chromium/out/Default/gen/device/gamepad/public/mojom/gamepad.mojom-shared-internal.h

// device/gamepad/public/mojom/gamepad.mojom-shared-internal.h is auto generated by mojom_bindings_generator.py, do not edit

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_SHARED_INTERNAL_H_
#define DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_SHARED_INTERNAL_H_
#include "mojo/public/cpp/bindings/lib/array_internal.h"
#include "mojo/public/cpp/bindings/lib/bindings_internal.h"
#include "mojo/public/cpp/bindings/lib/map_data_internal.h"
#include "mojo/public/cpp/bindings/lib/buffer.h"
#include "mojo/public/mojom/base/shared_memory.mojom-shared-internal.h"
#include "mojo/public/cpp/bindings/lib/native_enum_data.h"
#include "mojo/public/interfaces/bindings/native_struct.mojom-shared-internal.h"
#include "base/component_export.h"



namespace mojo {
namespace internal {
class ValidationContext;
}
}


namespace device::mojom {
namespace internal {
class GamepadQuaternion_Data;
class GamepadVector_Data;
class GamepadButton_Data;
class ButtonChange_Data;
class AxisChange_Data;
class GamepadChanges_Data;
class GamepadTouch_Data;
class GamepadPose_Data;
class GamepadHapticActuator_Data;
class Gamepad_Data;
class GamepadEffectParameters_Data;

struct GamepadMapping_Data {};

struct GamepadHand_Data {};

struct GamepadHapticActuatorType_Data {};

struct GamepadHapticEffectType_Data {};

struct GamepadHapticsResult_Data {};

#pragma pack(push, 1)
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadQuaternion_Data {};
static_assert;
// Used by GamepadQuaternion::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadQuaternion_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadQuaternion_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadVector_Data {};
static_assert;
// Used by GamepadVector::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadVector_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadVector_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadButton_Data {};
static_assert;
// Used by GamepadButton::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadButton_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadButton_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) ButtonChange_Data {};
static_assert;
// Used by ButtonChange::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct ButtonChange_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    ButtonChange_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) AxisChange_Data {};
static_assert;
// Used by AxisChange::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct AxisChange_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    AxisChange_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadChanges_Data {};
static_assert;
// Used by GamepadChanges::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadChanges_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadChanges_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadTouch_Data {};
static_assert;
// Used by GamepadTouch::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadTouch_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadTouch_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadPose_Data {};
static_assert;
// Used by GamepadPose::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadPose_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadPose_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadHapticActuator_Data {};
static_assert;
// Used by GamepadHapticActuator::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadHapticActuator_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadHapticActuator_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) Gamepad_Data {};
static_assert;
// Used by Gamepad::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct Gamepad_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    Gamepad_UnserializedMessageContext<UserType, DataView>::kMessageTag =;
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadEffectParameters_Data {};
static_assert;
// Used by GamepadEffectParameters::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadEffectParameters_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadEffectParameters_UnserializedMessageContext<UserType, DataView>::kMessageTag =;

#pragma pack(pop)

}  // namespace internal

}  // device::mojom

#endif  // DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_SHARED_INTERNAL_H_