// Copyright 2022 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_TRUNCATE_INTERSTAGE_VARIABLES_H_ #define SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_TRUNCATE_INTERSTAGE_VARIABLES_H_ #include <bitset> #include "src/tint/api/common/binding_point.h" #include "src/tint/lang/wgsl/ast/transform/transform.h" namespace tint::hlsl::writer { /// TruncateInterstageVariables is a transform that truncate interstage variables. /// It must be run after CanonicalizeEntryPointIO which guarantees all interstage variables of /// a given entry point are grouped into one shader IO struct. /// It replaces `original shader IO struct` with a `new wrapper struct` containing builtin IOs /// and user-defined IO whose locations are marked in the interstage_locations bitset from the /// config. The return statements of `original shader IO struct` are wrapped by a mapping function /// that initializes the members of `new wrapper struct` with values from `original shader IO /// struct`. IO attributes of members in `original shader IO struct` are removed, other attributes /// still preserve. /// /// For example: /// /// ``` /// struct ShaderIO { /// @builtin(position) @invariant pos: vec4<f32>, /// @location(1) f_1: f32, /// @location(3) @align(16) f_3: f32, /// @location(5) @interpolate(flat) @align(16) @size(16) f_5: u32, /// } /// @vertex /// fn f() -> ShaderIO { /// var io: ShaderIO; /// io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); /// io.f_1 = 1.0; /// io.f_3 = io.f_1 + 3.0; /// io.f_5 = 1u; /// return io; /// } /// ``` /// /// With config.interstage_locations[3] and [5] set to true, is transformed to: /// /// ``` /// struct tint_symbol { /// @builtin(position) @invariant /// pos : vec4<f32>, /// @location(3) @align(16) /// f_3 : f32, /// @location(5) @interpolate(flat) @align(16) @size(16) /// f_5 : u32, /// } /// /// fn truncate_shader_output(io : ShaderIO) -> tint_symbol { /// return tint_symbol(io.pos, io.f_3, io.f_5); /// } /// /// struct ShaderIO { /// pos : vec4<f32>, /// f_1 : f32, /// @align(16) /// f_3 : f32, /// @align(16) @size(16) /// f_5 : u32, /// } /// /// @vertex /// fn f() -> tint_symbol { /// var io : ShaderIO; /// io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); /// io.f_1 = 1.0; /// io.f_3 = (io.f_1 + 3.0); /// io.f_5 = 1u; /// return truncate_shader_output(io); /// } /// ``` /// class TruncateInterstageVariables final : public Castable<TruncateInterstageVariables, ast::transform::Transform> { … }; } // namespace tint::hlsl::writer #endif // SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_TRUNCATE_INTERSTAGE_VARIABLES_H_