// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_ACCESSIBILITY_SWITCH_ACCESS_SWITCH_ACCESS_MENU_BUTTON_H_
#define ASH_SYSTEM_ACCESSIBILITY_SWITCH_ACCESS_SWITCH_ACCESS_MENU_BUTTON_H_
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/metadata/view_factory.h"
namespace gfx {
struct VectorIcon;
}
namespace views {
class ImageView;
class Label;
} // namespace views
namespace ash {
class SwitchAccessMenuButton : public views::Button {
METADATA_HEADER(SwitchAccessMenuButton, views::Button)
public:
SwitchAccessMenuButton(std::string action_name,
const gfx::VectorIcon& icon,
int accessible_name_id);
~SwitchAccessMenuButton() override = default;
SwitchAccessMenuButton(const SwitchAccessMenuButton&) = delete;
SwitchAccessMenuButton& operator=(const SwitchAccessMenuButton&) = delete;
static constexpr int kWidthDip = 80;
// views::View:
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
private:
friend class SwitchAccessMenuBubbleControllerTest;
void OnButtonPressed();
// Owned by the views hierarchy.
raw_ptr<views::ImageView> image_view_;
raw_ptr<views::Label> label_;
};
BEGIN_VIEW_BUILDER(/* no export */, SwitchAccessMenuButton, views::Button)
END_VIEW_BUILDER
} // namespace ash
DEFINE_VIEW_BUILDER(/* no export */, ash::SwitchAccessMenuButton)
#endif // ASH_SYSTEM_ACCESSIBILITY_SWITCH_ACCESS_SWITCH_ACCESS_MENU_BUTTON_H_