chromium/third_party/leveldatabase/src/include/leveldb/write_batch.h

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// WriteBatch holds a collection of updates to apply atomically to a DB.
//
// The updates are applied in the order in which they are added
// to the WriteBatch.  For example, the value of "key" will be "v3"
// after the following batch is written:
//
//    batch.Put("key", "v1");
//    batch.Delete("key");
//    batch.Put("key", "v2");
//    batch.Put("key", "v3");
//
// Multiple threads can invoke const methods on a WriteBatch without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same WriteBatch must use
// external synchronization.

#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_

#include <string>

#include "leveldb/export.h"
#include "leveldb/status.h"

namespace leveldb {

class Slice;

class LEVELDB_EXPORT WriteBatch {};

}  // namespace leveldb

#endif  // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_