// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // File names used by DB code #ifndef STORAGE_LEVELDB_DB_FILENAME_H_ #define STORAGE_LEVELDB_DB_FILENAME_H_ #include <cstdint> #include <string> #include "leveldb/slice.h" #include "leveldb/status.h" #include "port/port.h" namespace leveldb { class Env; enum FileType { … }; // Return the name of the log file with the specified number // in the db named by "dbname". The result will be prefixed with // "dbname". std::string LogFileName(const std::string& dbname, uint64_t number); // Return the name of the sstable with the specified number // in the db named by "dbname". The result will be prefixed with // "dbname". std::string TableFileName(const std::string& dbname, uint64_t number); // Return the legacy file name for an sstable with the specified number // in the db named by "dbname". The result will be prefixed with // "dbname". std::string SSTTableFileName(const std::string& dbname, uint64_t number); // Return the name of the descriptor file for the db named by // "dbname" and the specified incarnation number. The result will be // prefixed with "dbname". std::string DescriptorFileName(const std::string& dbname, uint64_t number); // Return the name of the current file. This file contains the name // of the current manifest file. The result will be prefixed with // "dbname". std::string CurrentFileName(const std::string& dbname); // Return the name of the lock file for the db named by // "dbname". The result will be prefixed with "dbname". std::string LockFileName(const std::string& dbname); // Return the name of a temporary file owned by the db named "dbname". // The result will be prefixed with "dbname". std::string TempFileName(const std::string& dbname, uint64_t number); // Return the name of the info log file for "dbname". std::string InfoLogFileName(const std::string& dbname); // Return the name of the old info log file for "dbname". std::string OldInfoLogFileName(const std::string& dbname); // If filename is a leveldb file, store the type of the file in *type. // The number encoded in the filename is stored in *number. If the // filename was successfully parsed, returns true. Else return false. bool ParseFileName(const std::string& filename, uint64_t* number, FileType* type); // Make the CURRENT file point to the descriptor file with the // specified number. Status SetCurrentFile(Env* env, const std::string& dbname, uint64_t descriptor_number); } // namespace leveldb #endif // STORAGE_LEVELDB_DB_FILENAME_H_