llvm/llvm/include/llvm/Demangle/MicrosoftDemangle.h

//===------------------------- MicrosoftDemangle.h --------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_DEMANGLE_MICROSOFTDEMANGLE_H
#define LLVM_DEMANGLE_MICROSOFTDEMANGLE_H

#include "llvm/Demangle/MicrosoftDemangleNodes.h"

#include <cassert>
#include <string_view>
#include <utility>

namespace llvm {
namespace ms_demangle {
// This memory allocator is extremely fast, but it doesn't call dtors
// for allocated objects. That means you can't use STL containers
// (such as std::vector) with this allocator. But it pays off --
// the demangler is 3x faster with this allocator compared to one with
// STL containers.
constexpr size_t AllocUnit =;

class ArenaAllocator {};

struct BackrefContext {};

enum class QualifierMangleMode {};

enum NameBackrefBehavior : uint8_t {};

enum class FunctionIdentifierCodeGroup {};

// Demangler class takes the main role in demangling symbols.
// It has a set of functions to parse mangled symbols into Type instances.
// It also has a set of functions to convert Type instances to strings.
class Demangler {};

} // namespace ms_demangle
} // namespace llvm

#endif // LLVM_DEMANGLE_MICROSOFTDEMANGLE_H