chromium/chrome/test/chromedriver/net/websocket.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/354307328): Remove this and spanify to fix the errors.
#pragma allow_unsafe_buffers
#endif

#include "chrome/test/chromedriver/net/websocket.h"

#include <stddef.h>
#include <stdint.h>
#include <string.h>

#include <memory>
#include <string_view>
#include <utility>
#include <vector>

#include "base/base64.h"
#include "base/containers/span.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/hash/sha1.h"
#include "base/json/json_writer.h"
#include "base/rand_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/values.h"
#include "build/build_config.h"
#include "net/base/address_list.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_address.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/sys_addrinfo.h"
#include "net/http/http_response_headers.h"
#include "net/http/http_util.h"
#include "net/log/net_log_source.h"
#include "net/traffic_annotation/network_traffic_annotation_test_helper.h"
#include "net/websockets/websocket_frame.h"

#if BUILDFLAG(IS_WIN)
#include <Winsock2.h>
#endif

namespace {

bool ResolveHost(const std::string& host,
                 uint16_t port,
                 net::AddressList* address_list) {}

}  // namespace

WebSocket::WebSocket(const GURL& url,
                     WebSocketListener* listener,
                     size_t read_buffer_size)
    :{}

WebSocket::~WebSocket() {}

void WebSocket::Connect(net::CompletionOnceCallback callback) {}

bool WebSocket::Send(const std::string& message) {}

void WebSocket::OnSocketConnect(int code) {}

void WebSocket::Write(const std::string& data) {}

void WebSocket::OnWrite(int code) {}

void WebSocket::ContinueWritingIfNecessary() {}

void WebSocket::Read() {}

void WebSocket::OnRead(bool read_again, int code) {}

void WebSocket::OnReadDuringHandshake(const char* data, int len) {}

void WebSocket::OnReadDuringOpen(const char* data, int len) {}

void WebSocket::InvokeConnectCallback(int code) {}

void WebSocket::Close(int code) {}