#include "remoting/client/ui/fling_animation.h"
#include "base/time/default_tick_clock.h"
namespace remoting {
FlingAnimation::FlingAnimation(float time_constant,
const FlingCallback& fling_callback)
: … { … }
FlingAnimation::~FlingAnimation() = default;
void FlingAnimation::SetVelocity(float velocity_x, float velocity_y) { … }
bool FlingAnimation::IsAnimationInProgress() const { … }
void FlingAnimation::Tick() { … }
void FlingAnimation::Abort() { … }
void FlingAnimation::SetTickClockForTest(const base::TickClock* clock) { … }
}