#include "ui/compositor/test/test_layer_animation_delegate.h"
#include <optional>
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/compositor/layer.h"
namespace ui {
TestLayerThreadedAnimationDelegate::TestLayerThreadedAnimationDelegate() { … }
TestLayerThreadedAnimationDelegate::~TestLayerThreadedAnimationDelegate() { … }
TestLayerAnimationDelegate::TestLayerAnimationDelegate()
: … { … }
TestLayerAnimationDelegate::TestLayerAnimationDelegate(
const LayerAnimationDelegate& other)
: … { … }
TestLayerAnimationDelegate::TestLayerAnimationDelegate(
const TestLayerAnimationDelegate& other) = default;
TestLayerAnimationDelegate::~TestLayerAnimationDelegate() { … }
void TestLayerAnimationDelegate::ExpectLastPropertyChangeReasonIsUnset() { … }
void TestLayerAnimationDelegate::ExpectLastPropertyChangeReason(
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetBoundsFromAnimation(
const gfx::Rect& bounds,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetTransformFromAnimation(
const gfx::Transform& transform,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetOpacityFromAnimation(
float opacity,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetVisibilityFromAnimation(
bool visibility,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetBrightnessFromAnimation(
float brightness,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetGrayscaleFromAnimation(
float grayscale,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetColorFromAnimation(
SkColor color,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetClipRectFromAnimation(
const gfx::Rect& clip_rect,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetRoundedCornersFromAnimation(
const gfx::RoundedCornersF& rounded_corners,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::SetGradientMaskFromAnimation(
const gfx::LinearGradient& gradient_mask,
PropertyChangeReason reason) { … }
void TestLayerAnimationDelegate::ScheduleDrawForAnimation() { … }
const gfx::Rect& TestLayerAnimationDelegate::GetBoundsForAnimation() const { … }
gfx::Transform TestLayerAnimationDelegate::GetTransformForAnimation() const { … }
float TestLayerAnimationDelegate::GetOpacityForAnimation() const { … }
bool TestLayerAnimationDelegate::GetVisibilityForAnimation() const { … }
float TestLayerAnimationDelegate::GetBrightnessForAnimation() const { … }
float TestLayerAnimationDelegate::GetGrayscaleForAnimation() const { … }
SkColor TestLayerAnimationDelegate::GetColorForAnimation() const { … }
gfx::Rect TestLayerAnimationDelegate::GetClipRectForAnimation() const { … }
gfx::RoundedCornersF TestLayerAnimationDelegate::GetRoundedCornersForAnimation()
const { … }
const gfx::LinearGradient&
TestLayerAnimationDelegate::GetGradientMaskForAnimation() const { … }
float TestLayerAnimationDelegate::GetDeviceScaleFactor() const { … }
LayerAnimatorCollection*
TestLayerAnimationDelegate::GetLayerAnimatorCollection() { … }
ui::Layer* TestLayerAnimationDelegate::GetLayer() { … }
cc::Layer* TestLayerAnimationDelegate::GetCcLayer() const { … }
LayerThreadedAnimationDelegate*
TestLayerAnimationDelegate::GetThreadedAnimationDelegate() { … }
float TestLayerAnimationDelegate::GetRefreshRate() const { … }
void TestLayerAnimationDelegate::CreateCcLayer() { … }
void TestLayerThreadedAnimationDelegate::AddThreadedAnimation(
std::unique_ptr<cc::KeyframeModel> keyframe_model) { … }
void TestLayerThreadedAnimationDelegate::RemoveThreadedAnimation(
int keyframe_model_id) { … }
}