#include "third_party/blink/public/common/device_memory/approximated_device_memory.h"
#include "base/check_op.h"
#include "base/system/sys_info.h"
namespace blink {
float ApproximatedDeviceMemory::approximated_device_memory_gb_ = …;
int64_t ApproximatedDeviceMemory::physical_memory_mb_ = …;
void ApproximatedDeviceMemory::Initialize() { … }
float ApproximatedDeviceMemory::GetApproximatedDeviceMemory() { … }
void ApproximatedDeviceMemory::CalculateAndSetApproximatedDeviceMemory() { … }
void ApproximatedDeviceMemory::SetPhysicalMemoryMBForTesting(
int64_t physical_memory_mb) { … }
}