#include "gpu/command_buffer/service/shared_image/wrapped_graphite_texture_holder.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "third_party/skia/include/gpu/graphite/Context.h"
namespace gpu {
WrappedGraphiteTextureHolder::WrappedGraphiteTextureHolder(
skgpu::graphite::BackendTexture backend_texture,
scoped_refptr<SharedContextState> context_state,
scoped_refptr<base::SingleThreadTaskRunner> task_runner)
: … { … }
WrappedGraphiteTextureHolder::~WrappedGraphiteTextureHolder() { … }
}