// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AUTH_VIEWS_FINGERPRINT_VIEW_H_
#define ASH_AUTH_VIEWS_FINGERPRINT_VIEW_H_
#include "ash/ash_export.h"
#include "ash/login/ui/animated_rounded_image_view.h"
#include "ash/public/cpp/login_types.h"
#include "ash/style/ash_color_id.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/controls/label.h"
#include "ui/views/view.h"
namespace ash {
// FingerprintView is a view displaying a fingerprint icon and label,
// dynamically adapting based on fingerprint availability,
// authentication state, and the presence of a PIN.
class ASH_EXPORT FingerprintView : public views::View {
METADATA_HEADER(FingerprintView, views::View)
public:
class TestApi {
public:
explicit TestApi(FingerprintView* view);
~TestApi();
void SetEnabled(bool enabled);
bool GetEnabled() const;
FingerprintView* GetView();
views::Label* GetLabel();
AnimatedRoundedImageView* GetIcon();
FingerprintState GetState() const;
void ShowFirstFrame();
void ShowLastFrame();
private:
const raw_ptr<FingerprintView> view_;
};
FingerprintView();
FingerprintView(const FingerprintView&) = delete;
FingerprintView& operator=(const FingerprintView&) = delete;
~FingerprintView() override;
// views::View:
// Informs the user to use the fingerprint sensor upon touch/tap.
void OnGestureEvent(ui::GestureEvent* event) override;
// Updates the view's appearance based on the given fingerprint state.
void SetState(FingerprintState state);
// Indicates if a PIN is set, potentially influencing the label text.
void SetHasPin(bool has_pin);
// Triggers a brief animation to signal an authentication failure.
void NotifyAuthFailure();
// views::View:
// Calculates the preferred size of the view.
gfx::Size CalculatePreferredSize(
const views::SizeBounds& available_size) const override;
private:
// Updates the visual elements to reflect the current state and PIN
// availability.
void DisplayCurrentState();
// Helper functions to configure the icon and label based on the current
// state.
void SetIcon();
ui::ColorId GetIconColorIdFromState() const;
int GetTextIdFromState() const;
int GetA11yTextIdFromState() const;
// Visual components:
raw_ptr<views::Label> label_ = nullptr;
raw_ptr<AnimatedRoundedImageView> icon_ = nullptr;
// State:
FingerprintState state_ = FingerprintState::UNAVAILABLE;
bool has_pin_ = false;
// Timer for transition between states.
base::OneShotTimer reset_state_;
base::WeakPtrFactory<FingerprintView> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_AUTH_VIEWS_FINGERPRINT_VIEW_H_