chromium/content/web_test/renderer/gamepad_controller.h

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_
#define CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_

#include <bitset>
#include <memory>
#include <set>

#include "base/containers/unique_ptr_adapters.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "device/gamepad/public/mojom/gamepad.mojom.h"
#include "device/gamepad/public/mojom/gamepad_hardware_buffer.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "mojo/public/cpp/system/buffer.h"

namespace content {
class RenderFrame;

class GamepadController final {};

}  // namespace content

#endif  // CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_