerTestApi().EnterTabletMode();
EXPECT_FALSE(controller->root_window_menu_model_adapter_);
// Open context menu.
generator.PressRightButton();
generator.ReleaseRightButton();
EXPECT_TRUE(controller->root_window_menu_model_adapter_);
// Verify menu closes on exiting tablet mode.
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_FALSE(controller->root_window_menu_model_adapter_);
}
class VirtualKeyboardRootWindowControllerTest
: public RootWindowControllerTest {
public:
VirtualKeyboardRootWindowControllerTest() = default;
VirtualKeyboardRootWindowControllerTest(
const VirtualKeyboardRootWindowControllerTest&) = delete;
VirtualKeyboardRootWindowControllerTest& operator=(
const VirtualKeyboardRootWindowControllerTest&) = delete;
~VirtualKeyboardRootWindowControllerTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
SetVirtualKeyboardEnabled(true);
}
void TearDown() override {
SetVirtualKeyboardEnabled(false);
AshTestBase::TearDown();
}
void EnsureCaretInWorkArea(const gfx::Rect& occluded_bounds) {
keyboard::KeyboardUIController::Get()->EnsureCaretInWorkAreaForTest(
occluded_bounds);
}
};
class MockTextInputClient : public ui::DummyTextInputClient {
public:
MockTextInputClient() : ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT) {}
MockTextInputClient(const MockTextInputClient&) = delete;
MockTextInputClient& operator=(const MockTextInputClient&) = delete;
void EnsureCaretNotInRect(const gfx::Rect& rect) override {
caret_exclude_rect_ = rect;
}
const gfx::Rect& caret_exclude_rect() const { return caret_exclude_rect_; }
private:
gfx::Rect caret_exclude_rect_;
};
class TargetHitTestEventHandler : public ui::test::TestEventHandler {
public:
TargetHitTestEventHandler() = default;
TargetHitTestEventHandler(const TargetHitTestEventHandler&) = delete;
TargetHitTestEventHandler& operator=(const TargetHitTestEventHandler&) =
delete;
// ui::test::TestEventHandler overrides.
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->type() == ui::EventType::kMousePressed) {
ui::test::TestEventHandler::OnMouseEvent(event);
}
event->StopPropagation();
}
};
// Test for http://crbug.com/263599. Virtual keyboard should be able to receive
// events at blocked user session.
TEST_F(VirtualKeyboardRootWindowControllerTest,
ClickVirtualKeyboardInBlockedWindow) {
aura::Window* root_window = Shell::GetPrimaryRootWindow();
aura::Window* keyboard_container =
Shell::GetContainer(root_window, kShellWindowId_VirtualKeyboardContainer);
ASSERT_TRUE(keyboard_container);
keyboard_container->Show();
aura::Window* contents_window =
keyboard::KeyboardUIController::Get()->GetKeyboardWindow();
contents_window->Show();
keyboard::KeyboardUIController::Get()->ShowKeyboard(false);
// Make sure no pending mouse events in the queue.
base::RunLoop().RunUntilIdle();
// TODO(oshima|yhanada): This simply make sure that targeting logic works, but
// doesn't mean it'll deliver the event to the target. Fix this to make this
// more reliable.
ui::test::TestEventHandler handler;
root_window->AddPreTargetHandler(&handler);
ui::test::EventGenerator event_generator(root_window, contents_window);
event_generator.ClickLeftButton();
EXPECT_EQ(2, handler.num_mouse_events());
for (int block_reason = FIRST_BLOCK_REASON;
block_reason < NUMBER_OF_BLOCK_REASONS; ++block_reason) {
SCOPED_TRACE(base::StringPrintf("Reason: %d", block_reason));
BlockUserSession(static_cast<UserSessionBlockReason>(block_reason));
handler.Reset();
event_generator.ClickLeftButton();
// Click may generate CAPTURE_CHANGED event so make sure it's more than
// 2 (press,release);
EXPECT_LE(2, handler.num_mouse_events());
UnblockUserSession();
}
root_window->RemovePreTargetHandler(&handler);
}
// Test for crbug.com/342524. After user login, the work space should restore to
// full screen.
TEST_F(VirtualKeyboardRootWindowControllerTest, RestoreWorkspaceAfterLogin) {
aura::Window* root_window = Shell::GetPrimaryRootWindow();
aura::Window* keyboard_container =
Shell::GetContainer(root_window, kShellWindowId_VirtualKeyboardContainer);
keyboard_container->Show();
auto* controller = keyboard::KeyboardUIController::Get();
aura::Window* contents_window = controller->GetKeyboardWindow();
contents_window->SetBounds(
keyboard::test::KeyboardBoundsFromRootBounds(root_window->bounds(), 100));
contents_window->Show();
gfx::Rect before =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
if (!controller->IsKeyboardOverscrollEnabled()) {
gfx::Rect after =
display::Screen::GetScreen()->GetPrimaryDisplay().work_area();
EXPECT_LT(after, before);
}
// Mock a login user profile change to reinitialize the keyboard.
SessionInfo info;
info.state = session_manager::SessionState::ACTIVE;
Shell::Get()->session_controller()->SetSessionInfo(info);
EXPECT_EQ(display::Screen::GetScreen()->GetPrimaryDisplay().work_area(),
before);
}
// Ensure that system modal dialogs do not block events targeted at the virtual
// keyboard.
TEST_F(VirtualKeyboardRootWindowControllerTest, ClickWithActiveModalDialog) {
auto* controller = keyboard::KeyboardUIController::Get();
aura::Window* root_window = Shell::GetPrimaryRootWindow();
ASSERT_EQ(root_window, controller->GetRootWindow());
controller->ShowKeyboard(false /* locked */);
ASSERT_TRUE(keyboard::test::WaitUntilShown());
ui::test::TestEventHandler handler;
root_window->AddPreTargetHandler(&handler);
ui::test::EventGenerator root_window_event_generator(root_window);
ui::test::EventGenerator keyboard_event_generator(
root_window, controller->GetKeyboardWindow());
views::Widget* modal_widget = CreateModalWidget(gfx::Rect(300, 10, 100, 100));
// Verify that mouse events to the root window are block with a visble modal
// dialog.
root_window_event_generator.ClickLeftButton();
EXPECT_EQ(0, handler.num_mouse_events());
// Verify that event dispatch to the virtual keyboard is unblocked.
keyboard_event_generator.ClickLeftButton();
EXPECT_EQ(1, handler.num_mouse_events() / 2);
modal_widget->Close();
// Verify that mouse events are now unblocked to the root window.
root_window_event_generator.ClickLeftButton();
EXPECT_EQ(2, handler.num_mouse_events() / 2);
root_window->RemovePreTargetHandler(&handler);
}
// Ensure that the visible area for scrolling the text caret excludes the
// region occluded by the on-screen keyboard.
TEST_F(VirtualKeyboardRootWindowControllerTest, EnsureCaretInWorkArea) {
auto* keyboard_controller = keyboard::KeyboardUIController::Get();
MockTextInputClient text_input_client;
ui::InputMethod* input_method = keyboard_controller->GetInputMethodForTest();
ASSERT_TRUE(input_method);
input_method->SetFocusedTextInputClient(&text_input_client);
aura::Window* root_window = Shell::GetPrimaryRootWindow();
const int keyboard_height = 100;
aura::Window* contents_window = keyboard_controller->GetKeyboardWindow();
contents_window->SetBounds(keyboard::test::KeyboardBoundsFromRootBounds(
root_window->bounds(), keyboard_height));
contents_window->Show();
EnsureCaretInWorkArea(contents_window->GetBoundsInScreen());
ASSERT_EQ(root_window->bounds().width(),
text_input_client.caret_exclude_rect().width());
ASSERT_EQ(keyboard_height, text_input_client.caret_exclude_rect().height());
input_method->SetFocusedTextInputClient(nullptr);
}
TEST_F(VirtualKeyboardRootWindowControllerTest,
EnsureCaretInWorkAreaWithMultipleDisplays) {
UpdateDisplay("600x500,600x500");
const int64_t primary_display_id =
display::Screen::GetScreen()->GetPrimaryDisplay().id();
const int64_t secondary_display_id = GetSecondaryDisplay().id();
ASSERT_NE(primary_display_id, secondary_display_id);
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
ASSERT_EQ(static_cast<size_t>(2), root_windows.size());
aura::Window* primary_root_window = root_windows[0];
aura::Window* secondary_root_window = root_windows[1];
auto* keyboard_controller = keyboard::KeyboardUIController::Get();
MockTextInputClient text_input_client;
ui::InputMethod* input_method = keyboard_controller->GetInputMethodForTest();
ASSERT_TRUE(input_method);
input_method->SetFocusedTextInputClient(&text_input_client);
const int keyboard_height = 100;
// Check that the keyboard on the primary screen doesn't cover the window on
// the secondary screen.
aura::Window* contents_window = keyboard_controller->GetKeyboardWindow();
contents_window->SetBounds(keyboard::test::KeyboardBoundsFromRootBounds(
primary_root_window->bounds(), keyboard_height));
contents_window->Show();
EnsureCaretInWorkArea(contents_window->GetBoundsInScreen());
EXPECT_TRUE(primary_root_window->GetBoundsInScreen().Contains(
text_input_client.caret_exclude_rect()));
EXPECT_EQ(primary_root_window->GetBoundsInScreen().width(),
text_input_client.caret_exclude_rect().width());
EXPECT_FALSE(secondary_root_window->GetBoundsInScreen().Contains(
text_input_client.caret_exclude_rect()));
// Move the keyboard into the secondary display and check that the keyboard
// doesn't cover the window on the primary screen.
keyboard_controller->ShowKeyboardInDisplay(GetSecondaryDisplay());
contents_window->SetBounds(keyboard::test::KeyboardBoundsFromRootBounds(
secondary_root_window->bounds(), keyboard_height));
EnsureCaretInWorkArea(contents_window->GetBoundsInScreen());
EXPECT_FALSE(primary_root_window->GetBoundsInScreen().Contains(
text_input_client.caret_exclude_rect()));
EXPECT_TRUE(secondary_root_window->GetBoundsInScreen().Contains(
text_input_client.caret_exclude_rect()));
EXPECT_EQ(secondary_root_window->GetBoundsInScreen().width(),
text_input_client.caret_exclude_rect().width());
input_method->SetFocusedTextInputClient(nullptr);
}
// Tests that the virtual keyboard does not block context menus. The virtual
// keyboard should appear in front of most content, but not context menus. See
// crbug/377180.
TEST_F(VirtualKeyboardRootWindowControllerTest, ZOrderTest) {
UpdateDisplay("800x600");
auto* keyboard_controller = keyboard::KeyboardUIController::Get();
aura::Window* root_window = Shell::GetPrimaryRootWindow();
const int keyboard_height = 200;
aura::Window* contents_window = keyboard_controller->GetKeyboardWindow();
gfx::Rect keyboard_bounds = keyboard::test::KeyboardBoundsFromRootBounds(
root_window->bounds(), keyboard_height);
contents_window->SetBounds(keyboard_bounds);
contents_window->Show();
ui::test::EventGenerator generator(root_window);
// Cover the screen with two windows: a normal window on the left side and a
// context menu on the right side. When the virtual keyboard is displayed it
// partially occludes the normal window, but not the context menu. Compute
// positions for generating synthetic click events to perform hit tests,
// ensuring the correct window layering. 'top' is above the VK, whereas
// 'bottom' lies within the VK. 'left' is centered in the normal window, and
// 'right' is centered in the context menu.
int window_height = keyboard_bounds.bottom();
int window_width = keyboard_bounds.width() / 2;
int left = window_width / 2;
int right = 3 * window_width / 2;
int top = keyboard_bounds.y() / 2;
int bottom = window_height - keyboard_height / 2;
// Normal window is partially occluded by the virtual keyboard.
aura::test::TestWindowDelegate delegate;
std::unique_ptr<aura::Window> normal(
CreateTestWindowInShellWithDelegateAndType(
&delegate, aura::client::WINDOW_TYPE_NORMAL, 0,
gfx::Rect(0, 0, window_width, window_height)));
normal->set_owned_by_parent(false);
normal->Show();
TargetHitTestEventHandler normal_handler;
normal->AddPreTargetHandler(&normal_handler);
// Test that only the click on the top portion of the window is picked up. The
// click on the bottom hits the virtual keyboard instead.
generator.MoveMouseTo(left, top);
generator.ClickLeftButton();
EXPECT_EQ(1, normal_handler.num_mouse_events());
generator.MoveMouseTo(left, bottom);
generator.ClickLeftButton();
EXPECT_EQ(1, normal_handler.num_mouse_events());
// Menu overlaps virtual keyboard.
aura::test::TestWindowDelegate delegate2;
std::unique_ptr<aura::Window> menu(CreateTestWindowInShellWithDelegateAndType(
&delegate2, aura::client::WINDOW_TYPE_MENU, 0,
gfx::Rect(window_width, 0, window_width, window_height)));
menu->set_owned_by_parent(false);
menu->Show();
TargetHitTestEventHandler menu_handler;
menu->AddPreTargetHandler(&menu_handler);
// Test that both clicks register.
generator.MoveMouseTo(right, top);
generator.ClickLeftButton();
EXPECT_EQ(1, menu_handler.num_mouse_events());
generator.MoveMouseTo(right, bottom);
generator.ClickLeftButton();
EXPECT_EQ(2, menu_handler.num_mouse_events());
// Cleanup to ensure that the test windows are destroyed before their
// delegates.
normal.reset();
menu.reset();
}
// Tests that the virtual keyboard correctly resizes with a change to display
// orientation. See crbug/417612.
TEST_F(VirtualKeyboardRootWindowControllerTest, DisplayRotation) {
UpdateDisplay("800x600");
auto* keyboard_controller = keyboard::KeyboardUIController::Get();
keyboard_controller->ShowKeyboard(false);
aura::Window* keyboard_window = keyboard_controller->GetKeyboardWindow();
keyboard_window->SetBounds(gfx::Rect(0, 400, 800, 200));
EXPECT_EQ("0,400 800x200", keyboard_window->bounds().ToString());
UpdateDisplay("600x800");
EXPECT_EQ("0,600 600x200", keyboard_window->bounds().ToString());
}
// Keeps a count of all the events a window receives.
class EventObserver : public ui::EventHandler {
public:
EventObserver() = default;
EventObserver(const EventObserver&) = delete;
EventObserver& operator=(const EventObserver&) = delete;
~EventObserver() override = default;
int GetEventCount(ui::EventType type) { return event_counts_[type]; }
void ResetAllEventCounts() { event_counts_.clear(); }
private:
// Overridden from ui::EventHandler:
void OnEvent(ui::Event* event) override {
ui::EventHandler::OnEvent(event);
event_counts_[event->type()]++;
}
std::map<ui::EventType, int> event_counts_;
};
// Tests that tapping/clicking inside the keyboard does not give it focus.
TEST_F(VirtualKeyboardRootWindowControllerTest, ClickDoesNotFocusKeyboard) {
aura::Window* root_window = Shell::GetPrimaryRootWindow();
// Create a test window in the background with the same size as the screen.
aura::test::EventCountDelegate delegate;
std::unique_ptr<aura::Window> background_window(
CreateTestWindowInShellWithDelegate(&delegate, 0, root_window->bounds()));
background_window->Focus();
EXPECT_TRUE(background_window->IsVisible());
EXPECT_TRUE(background_window->HasFocus());
auto* keyboard_controller = keyboard::KeyboardUIController::Get();
keyboard_controller->ShowKeyboard(false);
ASSERT_TRUE(keyboard::test::WaitUntilShown());
aura::Window* keyboard_window = keyboard_controller->GetKeyboardWindow();
EXPECT_FALSE(keyboard_window->HasFocus());
// Click on the keyboard. Make sure the keyboard receives the event, but does
// not get focus.
EventObserver observer;
keyboard_window->AddPreTargetHandler(&observer);
ui::test::EventGenerator generator(root_window);
generator.MoveMouseTo(keyboard_window->bounds().CenterPoint());
generator.ClickLeftButton();
EXPECT_TRUE(background_window->HasFocus());
EXPECT_FALSE(keyboard_window->HasFocus());
EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
EXPECT_EQ(1, observer.GetEventCount(ui::EventType::kMousePressed));
EXPECT_EQ(1, observer.GetEventCount(ui::EventType::kMouseReleased));
// Click outside of the keyboard. It should reach the window behind.
observer.ResetAllEventCounts();
generator.MoveMouseTo(gfx::Point());
generator.ClickLeftButton();
EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
EXPECT_EQ(0, observer.GetEventCount(ui::EventType::kMousePressed));
EXPECT_EQ(0, observer.GetEventCount(ui::EventType::kMouseReleased));
keyboard_window->RemovePreTargetHandler(&observer);
}
} // namespace ash