//===- ErrorHandler.h -------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // We designed lld's error handlers with the following goals in mind: // // - Errors can occur at any place where we handle user input, but we don't // want them to affect the normal execution path too much. Ideally, // handling errors should be as simple as reporting them and exit (but // without actually doing exit). // // In particular, the design to wrap all functions that could fail with // ErrorOr<T> is rejected because otherwise we would have to wrap a large // number of functions in lld with ErrorOr. With that approach, if some // function F can fail, not only F but all functions that transitively call // F have to be wrapped with ErrorOr. That seemed too much. // // - Finding only one error at a time is not sufficient. We want to find as // many errors as possible with one execution of the linker. That means the // linker needs to keep running after a first error and give up at some // checkpoint (beyond which it would find cascading, false errors caused by // the previous errors). // // - We want a simple interface to report errors. Unlike Clang, the data we // handle is compiled binary, so we don't need an error reporting mechanism // that's as sophisticated as the one that Clang has. // // The current lld's error handling mechanism is simple: // // - When you find an error, report it using error() and continue as far as // you can. An internal error counter is incremented by one every time you // call error(). // // A common idiom to handle an error is calling error() and then returning // a reasonable default value. For example, if your function handles a // user-supplied alignment value, and if you find an invalid alignment // (e.g. 17 which is not 2^n), you may report it using error() and continue // as if it were alignment 1 (which is the simplest reasonable value). // // Note that you should not continue with an invalid value; that breaks the // internal consistency. You need to maintain all variables have some sane // value even after an error occurred. So, when you have to continue with // some value, always use a dummy value. // // - Find a reasonable checkpoint at where you want to stop the linker, and // add code to return from the function if errorCount() > 0. In most cases, // a checkpoint already exists, so you don't need to do anything for this. // // This interface satisfies all the goals that we mentioned above. // // You should never call fatal() except for reporting a corrupted input file. // fatal() immediately terminates the linker, so the function is not desirable // if you are using lld as a subroutine in other program, and with that you // can find only one error at a time. // // warn() doesn't do anything but printing out a given message. // // It is not recommended to use llvm::outs() or lld::errs() directly in lld // because they are not thread-safe. The functions declared in this file are // thread-safe. // //===----------------------------------------------------------------------===// #ifndef LLD_COMMON_ERRORHANDLER_H #define LLD_COMMON_ERRORHANDLER_H #include "lld/Common/LLVM.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/Error.h" #include "llvm/Support/FileOutputBuffer.h" #include <mutex> namespace llvm { class DiagnosticInfo; class raw_ostream; } namespace lld { llvm::raw_ostream &outs(); llvm::raw_ostream &errs(); enum class ErrorTag { … }; class ErrorHandler { … }; /// Returns the default error handler. ErrorHandler &errorHandler(); void error(const Twine &msg); void error(const Twine &msg, ErrorTag tag, ArrayRef<StringRef> args); [[noreturn]] void fatal(const Twine &msg); void log(const Twine &msg); void message(const Twine &msg, llvm::raw_ostream &s = outs()); void warn(const Twine &msg); uint64_t errorCount(); [[noreturn]] void exitLld(int val); void diagnosticHandler(const llvm::DiagnosticInfo &di); void checkError(Error e); // check functions are convenient functions to strip errors // from error-or-value objects. template <class T> T check(ErrorOr<T> e) { … } template <class T> T check(Expected<T> e) { … } // Don't move from Expected wrappers around references. template <class T> T &check(Expected<T &> e) { … } template <class T> T check2(ErrorOr<T> e, llvm::function_ref<std::string()> prefix) { … } template <class T> T check2(Expected<T> e, llvm::function_ref<std::string()> prefix) { … } inline std::string toString(const Twine &s) { … } // To evaluate the second argument lazily, we use C macro. #define CHECK(E, S) … } // namespace lld #endif