chromium/v8/include/v8-local-handle.h

// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef INCLUDE_V8_LOCAL_HANDLE_H_
#define INCLUDE_V8_LOCAL_HANDLE_H_

#include <stddef.h>

#include <type_traits>
#include <vector>

#include "v8-handle-base.h"  // NOLINT(build/include_directory)
#include "v8-internal.h"     // NOLINT(build/include_directory)

namespace v8 {

template <class T>
class LocalBase;
template <class T>
class Local;
template <class T>
class LocalVector;
template <class F>
class MaybeLocal;

template <class T>
class Eternal;
template <class T>
class Global;

template <class T>
class NonCopyablePersistentTraits;
template <class T>
class PersistentBase;
template <class T, class M = NonCopyablePersistentTraits<T>>
class Persistent;

class TracedReferenceBase;
template <class T>
class BasicTracedReference;
template <class F>
class TracedReference;

class Boolean;
class Context;
class EscapableHandleScope;
template <class F>
class FunctionCallbackInfo;
class Isolate;
class Object;
template <class F1, class F2, class F3>
class PersistentValueMapBase;
class Primitive;
class Private;
template <class F>
class PropertyCallbackInfo;
template <class F>
class ReturnValue;
class String;
template <class F>
class Traced;
class TypecheckWitness;
class Utils;

namespace debug {
class ConsoleCallArguments;
}

namespace internal {
template <typename T>
class CustomArguments;
template <typename T>
class LocalUnchecked;
class SamplingHeapProfiler;
}  // namespace internal

namespace api_internal {
// Called when ToLocalChecked is called on an empty Local.
V8_EXPORT void ToLocalEmpty();
}  // namespace api_internal

/**
 * A stack-allocated class that governs a number of local handles.
 * After a handle scope has been created, all local handles will be
 * allocated within that handle scope until either the handle scope is
 * deleted or another handle scope is created.  If there is already a
 * handle scope and a new one is created, all allocations will take
 * place in the new handle scope until it is deleted.  After that,
 * new handles will again be allocated in the original handle scope.
 *
 * After the handle scope of a local handle has been deleted the
 * garbage collector will no longer track the object stored in the
 * handle and may deallocate it.  The behavior of accessing a handle
 * for which the handle scope has been deleted is undefined.
 */
class V8_EXPORT V8_NODISCARD HandleScope {};

/**
 * A base class for local handles.
 * Its implementation depends on whether direct handle support is enabled.
 * When it is, a local handle contains a direct pointer to the referenced
 * object, otherwise it contains an indirect pointer.
 */
#ifdef V8_ENABLE_DIRECT_HANDLE

template <typename T>
class LocalBase : public api_internal::DirectHandleBase {
 protected:
  template <class F>
  friend class Local;

  V8_INLINE LocalBase() = default;

  V8_INLINE explicit LocalBase(internal::Address ptr) : DirectHandleBase(ptr) {}

  template <typename S>
  V8_INLINE LocalBase(const LocalBase<S>& other) : DirectHandleBase(other) {}

  V8_INLINE static LocalBase<T> New(Isolate* isolate, internal::Address value) {
    return LocalBase<T>(value);
  }

  V8_INLINE static LocalBase<T> New(Isolate* isolate, T* that) {
    return LocalBase<T>::New(isolate,
                             internal::ValueHelper::ValueAsAddress(that));
  }

  V8_INLINE static LocalBase<T> FromSlot(internal::Address* slot) {
    return LocalBase<T>(*slot);
  }
};

#else  // !V8_ENABLE_DIRECT_HANDLE

template <typename T>
class LocalBase : public api_internal::IndirectHandleBase {};

#endif  // V8_ENABLE_DIRECT_HANDLE

/**
 * An object reference managed by the v8 garbage collector.
 *
 * All objects returned from v8 have to be tracked by the garbage collector so
 * that it knows that the objects are still alive.  Also, because the garbage
 * collector may move objects, it is unsafe to point directly to an object.
 * Instead, all objects are stored in handles which are known by the garbage
 * collector and updated whenever an object moves.  Handles should always be
 * passed by value (except in cases like out-parameters) and they should never
 * be allocated on the heap.
 *
 * There are two types of handles: local and persistent handles.
 *
 * Local handles are light-weight and transient and typically used in local
 * operations.  They are managed by HandleScopes. That means that a HandleScope
 * must exist on the stack when they are created and that they are only valid
 * inside of the HandleScope active during their creation. For passing a local
 * handle to an outer HandleScope, an EscapableHandleScope and its Escape()
 * method must be used.
 *
 * Persistent handles can be used when storing objects across several
 * independent operations and have to be explicitly deallocated when they're no
 * longer used.
 *
 * It is safe to extract the object stored in the handle by dereferencing the
 * handle (for instance, to extract the Object* from a Local<Object>); the value
 * will still be governed by a handle behind the scenes and the same rules apply
 * to these values as to their handles.
 */
template <class T>
class V8_TRIVIAL_ABI Local : public LocalBase<T>,
#ifdef V8_ENABLE_LOCAL_OFF_STACK_CHECK
                             public api_internal::StackAllocated<true>
#else
                             public api_internal::StackAllocated<false>
#endif
{};

namespace internal {
// A local variant that is suitable for off-stack allocation.
// Used internally by LocalVector<T>. Not to be used directly!
template <typename T>
class V8_TRIVIAL_ABI LocalUnchecked : public Local<T> {};

#ifdef V8_ENABLE_DIRECT_HANDLE
// Off-stack allocated direct locals must be registered as strong roots.
// For off-stack indirect locals, this is not necessary.

template <typename T>
class StrongRootAllocator<LocalUnchecked<T>> : public StrongRootAllocatorBase {
 public:
  using value_type = LocalUnchecked<T>;
  static_assert(std::is_standard_layout_v<value_type>);
  static_assert(sizeof(value_type) == sizeof(Address));

  explicit StrongRootAllocator(Heap* heap) : StrongRootAllocatorBase(heap) {}
  explicit StrongRootAllocator(Isolate* isolate)
      : StrongRootAllocatorBase(isolate) {}
  explicit StrongRootAllocator(v8::Isolate* isolate)
      : StrongRootAllocatorBase(reinterpret_cast<Isolate*>(isolate)) {}
  template <typename U>
  StrongRootAllocator(const StrongRootAllocator<U>& other) noexcept
      : StrongRootAllocatorBase(other) {}

  value_type* allocate(size_t n) {
    return reinterpret_cast<value_type*>(allocate_impl(n));
  }
  void deallocate(value_type* p, size_t n) noexcept {
    return deallocate_impl(reinterpret_cast<Address*>(p), n);
  }
};
#endif  // V8_ENABLE_DIRECT_HANDLE
}  // namespace internal

template <typename T>
class LocalVector {};

#if !defined(V8_IMMINENT_DEPRECATION_WARNINGS)
// Handle is an alias for Local for historical reasons.
Handle;
#endif

/**
 * A MaybeLocal<> is a wrapper around Local<> that enforces a check whether
 * the Local<> is empty before it can be used.
 *
 * If an API method returns a MaybeLocal<>, the API method can potentially fail
 * either because an exception is thrown, or because an exception is pending,
 * e.g. because a previous API call threw an exception that hasn't been caught
 * yet, or because a TerminateExecution exception was thrown. In that case, an
 * empty MaybeLocal is returned.
 */
template <class T>
class MaybeLocal {};

/**
 * A HandleScope which first allocates a handle in the current scope
 * which will be later filled with the escape value.
 */
class V8_EXPORT V8_NODISCARD EscapableHandleScopeBase : public HandleScope {};

class V8_EXPORT V8_NODISCARD EscapableHandleScope
    : public EscapableHandleScopeBase {};

/**
 * A SealHandleScope acts like a handle scope in which no handle allocations
 * are allowed. It can be useful for debugging handle leaks.
 * Handles can be allocated within inner normal HandleScopes.
 */
class V8_EXPORT V8_NODISCARD SealHandleScope {};

}  // namespace v8

#endif  // INCLUDE_V8_LOCAL_HANDLE_H_