/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef INCLUDE_PERFETTO_BASE_PLATFORM_HANDLE_H_ #define INCLUDE_PERFETTO_BASE_PLATFORM_HANDLE_H_ #include <stdint.h> #include "perfetto/base/build_config.h" namespace perfetto { namespace base { // PlatformHandle should be used only for types that are HANDLE(s) in Windows. // It should NOT be used to blanket-replace "int fd" in the codebase. // Windows has two types of "handles", which, in UNIX-land, both map to int: // 1. File handles returned by the posix-compatibility API like _open(). // These are just int(s) and should stay such, because all the posix-like API // in Windows.h take an int, not a HANDLE. // 2. Handles returned by old-school WINAPI like CreateFile, CreateEvent etc. // These are proper HANDLE(s). PlatformHandle should be used here. // // On Windows, sockets have their own type (SOCKET) which is neither a HANDLE // nor an int. However Windows SOCKET(s) can have an event HANDLE attached // to them (which in Perfetto is a PlatformHandle), and that can be used in // WaitForMultipleObjects, hence in base::TaskRunner.AddFileDescriptorWatch(). // On POSIX OSes, a SocketHandle is really just an int (a file descriptor). #if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) // Windows.h typedefs HANDLE to void*, and SOCKET to uintptr_t. We use their // types to avoid leaking Windows.h through our headers. using PlatformHandle = void*; using SocketHandle = uintptr_t; // On Windows both nullptr and 0xffff... (INVALID_HANDLE_VALUE) are invalid. struct PlatformHandleChecker { static inline bool IsValid(PlatformHandle h) { return h && h != reinterpret_cast<PlatformHandle>(-1); } }; #else PlatformHandle; SocketHandle; struct PlatformHandleChecker { … }; #endif // The definition of this lives in base/file_utils.cc (to avoid creating an // extra build edge for a one liner). This is really an alias for close() (UNIX) // CloseHandle() (Windows). THe indirection layer is just to avoid leaking // system headers like Windows.h through perfetto headers. // Thre return value is always UNIX-style: 0 on success, -1 on failure. int ClosePlatformHandle(PlatformHandle); } // namespace base } // namespace perfetto #endif // INCLUDE_PERFETTO_BASE_PLATFORM_HANDLE_H_