// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// If you change or add any fields in this file, update proto_visitors.h and
// potentially proto_enum_conversions.{h, cc}.
syntax = "proto2";
option java_multiple_files = true;
option java_package = "org.chromium.components.sync.protocol";
option optimize_for = LITE_RUNTIME;
package sync_pb;
// Properties of Autofill wallet offer related objects.
// Next tag: 11
message AutofillOfferSpecifics {
// The id for this offer data. Will be used as the client tag.
optional int64 id = 1;
// The link leading to the offer details page on Gpay app. Will be populated
// on Android only.
optional string offer_details_url = 2;
// Merchant domain and merchant app package name refers to the merchant this
// offer is applied to.
repeated string merchant_domain = 3;
repeated string merchant_app_package = 4;
// The expiry of this offer. Will be represented in the form of unix epoch
// time in seconds. Once the offer is expired it will not be shown in the
// client.
optional int64 offer_expiry_date = 5;
// Proto containing data specific to a card-linked offer.
message CardLinkedOfferData {
reserved 1, 2;
// The server id of the card to which the offer is linked.
repeated int64 instrument_id = 3;
}
// Proto containing data specific to a promo code offer.
message PromoCodeOfferData {
// The actual promo code which can be applied at checkout.
optional string promo_code = 1;
}
// The unique offer data for different offer types.
oneof type_specific_offer_data {
CardLinkedOfferData card_linked_offer_data = 6;
PromoCodeOfferData promo_code_offer_data = 9;
}
// Strings to be shown in client UI, based on the offer type and details.
message DisplayStrings {
// A message translated in the user's GPay app locale, explaining the value
// of the offer. For example, a promo code offer might display
// "$5 off on shoes, up to $50."
optional string value_prop_text = 1;
// A message translated in the user's GPay app locale and shown on mobile as
// a link, prompting the user to click it to learn more about the offer.
// Generally, "See details".
optional string see_details_text_mobile = 2;
// A message translated in the user's GPay app locale and shown on desktop
// (not as a link), informing the user that exclusions and restrictions may
// apply to the value prop text. Generally, "Terms apply."
optional string see_details_text_desktop = 3;
// A message translated in the user's GPay app locale and shown on mobile,
// instructing them on how to redeem the offer. For example, a promo code
// offer might display "Tap the promo code field at checkout to autofill
// it."
optional string usage_instructions_text_mobile = 4;
// A message translated in the user's GPay app locale and shown on desktop,
// instructing them on how to redeem the offer. For example, a promo code
// offer might display "Click the promo code field at checkout to autofill
// it."
optional string usage_instructions_text_desktop = 5;
}
optional DisplayStrings display_strings = 10;
// This value will be shown in the offer text template as "XXX% cashback".
// Percentage has a range of (0, 100].
message PercentageReward {
// The string contains a number and a percent sign.
optional string percentage = 1;
}
// This value will be shown in the offer text template as "XXX$ off".
message FixedAmountReward {
// The string contains a number and a currency sign.
optional string amount = 1;
}
// The reward type of the offer. Will be used to generate the display text in
// the UI. Each type has its own client side text template.
oneof reward_type {
PercentageReward percentage_reward = 7;
FixedAmountReward fixed_amount_reward = 8;
}
}