#include "ui/gfx/x/visual_picker_glx.h"
#include <algorithm>
#include <bitset>
#include <cstring>
#include <map>
#include <numeric>
#include "ui/gfx/x/connection.h"
#include "ui/gfx/x/future.h"
#include "ui/gfx/x/glx.h"
namespace x11 {
namespace {
constexpr uint32_t GLX_LEVEL = …;
constexpr uint32_t GLX_DOUBLEBUFFER = …;
constexpr uint32_t GLX_STEREO = …;
constexpr uint32_t GLX_BUFFER_SIZE = …;
constexpr uint32_t GLX_AUX_BUFFERS = …;
constexpr uint32_t GLX_RED_SIZE = …;
constexpr uint32_t GLX_GREEN_SIZE = …;
constexpr uint32_t GLX_BLUE_SIZE = …;
constexpr uint32_t GLX_ALPHA_SIZE = …;
constexpr uint32_t GLX_DEPTH_SIZE = …;
constexpr uint32_t GLX_STENCIL_SIZE = …;
constexpr uint32_t GLX_ACCUM_RED_SIZE = …;
constexpr uint32_t GLX_ACCUM_GREEN_SIZE = …;
constexpr uint32_t GLX_ACCUM_BLUE_SIZE = …;
constexpr uint32_t GLX_ACCUM_ALPHA_SIZE = …;
constexpr uint32_t GLX_VISUAL_CAVEAT_EXT = …;
constexpr uint32_t GLX_X_VISUAL_TYPE = …;
constexpr uint32_t GLX_NONE_EXT = …;
constexpr uint32_t GLX_VISUAL_ID = …;
constexpr uint32_t GLX_RENDER_TYPE = …;
constexpr uint32_t GLX_SAMPLE_BUFFERS_ARB = …;
bool IsArgbVisual(const Connection::VisualInfo& visual) { … }
int VisualScore(VisualClass c_class) { … }
VisualId PickBestGlVisual(
Connection* connection,
const Glx::GetVisualConfigsReply& configs,
base::RepeatingCallback<bool(const Connection::VisualInfo&)> pred,
bool want_alpha) { … }
VisualId PickBestSystemVisual(Connection* connection,
const Glx::GetVisualConfigsReply& configs) { … }
VisualId PickBestRgbaVisual(Connection* connection,
const Glx::GetVisualConfigsReply& configs) { … }
}
void PickBestVisuals(Connection* connection,
VisualId& system_visual,
VisualId& rgba_visual) { … }
}