#include "components/performance_manager/execution_context_priority/frame_visibility_voter.h"
#include <utility>
#include "components/performance_manager/public/execution_context/execution_context_registry.h"
#include "components/performance_manager/public/graph/graph.h"
#include "url/gurl.h"
namespace performance_manager {
namespace execution_context_priority {
namespace {
const execution_context::ExecutionContext* GetExecutionContext(
const FrameNode* frame_node) { … }
Vote GetVote(FrameNode::Visibility visibility) { … }
}
const char FrameVisibilityVoter::kFrameVisibilityReason[] = …;
FrameVisibilityVoter::FrameVisibilityVoter(VotingChannel voting_channel)
: … { … }
FrameVisibilityVoter::~FrameVisibilityVoter() = default;
void FrameVisibilityVoter::InitializeOnGraph(Graph* graph) { … }
void FrameVisibilityVoter::TearDownOnGraph(Graph* graph) { … }
void FrameVisibilityVoter::OnFrameNodeInitializing(
const FrameNode* frame_node) { … }
void FrameVisibilityVoter::OnFrameNodeTearingDown(const FrameNode* frame_node) { … }
void FrameVisibilityVoter::OnFrameVisibilityChanged(
const FrameNode* frame_node,
FrameNode::Visibility previous_value) { … }
}
}