// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/test/chromedriver/keycode_text_conversion.h"
#import <Carbon/Carbon.h>
#include "base/apple/scoped_cftyperef.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/synchronization/lock.h"
#include "chrome/test/chromedriver/chrome/ui_events.h"
#include "ui/events/keycodes/keyboard_code_conversion_mac.h"
base::Lock tis_lock_;
UniChar GetCharacter(UInt16 mac_key_code, UInt32 modifier_key_state) {
UInt32 dead_key_state = 0;
base::AutoLock lock(tis_lock_);
base::apple::ScopedCFTypeRef<TISInputSourceRef> input_source(
TISCopyCurrentKeyboardLayoutInputSource());
return ui::TranslatedUnicodeCharFromKeyCode(
input_source.get(), mac_key_code, kUCKeyActionDown, modifier_key_state,
LMGetKbdLast(), &dead_key_state);
}
bool ConvertKeyCodeToText(ui::KeyboardCode key_code,
int modifiers,
std::string* text,
std::string* error_msg) {
int mac_key_code = ui::MacKeyCodeForWindowsKeyCode(
key_code, 0, /*us_keyboard_shifted_character=*/nullptr,
/*keyboard_character=*/nullptr);
*error_msg = std::string();
if (mac_key_code < 0) {
*text = std::string();
return true;
}
int mac_modifiers = 0;
if (modifiers & kShiftKeyModifierMask)
mac_modifiers |= shiftKey;
if (modifiers & kControlKeyModifierMask)
mac_modifiers |= controlKey;
if (modifiers & kAltKeyModifierMask)
mac_modifiers |= optionKey;
if (modifiers & kMetaKeyModifierMask)
mac_modifiers |= cmdKey;
// Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs
// on UCKeyTranslate for more info.
UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF;
UniChar character =
GetCharacter(static_cast<UInt16>(mac_key_code), modifier_key_state);
if (character && !base::IsAsciiControl(character)) {
std::u16string text16;
text16.push_back(character);
*text = base::UTF16ToUTF8(text16);
return true;
}
*text = std::string();
return true;
}
bool ConvertCharToKeyCode(char16_t key,
ui::KeyboardCode* key_code,
int* necessary_modifiers,
std::string* error_msg) {
std::string key_string_utf8 = base::UTF16ToUTF8(std::u16string(1, key));
bool found_code = false;
*error_msg = std::string();
// There doesn't seem to be a way to get a mac key code for a given unicode
// character. So here we check every key code to see if it produces the
// right character. We could cache the results and regenerate every time the
// language changes, but this brute force technique has negligible performance
// effects (on my laptop it is a submillisecond difference).
for (int i = 0; i < 256; ++i) {
ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i);
// Skip the numpad keys.
if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE)
continue;
std::string key_string;
if (!ConvertKeyCodeToText(code, 0, &key_string, error_msg))
return false;
found_code = key_string_utf8 == key_string;
std::string key_string_utf8_tmp;
if (!ConvertKeyCodeToText(
code, kShiftKeyModifierMask, &key_string_utf8_tmp, error_msg))
return false;
if (!found_code && key_string_utf8 == key_string_utf8_tmp) {
*necessary_modifiers = kShiftKeyModifierMask;
found_code = true;
}
if (found_code) {
*key_code = code;
break;
}
}
return found_code;
}