import("//llvm/lib/Target/targets.gni")
import("//llvm/utils/gn/build/mac_sdk.gni")
import("//llvm/utils/gn/build/toolchain/compiler.gni")
# In the GN build, compiler-rt is always built by just-built clang and lld.
# FIXME: For macOS and iOS builds, depend on lib in all needed target arch
# toolchains and then lipo them together for the final output.
supported_toolchains = []
if (current_os == "win" || win_sysroot != "") {
supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_win_x64" ]
supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_win_x86" ]
}
if (current_os != "win") {
supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_unix" ]
}
supported_toolchains += supported_android_toolchains
if (llvm_build_AArch64) {
supported_toolchains +=
[ "//llvm/utils/gn/build/toolchain:stage2_baremetal_aarch64" ]
}
group("compiler-rt") {
deps = [ "//compiler-rt/include($host_toolchain)" ]
foreach(toolchain, supported_toolchains) {
deps += [ "//compiler-rt/lib($toolchain)" ]
}
# FIXME: Do this only if a gn arg compiler_rt_enable_ios is set?
# That would match the cmake build.
if (host_os == "mac" && have_ios_sdks) {
if (llvm_build_AArch64) {
deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ]
}
if (llvm_build_X86) {
deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_iossim_x64)" ]
}
}
}