#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_TEXTURE_PASSTHROUGH_FALLBACK_IMAGE_REPRESENTATION_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_TEXTURE_PASSTHROUGH_FALLBACK_IMAGE_REPRESENTATION_H_
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/shared_image/gl_texture_holder.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkPixmap.h"
namespace gl {
class ProgressReporter;
}
namespace gpu {
class GLTexturePassthroughFallbackImageRepresentation
: public GLTexturePassthroughImageRepresentation { … };
}
#endif