#include "ui/wm/core/coordinate_conversion.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform.h"
namespace wm {
void ConvertPointToScreen(const aura::Window* window, gfx::Point* point) { … }
void ConvertPointToScreen(const aura::Window* window, gfx::PointF* point) { … }
void ConvertPointFromScreen(const aura::Window* window,
gfx::Point* point_in_screen) { … }
void ConvertPointFromScreen(const aura::Window* window,
gfx::PointF* point_in_screen) { … }
void ConvertRectToScreen(const aura::Window* window, gfx::Rect* rect) { … }
void TranslateRectToScreen(const aura::Window* window, gfx::RectF* rect) { … }
void ConvertRectFromScreen(const aura::Window* window,
gfx::Rect* rect_in_screen) { … }
void TranslateRectFromScreen(const aura::Window* window, gfx::RectF* rect) { … }
}