llvm/llvm/test/CodeGen/NVPTX/LoadStoreVectorizer.ll

; RUN: llc < %s | FileCheck -check-prefix=ENABLED %s
; RUN: llc -disable-nvptx-load-store-vectorizer < %s | FileCheck -check-prefix=DISABLED %s
; RUN: %if ptxas %{ llc < %s | %ptxas-verify %}
; RUN: %if ptxas %{ llc -disable-nvptx-load-store-vectorizer < %s | %ptxas-verify %}

target triple = "nvptx64-nvidia-cuda"

; Check that the load-store vectorizer is enabled by default for nvptx, and
; that it's disabled by the appropriate flag.

; ENABLED: ld.v2.{{.}}32
; DISABLED: ld.{{.}}32
; DISABLED: ld.{{.}}32
define i32 @f(ptr %p) {
  %p.1 = getelementptr i32, ptr %p, i32 1
  %v0 = load i32, ptr %p, align 8
  %v1 = load i32, ptr %p.1, align 4
  %sum = add i32 %v0, %v1
  ret i32 %sum
}

define half @fh(ptr %p) {
  %p.1 = getelementptr half, ptr %p, i32 1
  %p.2 = getelementptr half, ptr %p, i32 2
  %p.3 = getelementptr half, ptr %p, i32 3
  %p.4 = getelementptr half, ptr %p, i32 4
  %v0 = load half, ptr %p, align 64
  %v1 = load half, ptr %p.1, align 4
  %v2 = load half, ptr %p.2, align 4
  %v3 = load half, ptr %p.3, align 4
  %v4 = load half, ptr %p.4, align 4
  %sum1 = fadd half %v0, %v1
  %sum2 = fadd half %v2, %v3
  %sum3 = fadd half %sum1, %sum2
  %sum = fadd half %sum3, %v4
  ret half %sum
}

define float @ff(ptr %p) {
  %p.1 = getelementptr float, ptr %p, i32 1
  %p.2 = getelementptr float, ptr %p, i32 2
  %p.3 = getelementptr float, ptr %p, i32 3
  %p.4 = getelementptr float, ptr %p, i32 4
  %v0 = load float, ptr %p, align 64
  %v1 = load float, ptr %p.1, align 4
  %v2 = load float, ptr %p.2, align 4
  %v3 = load float, ptr %p.3, align 4
  %v4 = load float, ptr %p.4, align 4
  %sum1 = fadd float %v0, %v1
  %sum2 = fadd float %v2, %v3
  %sum3 = fadd float %sum1, %sum2
  %sum = fadd float %sum3, %v4
  ret float %sum
}

define void @combine_v16i8(ptr noundef align 16 %ptr1, ptr noundef align 16 %ptr2) {
  ; ENABLED-LABEL: combine_v16i8
  ; ENABLED: ld.v4.u32
  %val0 = load i8, ptr %ptr1, align 16
  %ptr1.1 = getelementptr inbounds i8, ptr %ptr1, i64 1
  %val1 = load i8, ptr %ptr1.1, align 1
  %ptr1.2 = getelementptr inbounds i8, ptr %ptr1, i64 2
  %val2 = load i8, ptr %ptr1.2, align 2
  %ptr1.3 = getelementptr inbounds i8, ptr %ptr1, i64 3
  %val3 = load i8, ptr %ptr1.3, align 1
  %ptr1.4 = getelementptr inbounds i8, ptr %ptr1, i64 4
  %val4 = load i8, ptr %ptr1.4, align 4
  %ptr1.5 = getelementptr inbounds i8, ptr %ptr1, i64 5
  %val5 = load i8, ptr %ptr1.5, align 1
  %ptr1.6 = getelementptr inbounds i8, ptr %ptr1, i64 6
  %val6 = load i8, ptr %ptr1.6, align 2
  %ptr1.7 = getelementptr inbounds i8, ptr %ptr1, i64 7
  %val7 = load i8, ptr %ptr1.7, align 1
  %ptr1.8 = getelementptr inbounds i8, ptr %ptr1, i64 8
  %val8 = load i8, ptr %ptr1.8, align 8
  %ptr1.9 = getelementptr inbounds i8, ptr %ptr1, i64 9
  %val9 = load i8, ptr %ptr1.9, align 1
  %ptr1.10 = getelementptr inbounds i8, ptr %ptr1, i64 10
  %val10 = load i8, ptr %ptr1.10, align 2
  %ptr1.11 = getelementptr inbounds i8, ptr %ptr1, i64 11
  %val11 = load i8, ptr %ptr1.11, align 1
  %ptr1.12 = getelementptr inbounds i8, ptr %ptr1, i64 12
  %val12 = load i8, ptr %ptr1.12, align 4
  %ptr1.13 = getelementptr inbounds i8, ptr %ptr1, i64 13
  %val13 = load i8, ptr %ptr1.13, align 1
  %ptr1.14 = getelementptr inbounds i8, ptr %ptr1, i64 14
  %val14 = load i8, ptr %ptr1.14, align 2
  %ptr1.15 = getelementptr inbounds i8, ptr %ptr1, i64 15
  %val15 = load i8, ptr %ptr1.15, align 1
  %lane0 = zext i8 %val0 to i32
  %lane1 = zext i8 %val1 to i32
  %lane2 = zext i8 %val2 to i32
  %lane3 = zext i8 %val3 to i32
  %lane4 = zext i8 %val4 to i32
  %lane5 = zext i8 %val5 to i32
  %lane6 = zext i8 %val6 to i32
  %lane7 = zext i8 %val7 to i32
  %lane8 = zext i8 %val8 to i32
  %lane9 = zext i8 %val9 to i32
  %lane10 = zext i8 %val10 to i32
  %lane11 = zext i8 %val11 to i32
  %lane12 = zext i8 %val12 to i32
  %lane13 = zext i8 %val13 to i32
  %lane14 = zext i8 %val14 to i32
  %lane15 = zext i8 %val15 to i32
  %red.1 = add i32 %lane0, %lane1
  %red.2 = add i32 %red.1, %lane2
  %red.3 = add i32 %red.2, %lane3
  %red.4 = add i32 %red.3, %lane4
  %red.5 = add i32 %red.4, %lane5
  %red.6 = add i32 %red.5, %lane6
  %red.7 = add i32 %red.6, %lane7
  %red.8 = add i32 %red.7, %lane8
  %red.9 = add i32 %red.8, %lane9
  %red.10 = add i32 %red.9, %lane10
  %red.11 = add i32 %red.10, %lane11
  %red.12 = add i32 %red.11, %lane12
  %red.13 = add i32 %red.12, %lane13
  %red.14 = add i32 %red.13, %lane14
  %red = add i32 %red.14, %lane15
  store i32 %red, ptr %ptr2, align 4
  ret void
}

define void @combine_v8i16(ptr noundef align 16 %ptr1, ptr noundef align 16 %ptr2) {
  ; ENABLED-LABEL: combine_v8i16
  ; ENABLED: ld.v4.b32
  %val0 = load i16, ptr %ptr1, align 16
  %ptr1.1 = getelementptr inbounds i16, ptr %ptr1, i64 1
  %val1 = load i16, ptr %ptr1.1, align 2
  %ptr1.2 = getelementptr inbounds i16, ptr %ptr1, i64 2
  %val2 = load i16, ptr %ptr1.2, align 4
  %ptr1.3 = getelementptr inbounds i16, ptr %ptr1, i64 3
  %val3 = load i16, ptr %ptr1.3, align 2
  %ptr1.4 = getelementptr inbounds i16, ptr %ptr1, i64 4
  %val4 = load i16, ptr %ptr1.4, align 4
  %ptr1.5 = getelementptr inbounds i16, ptr %ptr1, i64 5
  %val5 = load i16, ptr %ptr1.5, align 2
  %ptr1.6 = getelementptr inbounds i16, ptr %ptr1, i64 6
  %val6 = load i16, ptr %ptr1.6, align 4
  %ptr1.7 = getelementptr inbounds i16, ptr %ptr1, i64 7
  %val7 = load i16, ptr %ptr1.7, align 2
  %lane0 = zext i16 %val0 to i32
  %lane1 = zext i16 %val1 to i32
  %lane2 = zext i16 %val2 to i32
  %lane3 = zext i16 %val3 to i32
  %lane4 = zext i16 %val4 to i32
  %lane5 = zext i16 %val5 to i32
  %lane6 = zext i16 %val6 to i32
  %lane7 = zext i16 %val7 to i32
  %red.1 = add i32 %lane0, %lane1
  %red.2 = add i32 %red.1, %lane2
  %red.3 = add i32 %red.2, %lane3
  %red.4 = add i32 %red.3, %lane4
  %red.5 = add i32 %red.4, %lane5
  %red.6 = add i32 %red.5, %lane6
  %red = add i32 %red.6, %lane7
  store i32 %red, ptr %ptr2, align 4
  ret void
}

define void @combine_v4i32(ptr noundef align 16 %ptr1, ptr noundef align 16 %ptr2) {
  ; ENABLED-LABEL: combine_v4i32
  ; ENABLED: ld.v4.u32
  %val0 = load i32, ptr %ptr1, align 16
  %ptr1.1 = getelementptr inbounds i32, ptr %ptr1, i64 1
  %val1 = load i32, ptr %ptr1.1, align 4
  %ptr1.2 = getelementptr inbounds i32, ptr %ptr1, i64 2
  %val2 = load i32, ptr %ptr1.2, align 8
  %ptr1.3 = getelementptr inbounds i32, ptr %ptr1, i64 3
  %val3 = load i32, ptr %ptr1.3, align 4
  %red.1 = add i32 %val0, %val1
  %red.2 = add i32 %red.1, %val2
  %red = add i32 %red.2, %val3
  store i32 %red, ptr %ptr2, align 4
  ret void
}