// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_test_util.h"
#include "ash/public/cpp/overview_test_api.h"
#include "ash/public/cpp/test/shell_test_api.h"
#include "ash/public/cpp/test/test_shelf_item_delegate.h"
#include "ash/shelf/shelf_controller.h"
#include "ash/shell.h"
namespace ash {
// static
ShelfItem ShelfTestUtil::AddAppShortcut(const std::string& id,
ShelfItemType type) {
return AddAppShortcutWithIcon(id, type, gfx::ImageSkia());
}
// static
ShelfItem ShelfTestUtil::AddAppShortcutWithIcon(const std::string& id,
ShelfItemType type,
gfx::ImageSkia icon) {
ShelfController* controller = Shell::Get()->shelf_controller();
ShelfItem item;
item.type = type;
if (type == TYPE_APP)
item.status = STATUS_RUNNING;
item.id = ShelfID(id);
item.image = icon;
// All focusable objects are expected to have an accessible name to pass
// the accessibility paint checks. ShelfAppButton will use the item's
// title as the accessible name. Since this item is purely for testing,
// use its id as the title in order for the unit tests to pass the checks.
item.title = base::UTF8ToUTF16(id);
controller->model()->Add(item,
std::make_unique<TestShelfItemDelegate>(item.id));
return item;
}
ShelfItem ShelfTestUtil::AddWebAppShortcut(const std::string& id,
bool pinned,
gfx::ImageSkia icon,
gfx::ImageSkia badge_icon) {
ShelfController* controller = Shell::Get()->shelf_controller();
ShelfItem item;
pinned ? item.type = TYPE_PINNED_APP : TYPE_APP;
if (item.type == TYPE_APP) {
item.status = STATUS_RUNNING;
}
item.id = ShelfID(id);
item.image = icon;
item.badge_image = badge_icon;
// All focusable objects are expected to have an accessible name to pass
// the accessibility paint checks. ShelfAppButton will use the item's
// title as the accessible name. Since this item is purely for testing,
// use its id as the title in order for the unit tests to pass the checks.
item.title = base::UTF8ToUTF16(id);
controller->model()->Add(item,
std::make_unique<TestShelfItemDelegate>(item.id));
return item;
}
// static
ShelfItem ShelfTestUtil::AddAppNotPinnable(const std::string& id) {
ShelfController* controller = Shell::Get()->shelf_controller();
ShelfItem item;
item.type = TYPE_APP;
item.status = STATUS_RUNNING;
item.id = ShelfID(id);
item.pin_state_forced_by_type = true;
// All focusable objects are expected to have an accessible name to pass
// the accessibility paint checks. ShelfAppButton will use the item's
// title as the accessible name. Since this item is purely for testing,
// use its id as the title in order for the unit tests to pass the checks.
item.title = base::UTF8ToUTF16(id);
controller->model()->Add(item,
std::make_unique<TestShelfItemDelegate>(item.id));
return item;
}
void WaitForOverviewAnimation(bool enter) {
ShellTestApi().WaitForOverviewAnimationState(
enter ? OverviewAnimationState::kEnterAnimationComplete
: OverviewAnimationState::kExitAnimationComplete);
}
} // namespace ash