#ifndef CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_
#define CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_
#include <bitset>
#include <memory>
#include <set>
#include "base/containers/unique_ptr_adapters.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "device/gamepad/public/mojom/gamepad.mojom.h"
#include "device/gamepad/public/mojom/gamepad_hardware_buffer.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "mojo/public/cpp/system/buffer.h"
namespace content {
class RenderFrame;
class GamepadController final { … };
}
#endif