// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/rotator/screen_rotation_animator.h"
#include <memory>
#include "ash/display/display_configuration_controller_test_api.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/display/screen_orientation_controller_test_api.h"
#include "ash/display/window_tree_host_manager.h"
#include "ash/rotator/screen_rotation_animator_observer.h"
#include "ash/rotator/screen_rotation_animator_test_api.h"
#include "ash/shell.h"
#include "ash/system/overview/overview_button_tray.h"
#include "ash/system/status_area_widget.h"
#include "ash/system/status_area_widget_test_helper.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_helper.h"
#include "ash/wallpaper/wallpaper_controller_impl.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/run_loop.h"
#include "base/strings/stringprintf.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
display::Display::Rotation GetDisplayRotation(int64_t display_id) {
return Shell::Get()
->display_manager()
->GetDisplayInfo(display_id)
.GetActiveRotation();
}
void SetDisplayRotation(int64_t display_id,
display::Display::Rotation rotation) {
Shell::Get()->display_manager()->SetDisplayRotation(
display_id, rotation, display::Display::RotationSource::USER);
}
OverviewButtonTray* GetTray() {
return StatusAreaWidgetTestHelper::GetStatusAreaWidget()
->overview_button_tray();
}
class AnimationObserver : public ScreenRotationAnimatorObserver {
public:
AnimationObserver() = default;
AnimationObserver(const AnimationObserver&) = delete;
AnimationObserver& operator=(const AnimationObserver&) = delete;
bool copy_notified() const { return copy_notified_; }
bool finish_notified() const { return finish_notified_; }
void OnScreenCopiedBeforeRotation() override { copy_notified_ = true; }
void OnScreenRotationAnimationFinished(ScreenRotationAnimator* animator,
bool canceled) override {
finish_notified_ = true;
}
private:
bool copy_notified_ = false;
bool finish_notified_ = false;
};
class TestScreenRotationAnimator : public ScreenRotationAnimator {
public:
TestScreenRotationAnimator(aura::Window* root_window,
const base::RepeatingClosure& before_callback,
const base::RepeatingClosure& after_callback);
TestScreenRotationAnimator(const TestScreenRotationAnimator&) = delete;
TestScreenRotationAnimator& operator=(const TestScreenRotationAnimator&) =
delete;
~TestScreenRotationAnimator() override = default;
private:
CopyCallback CreateAfterCopyCallbackBeforeRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request) override;
CopyCallback CreateAfterCopyCallbackAfterRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request) override;
void IntersectBefore(CopyCallback next_callback,
std::unique_ptr<viz::CopyOutputResult> result);
void IntersectAfter(CopyCallback next_callback,
std::unique_ptr<viz::CopyOutputResult> result);
base::RepeatingClosure intersect_before_callback_;
base::RepeatingClosure intersect_after_callback_;
};
TestScreenRotationAnimator::TestScreenRotationAnimator(
aura::Window* root_window,
const base::RepeatingClosure& before_callback,
const base::RepeatingClosure& after_callback)
: ScreenRotationAnimator(root_window),
intersect_before_callback_(before_callback),
intersect_after_callback_(after_callback) {}
ScreenRotationAnimator::CopyCallback
TestScreenRotationAnimator::CreateAfterCopyCallbackBeforeRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request) {
CopyCallback next_callback =
ScreenRotationAnimator::CreateAfterCopyCallbackBeforeRotation(
std::move(rotation_request));
return base::BindOnce(&TestScreenRotationAnimator::IntersectBefore,
base::Unretained(this), std::move(next_callback));
}
ScreenRotationAnimator::CopyCallback
TestScreenRotationAnimator::CreateAfterCopyCallbackAfterRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request) {
CopyCallback next_callback =
ScreenRotationAnimator::CreateAfterCopyCallbackAfterRotation(
std::move(rotation_request));
return base::BindOnce(&TestScreenRotationAnimator::IntersectAfter,
base::Unretained(this), std::move(next_callback));
}
void TestScreenRotationAnimator::IntersectBefore(
CopyCallback next_callback,
std::unique_ptr<viz::CopyOutputResult> result) {
intersect_before_callback_.Run();
std::move(next_callback).Run(std::move(result));
}
void TestScreenRotationAnimator::IntersectAfter(
CopyCallback next_callback,
std::unique_ptr<viz::CopyOutputResult> result) {
intersect_after_callback_.Run();
std::move(next_callback).Run(std::move(result));
}
} // namespace
class ScreenRotationAnimatorSlowAnimationTest : public AshTestBase {
public:
ScreenRotationAnimatorSlowAnimationTest() = default;
ScreenRotationAnimatorSlowAnimationTest(
const ScreenRotationAnimatorSlowAnimationTest&) = delete;
ScreenRotationAnimatorSlowAnimationTest& operator=(
const ScreenRotationAnimatorSlowAnimationTest&) = delete;
~ScreenRotationAnimatorSlowAnimationTest() override = default;
// AshTestBase:
void SetUp() override;
void TearDown() override;
protected:
int64_t display_id() const { return display_.id(); }
ScreenRotationAnimator* animator() { return animator_.get(); }
ScreenRotationAnimatorTestApi* test_api() { return test_api_.get(); }
private:
display::Display display_;
std::unique_ptr<ScreenRotationAnimator> animator_;
std::unique_ptr<ScreenRotationAnimatorTestApi> test_api_;
std::unique_ptr<ui::ScopedAnimationDurationScaleMode> non_zero_duration_mode_;
};
void ScreenRotationAnimatorSlowAnimationTest::SetUp() {
AshTestBase::SetUp();
// ScreenRotionAnimator skips animation if the wallpaper isn't ready.
Shell::Get()->wallpaper_controller()->set_bypass_decode_for_testing();
Shell::Get()->wallpaper_controller()->ShowDefaultWallpaperForTesting();
display_ = display::Screen::GetScreen()->GetPrimaryDisplay();
animator_ = std::make_unique<ScreenRotationAnimator>(
Shell::GetRootWindowForDisplayId(display_.id()));
test_api_ = std::make_unique<ScreenRotationAnimatorTestApi>(animator_.get());
test_api()->DisableAnimationTimers();
non_zero_duration_mode_ =
std::make_unique<ui::ScopedAnimationDurationScaleMode>(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
}
void ScreenRotationAnimatorSlowAnimationTest::TearDown() {
animator_.reset();
AshTestBase::TearDown();
}
class ScreenRotationAnimatorSmoothAnimationTest
: public AshTestBase,
public testing::WithParamInterface<bool> {
public:
ScreenRotationAnimatorSmoothAnimationTest() = default;
ScreenRotationAnimatorSmoothAnimationTest(
const ScreenRotationAnimatorSmoothAnimationTest&) = delete;
ScreenRotationAnimatorSmoothAnimationTest& operator=(
const ScreenRotationAnimatorSmoothAnimationTest&) = delete;
~ScreenRotationAnimatorSmoothAnimationTest() override = default;
// AshTestBase:
void SetUp() override;
void TearDown() override;
void RemoveSecondaryDisplay(const std::string& specs);
void QuitWaitForCopyCallback();
protected:
int64_t display_id() const { return display_.id(); }
std::string GetDisplaySpec(int width, int height) const {
int scale = GetParam() ? 1 : 2;
return base::StringPrintf("%dx%d*%d", width * scale, height * scale, scale);
}
void UpdateDisplayWithParam() {
auto current = display::Screen::GetScreen()->GetPrimaryDisplay();
UpdateDisplay(
GetDisplaySpec(current.size().width(), current.size().height()));
}
TestScreenRotationAnimator* animator() { return animator_.get(); }
void SetScreenRotationAnimator(aura::Window* root_window,
const base::RepeatingClosure& before_callback,
const base::RepeatingClosure& after_callback);
ScreenRotationAnimatorTestApi* test_api() { return test_api_.get(); }
void WaitForCopyCallback();
std::unique_ptr<base::RunLoop> run_loop_;
std::unique_ptr<TestScreenRotationAnimator> animator_;
private:
display::Display display_;
std::unique_ptr<ScreenRotationAnimatorTestApi> test_api_;
std::unique_ptr<ui::ScopedAnimationDurationScaleMode> non_zero_duration_mode_;
};
void ScreenRotationAnimatorSmoothAnimationTest::RemoveSecondaryDisplay(
const std::string& specs) {
UpdateDisplay(specs);
QuitWaitForCopyCallback();
}
void ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback() {
run_loop_->Quit();
}
void ScreenRotationAnimatorSmoothAnimationTest::SetUp() {
AshTestBase::SetUp();
// ScreenRotationAnimator skips animation if the wallpaper isn't ready.
Shell::Get()->wallpaper_controller()->set_bypass_decode_for_testing();
Shell::Get()->wallpaper_controller()->ShowDefaultWallpaperForTesting();
display_ = display::Screen::GetScreen()->GetPrimaryDisplay();
run_loop_ = std::make_unique<base::RunLoop>();
SetScreenRotationAnimator(Shell::GetRootWindowForDisplayId(display_.id()),
run_loop_->QuitWhenIdleClosure(),
run_loop_->QuitWhenIdleClosure());
non_zero_duration_mode_ =
std::make_unique<ui::ScopedAnimationDurationScaleMode>(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
}
void ScreenRotationAnimatorSmoothAnimationTest::TearDown() {
animator_.reset();
AshTestBase::TearDown();
}
void ScreenRotationAnimatorSmoothAnimationTest::SetScreenRotationAnimator(
aura::Window* root_window,
const base::RepeatingClosure& before_callback,
const base::RepeatingClosure& after_callback) {
animator_ = std::make_unique<TestScreenRotationAnimator>(
root_window, before_callback, after_callback);
test_api_ = std::make_unique<ScreenRotationAnimatorTestApi>(animator_.get());
test_api()->DisableAnimationTimers();
}
void ScreenRotationAnimatorSmoothAnimationTest::WaitForCopyCallback() {
run_loop_ = std::make_unique<base::RunLoop>();
run_loop_->Run();
}
TEST_F(ScreenRotationAnimatorSlowAnimationTest, ShouldNotifyObserver) {
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
AnimationObserver observer;
animator()->AddObserver(&observer);
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
test_api()->CompleteAnimations();
EXPECT_FALSE(observer.copy_notified());
EXPECT_TRUE(observer.finish_notified());
EXPECT_FALSE(test_api()->HasActiveAnimations());
animator()->RemoveObserver(&observer);
}
TEST_F(ScreenRotationAnimatorSlowAnimationTest, ShouldNotifyObserverOnce) {
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
AnimationObserver observer;
animator()->AddObserver(&observer);
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
animator()->Rotate(display::Display::ROTATE_180,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_FALSE(observer.finish_notified());
test_api()->CompleteAnimations();
EXPECT_FALSE(observer.copy_notified());
EXPECT_TRUE(observer.finish_notified());
EXPECT_FALSE(test_api()->HasActiveAnimations());
animator()->RemoveObserver(&observer);
}
TEST_F(ScreenRotationAnimatorSlowAnimationTest, RotatesToDifferentRotation) {
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_TRUE(test_api()->HasActiveAnimations());
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
}
TEST_F(ScreenRotationAnimatorSlowAnimationTest,
ShouldNotRotateTheSameRotation) {
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_0,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_FALSE(test_api()->HasActiveAnimations());
}
// Simulates the situation that if there is a new rotation request during
// animation, it should stop the animation immediately and add the new rotation
// request to the |last_pending_request_|.
TEST_F(ScreenRotationAnimatorSlowAnimationTest, RotatesDuringRotation) {
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_TRUE(animator()->IsRotating());
EXPECT_EQ(display::Display::ROTATE_90, animator()->GetTargetRotation());
animator()->Rotate(display::Display::ROTATE_180,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_TRUE(test_api()->HasActiveAnimations());
EXPECT_TRUE(animator()->IsRotating());
EXPECT_EQ(display::Display::ROTATE_180, animator()->GetTargetRotation());
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_FALSE(animator()->IsRotating());
EXPECT_EQ(display::Display::ROTATE_180, GetDisplayRotation(display_id()));
}
// If there are multiple requests queued during animation, it should process the
// last request and finish the rotation animation.
TEST_F(ScreenRotationAnimatorSlowAnimationTest, ShouldCompleteAnimations) {
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_TRUE(test_api()->HasActiveAnimations());
animator()->Rotate(display::Display::ROTATE_180,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_TRUE(test_api()->HasActiveAnimations());
animator()->Rotate(display::Display::ROTATE_270,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_TRUE(test_api()->HasActiveAnimations());
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_270, GetDisplayRotation(display_id()));
}
// Test that slow screen rotation animation will not interrupt hide animation.
// The OverviewButton should be hidden.
TEST_F(ScreenRotationAnimatorSlowAnimationTest,
OverviewButtonTrayHideAnimationAlwaysCompletes) {
ash::TabletModeControllerTestApi().EnterTabletMode();
// Long duration for hide animation, to allow it to be interrupted.
ui::ScopedAnimationDurationScaleMode hide_duration(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
GetTray()->SetVisiblePreferred(false);
// ScreenRotationAnimator copies the current layers, and deletes them upon
// completion. Allow its animation to complete first.
ui::ScopedAnimationDurationScaleMode rotate_duration(
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
SetDisplayRotation(display_id(), display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_SYNC);
EXPECT_FALSE(GetTray()->GetVisible());
}
TEST_P(ScreenRotationAnimatorSmoothAnimationTest, Observer) {
UpdateDisplayWithParam();
const int64_t display_id = display_manager()->GetDisplayAt(0).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(display_id),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)));
AnimationObserver observer;
animator()->AddObserver(&observer);
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
SetDisplayRotation(display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
EXPECT_TRUE(animator()->IsRotating());
WaitForCopyCallback();
EXPECT_TRUE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
WaitForCopyCallback();
EXPECT_TRUE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_90, GetDisplayRotation(display_id));
EXPECT_TRUE(observer.copy_notified());
EXPECT_TRUE(observer.finish_notified());
}
// Test enable smooth screen rotation code path.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
RotatesToDifferentRotationWithCopyCallback) {
UpdateDisplayWithParam();
const int64_t display_id = display_manager()->GetDisplayAt(0).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(display_id),
run_loop_->QuitWhenIdleClosure(),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)));
AnimationObserver observer;
animator()->AddObserver(&observer);
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
SetDisplayRotation(display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
EXPECT_TRUE(animator()->IsRotating());
EXPECT_EQ(display::Display::ROTATE_90, animator()->GetTargetRotation());
EXPECT_NE(display::Display::ROTATE_90, GetDisplayRotation(display_id));
EXPECT_FALSE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
WaitForCopyCallback();
EXPECT_TRUE(test_api()->HasActiveAnimations());
EXPECT_TRUE(observer.copy_notified());
EXPECT_FALSE(observer.finish_notified());
EXPECT_EQ(display::Display::ROTATE_90, animator()->GetTargetRotation());
// Once copy is made, the rotation is set to the target, with the
// image that was rotated to the original orientation.
EXPECT_EQ(display::Display::ROTATE_90, GetDisplayRotation(display_id));
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_90, GetDisplayRotation(display_id));
EXPECT_TRUE(observer.copy_notified());
EXPECT_TRUE(observer.finish_notified());
}
// If the rotating external secondary display is removed before the first copy
// request callback called, it should stop rotating.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
RemoveExternalSecondaryDisplayBeforeFirstCopyCallback) {
UpdateDisplay("640x480," + GetDisplaySpec(800, 600));
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
const int64_t primary_display_id = display_manager()->GetDisplayAt(0).id();
const int64_t secondary_display_id = display_manager()->GetDisplayAt(1).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(secondary_display_id),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::RemoveSecondaryDisplay,
base::Unretained(this), "640x480"),
run_loop_->QuitWhenIdleClosure());
SetDisplayRotation(secondary_display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_EQ(primary_display_id, display_manager()->GetDisplayAt(0).id());
}
// If the rotating external primary display is removed before the first copy
// request callback called, it should stop rotating.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
RemoveExternalPrimaryDisplayBeforeFirstCopyCallback) {
UpdateDisplay(GetDisplaySpec(640, 480) + ",800x600");
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
Shell::Get()->window_tree_host_manager()->SetPrimaryDisplayId(
display_manager()->GetDisplayAt(1).id());
const int64_t primary_display_id = display_manager()->GetDisplayAt(1).id();
const int64_t secondary_display_id = display_manager()->GetDisplayAt(0).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(primary_display_id),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::RemoveSecondaryDisplay,
base::Unretained(this), "640x480"),
run_loop_->QuitWhenIdleClosure());
SetDisplayRotation(primary_display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_EQ(secondary_display_id, display_manager()->GetDisplayAt(0).id());
}
// If the rotating external secondary display is removed before the second copy
// request callback called, it should stop rotating.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
RemoveExternalSecondaryDisplayBeforeSecondCopyCallback) {
{
// Disable wallpaper animation on a secondary display.
ui::ScopedAnimationDurationScaleMode disable(
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
UpdateDisplay("640x480," + GetDisplaySpec(800, 600));
}
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
const int64_t primary_display_id = display_manager()->GetDisplayAt(0).id();
const int64_t secondary_display_id = display_manager()->GetDisplayAt(1).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(secondary_display_id),
run_loop_->QuitWhenIdleClosure(),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::RemoveSecondaryDisplay,
base::Unretained(this), "640x480"));
SetDisplayRotation(secondary_display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_EQ(primary_display_id, display_manager()->GetDisplayAt(0).id());
}
// If the rotating external primary display is removed before the second copy
// request callback called, it should stop rotating.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
RemoveExternalPrimaryDisplayBeforeSecondCopyCallback) {
UpdateDisplay("640x480," + GetDisplaySpec(800, 600));
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
Shell::Get()->window_tree_host_manager()->SetPrimaryDisplayId(
display_manager()->GetDisplayAt(1).id());
const int64_t primary_display_id = display_manager()->GetDisplayAt(1).id();
const int64_t secondary_display_id = display_manager()->GetDisplayAt(0).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(primary_display_id),
run_loop_->QuitWhenIdleClosure(),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::RemoveSecondaryDisplay,
base::Unretained(this), "640x480"));
SetDisplayRotation(primary_display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_EQ(secondary_display_id, display_manager()->GetDisplayAt(0).id());
}
// If the external primary display is removed while rotating the secondary
// display. It should stop rotating the secondary display because the
// |root_window| changed.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
RemoveExternalPrimaryDisplayDuringAnimationChangedRootWindow) {
UpdateDisplay("640x480," + GetDisplaySpec(800, 600));
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
Shell::Get()->window_tree_host_manager()->SetPrimaryDisplayId(
display_manager()->GetDisplayAt(1).id());
const int64_t secondary_display_id = display_manager()->GetDisplayAt(0).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(secondary_display_id),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::RemoveSecondaryDisplay,
base::Unretained(this), "640x480"),
run_loop_->QuitWhenIdleClosure());
SetDisplayRotation(secondary_display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_EQ(secondary_display_id, display_manager()->GetDisplayAt(0).id());
EXPECT_EQ(display::Display::ROTATE_0,
GetDisplayRotation(secondary_display_id));
}
// Test that smooth screen rotation animation will not interrupt hide animation.
// The OverviewButton should be hidden.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
OverviewButtonTrayHideAnimationAlwaysCompletes) {
UpdateDisplayWithParam();
ash::TabletModeControllerTestApi().EnterTabletMode();
// Long duration for hide animation, to allow it to be interrupted.
ui::ScopedAnimationDurationScaleMode hide_duration(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
GetTray()->SetVisiblePreferred(false);
// Allow ScreenRotationAnimator animation to complete first.
ui::ScopedAnimationDurationScaleMode rotate_duration(
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
int64_t display_id = display_manager()->GetDisplayAt(0).id();
SetScreenRotationAnimator(
Shell::GetRootWindowForDisplayId(display_id),
run_loop_->QuitWhenIdleClosure(),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)));
SetDisplayRotation(display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
GetTray()->layer()->GetAnimator()->StopAnimating();
EXPECT_FALSE(GetTray()->GetVisible());
}
// Test that smooth screen rotation animation will work when |root_window|
// recreated.
TEST_P(ScreenRotationAnimatorSmoothAnimationTest,
ShouldRotateAfterRecreateLayers) {
UpdateDisplayWithParam();
const int64_t display_id = display_manager()->GetDisplayAt(0).id();
aura::Window* root_window = Shell::GetRootWindowForDisplayId(display_id);
SetScreenRotationAnimator(
root_window, run_loop_->QuitWhenIdleClosure(),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)));
SetDisplayRotation(display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_TRUE(test_api()->HasActiveAnimations());
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_90, GetDisplayRotation(display_id));
// Colone and delete the old layer tree.
std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner =
::wm::RecreateLayers(root_window);
old_layer_tree_owner.reset();
// Should work for another rotation.
animator()->Rotate(display::Display::ROTATE_180,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
WaitForCopyCallback();
EXPECT_TRUE(test_api()->HasActiveAnimations());
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_180, GetDisplayRotation(display_id));
}
TEST_P(ScreenRotationAnimatorSmoothAnimationTest, DisplayChangeDuringCopy) {
UpdateDisplayWithParam();
const int64_t internal_display_id =
display::test::DisplayManagerTestApi(display_manager())
.SetFirstDisplayAsInternalDisplay();
ash::TabletModeControllerTestApi().EnterTabletMode();
aura::Window* root_window =
Shell::GetRootWindowForDisplayId(internal_display_id);
SetScreenRotationAnimator(
root_window,
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)),
run_loop_->QuitWhenIdleClosure());
TestScreenRotationAnimator* animator = animator_.get();
DisplayConfigurationControllerTestApi testapi(
Shell::Get()->display_configuration_controller());
testapi.SetDisplayAnimator(true);
testapi.SetScreenRotationAnimatorForDisplay(internal_display_id,
std::move(animator_));
ScreenOrientationControllerTestApi(
Shell::Get()->screen_orientation_controller())
.SetDisplayRotation(display::Display::ROTATE_90,
display::Display::RotationSource::ACCELEROMETER);
EXPECT_TRUE(animator->IsRotating());
display_manager()->UpdateDisplays();
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_FALSE(animator->IsRotating());
WaitForCopyCallback();
EXPECT_FALSE(animator->IsRotating());
EXPECT_EQ(display::Display::ROTATE_0,
GetDisplayRotation(internal_display_id));
}
TEST_P(ScreenRotationAnimatorSmoothAnimationTest, NewRequestShouldNotCancel) {
UpdateDisplayWithParam();
const int64_t display_id = display_manager()->GetDisplayAt(0).id();
aura::Window* root_window = Shell::GetRootWindowForDisplayId(display_id);
SetScreenRotationAnimator(
root_window, run_loop_->QuitWhenIdleClosure(),
base::BindRepeating(
&ScreenRotationAnimatorSmoothAnimationTest::QuitWaitForCopyCallback,
base::Unretained(this)));
SetDisplayRotation(display_id, display::Display::ROTATE_0);
animator()->Rotate(display::Display::ROTATE_90,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
EXPECT_EQ(display::Display::ROTATE_0, GetDisplayRotation(display_id));
// Requesting new orientation while waiting for copy should apply the previous
// change immediately.
animator()->Rotate(display::Display::ROTATE_180,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
EXPECT_EQ(display::Display::ROTATE_90, GetDisplayRotation(display_id));
// Requesting yet another new orientation while waiting for copy should do the
// same.
animator()->Rotate(display::Display::ROTATE_270,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
EXPECT_EQ(display::Display::ROTATE_180, GetDisplayRotation(display_id));
WaitForCopyCallback();
// The display must be rotated once copy finishes.
EXPECT_EQ(display::Display::ROTATE_270, GetDisplayRotation(display_id));
EXPECT_TRUE(test_api()->HasActiveAnimations());
// Requesting new orientation while animating will be queued.
animator()->Rotate(display::Display::ROTATE_0,
display::Display::RotationSource::USER,
DisplayConfigurationController::ANIMATION_ASYNC);
EXPECT_EQ(display::Display::ROTATE_270, GetDisplayRotation(display_id));
EXPECT_FALSE(test_api()->HasActiveAnimations());
// Finish current animation will start queued animation (from 270 to 0).
test_api()->CompleteAnimations();
EXPECT_TRUE(animator()->IsRotating());
EXPECT_EQ(display::Display::ROTATE_270, GetDisplayRotation(display_id));
EXPECT_FALSE(test_api()->HasActiveAnimations());
WaitForCopyCallback();
EXPECT_TRUE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_0, GetDisplayRotation(display_id));
test_api()->CompleteAnimations();
EXPECT_FALSE(test_api()->HasActiveAnimations());
EXPECT_EQ(display::Display::ROTATE_0, GetDisplayRotation(display_id));
}
INSTANTIATE_TEST_SUITE_P(All,
ScreenRotationAnimatorSmoothAnimationTest,
testing::Bool());
} // namespace ash