chromium/ui/wm/core/coordinate_conversion.cc

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/wm/core/coordinate_conversion.h"

#include "ui/aura/client/screen_position_client.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform.h"

namespace wm {

void ConvertPointToScreen(const aura::Window* window, gfx::Point* point) {}

void ConvertPointToScreen(const aura::Window* window, gfx::PointF* point) {}

void ConvertPointFromScreen(const aura::Window* window,
                            gfx::Point* point_in_screen) {}

void ConvertPointFromScreen(const aura::Window* window,
                            gfx::PointF* point_in_screen) {}

void ConvertRectToScreen(const aura::Window* window, gfx::Rect* rect) {}

void TranslateRectToScreen(const aura::Window* window, gfx::RectF* rect) {}

void ConvertRectFromScreen(const aura::Window* window,
                           gfx::Rect* rect_in_screen) {}

void TranslateRectFromScreen(const aura::Window* window, gfx::RectF* rect) {}

}  // namespace wm