; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s
; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GCN,GFX10 %s
; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GFX11 %s
; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1200 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GFX12,GFX12-SDAG %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1200 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GFX12,GFX12-GISEL %s
; Test using saddr addressing mode of global_*load_* flat instructions.
; --------------------------------------------------------------------------------
; No vgpr offset, constants
; --------------------------------------------------------------------------------
; SGPR base only
define amdgpu_ps float @global_load_saddr_i8_offset_0(ptr addrspace(1) inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_0:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_0:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%load = load i8, ptr addrspace(1) %sbase
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx9 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_4095(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4095:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4095:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_4095:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_4095:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0xfff
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4095
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx9 immediate offset + 1
define amdgpu_ps float @global_load_saddr_i8_offset_4096(ptr addrspace(1) inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_4096:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0x1000
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_4096:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0x1000
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_4096:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x1000
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4096
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx9 immediate offset + 2
define amdgpu_ps float @global_load_saddr_i8_offset_4097(ptr addrspace(1) inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_4097:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0x1000
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:1
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_4097:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0x1000
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:1
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_4097:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x1001
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4097
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx9 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_neg4096(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-4096
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-4096
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xf000
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xfffff000
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -4096
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx9 immediate offset -1
define amdgpu_ps float @global_load_saddr_i8_offset_neg4097(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xffffefff
; GFX9-NEXT: s_addc_u32 s1, s3, -1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, -1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:-1
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xefff
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xffffefff
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -4097
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx9 immediate offset -2
define amdgpu_ps float @global_load_saddr_i8_offset_neg4098(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xffffeffe
; GFX9-NEXT: s_addc_u32 s1, s3, -1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, -1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:-2
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xeffe
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xffffeffe
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -4098
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx10 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_2048(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_2048:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2048
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_2048:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_2048:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:2048
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_2048:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x800
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 2048
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx10 immediate offset + 1
define amdgpu_ps float @global_load_saddr_i8_offset_2049(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_2049:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2049
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_2049:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_2049:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:2049
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_2049:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x801
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 2049
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx10 immediate offset + 2
define amdgpu_ps float @global_load_saddr_i8_offset_2050(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_2050:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2050
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_2050:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_2050:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:2050
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_2050:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x802
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 2050
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx10 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_neg2048(ptr addrspace(1) inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_neg2048:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2048
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg2048:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2048
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg2048:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xf800
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg2048:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xfffff800
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -2048
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx10 immediate offset - 1
define amdgpu_ps float @global_load_saddr_i8_offset_neg2049(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2049
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2049
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xf7ff
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xfffff7ff
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -2049
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx10 immediate offset - 1
define amdgpu_ps float @global_load_saddr_i8_offset_neg2050(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2050
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2050
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xf7fe
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xfffff7fe
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -2050
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0x7FFFFF(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0x7FFFFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0x7ff000
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0x7FFFFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x7ff800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0x7FFFFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0x7ff000
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_0x7FFFFF:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], 0x7fffff
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 8388607
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0xFFFFFF(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0xFFFFFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xff800000
; GFX9-NEXT: s_addc_u32 s1, s3, -1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0xFFFFFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xff800000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0xFFFFFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0xff800000, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, -1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_0xFFFFFF:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s0, 0xff800000
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_0xFFFFFF:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xff800000
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -8388608
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0xFFFFFFFF(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0xFFFFFFFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0xfffff000
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0xFFFFFFFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0xfffff800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0xFFFFFFFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0xfffff000
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_0xFFFFFFFF:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_mov_b32 s0, -1
; GFX12-NEXT: s_load_u8 s0, s[2:3], s0 offset:0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4294967295
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0x100000000(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0x100000000:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0x100000000:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0x100000000:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, 1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_0x100000000:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s0, 0
; GFX12-SDAG-NEXT: s_mov_b32 s1, 1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_0x100000000:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, 1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4294967296
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0x100000001(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0x100000001:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0x100000001:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0x100000001:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, 1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:1
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_0x100000001:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s0, 1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_mov_b32 s1, s0
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_0x100000001:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 1
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, 1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4294967297
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0x100000FFF(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0x100000FFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xfff
; GFX9-NEXT: s_addc_u32 s1, s3, 1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0x100000FFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0x800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0x100000FFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, 1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_0x100000FFF:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0xfff
; GFX12-SDAG-NEXT: s_mov_b32 s1, 1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_0x100000FFF:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0xfff
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, 1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4294971391
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_0x100001000(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_0x100001000:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0x1000
; GFX9-NEXT: s_addc_u32 s1, s3, 1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_0x100001000:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0x1000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_0x100001000:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0x1000, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, 1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_0x100001000:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_movk_i32 s0, 0x1000
; GFX12-SDAG-NEXT: s_mov_b32 s1, 1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_0x100001000:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0x1000
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, 1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4294971392
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_neg0xFFFFFFFF(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg0xFFFFFFFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0x1000, v0
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:-4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg0xFFFFFFFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0x800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg0xFFFFFFFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0x1000, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, -1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:-4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg0xFFFFFFFF:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s0, 1
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg0xFFFFFFFF:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 1
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -4294967295
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_neg0x100000000(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg0x100000000:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg0x100000000:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg0x100000000:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, -1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg0x100000000:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s0, 0
; GFX12-SDAG-NEXT: s_mov_b32 s1, -1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg0x100000000:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, 0
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -4294967296
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_neg0x100000001(ptr addrspace(1) inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg0x100000001:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg0x100000001:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_neg0x100000001:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, -1, s3, s[0:1]
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:-1
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_offset_neg0x100000001:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s0, -1
; GFX12-SDAG-NEXT: s_mov_b32 s1, -2
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_offset_neg0x100000001:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, -1
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, -2
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 -4294967297
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Basic addressing patterns
; --------------------------------------------------------------------------------
; Basic pattern, no immediate offset.
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx9
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_4095(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 4095
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx9 + 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_4096(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_4096:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0x1000, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_4096:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x1000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_4096:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s3, 0, s[0:1]
; GFX11-NEXT: v_add_co_u32 v0, vcc, 0x1000, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_4096:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:4096
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 4096
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx9
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg4096(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4096:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-4096
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4096:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xfffff000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4096:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-4096
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4096:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:-4096
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -4096
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx9 - 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg4097(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4097:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0xfffff000, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4097:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xfffff000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4097:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s3, 0, s[0:1]
; GFX11-NEXT: v_add_co_u32 v0, vcc, 0xfffff000, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:-1
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4097:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:-4097
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -4097
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx10
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_2047(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_offset_2047:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_2047:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:2047
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_2047:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:2047
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 2047
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx10 + 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_2048(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_2048:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2048
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_2048:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_2048:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:2048
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_2048:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:2048
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 2048
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx10
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg2048(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2048:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2048
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2048:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2048
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2048:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2048
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -2048
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx10 - 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg2049(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2049:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2049
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2049:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xfffff800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2049:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2049
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2049:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:-2049
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -2049
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx12.
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_0x7FFFFF(ptr addrspace(1) inreg %sbase, i32 %voffset) { %zext.offset = zext i32 %voffset to i64
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_0x7FFFFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0x7ff000, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_0x7FFFFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x7ff800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_0x7FFFFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s3, 0, s[0:1]
; GFX11-NEXT: v_add_co_u32 v0, vcc, 0x7ff000, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_0x7FFFFF:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:8388607
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 8388607
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Minimum offset on gfx12.
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_0xFFFFFF(ptr addrspace(1) inreg %sbase, i32 %voffset) { %zext.offset = zext i32 %voffset to i64
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_0xFFFFFF:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0xff800000, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_0xFFFFFF:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xff800000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_0xFFFFFF:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s3, 0, s[0:1]
; GFX11-NEXT: v_add_co_u32 v0, vcc, 0xff800000, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_0xFFFFFF:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:-8388608
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -8388608
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx9, and immediate needs to be moved lower.
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_4095_gep_order(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095_gep_order:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095_gep_order:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095_gep_order:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095_gep_order:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:4095
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 4095
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; pointer addressing done in integers
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint ptr addrspace(1) %sbase to i64
%add = add i64 %sbase.as.int, %zext.offset
%dirty.gep = inttoptr i64 %add to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; zext forced to LHS of addressing expression
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint ptr addrspace(1) %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%dirty.gep = inttoptr i64 %add to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; zext forced to LHS of addressing expression, with immediate offset
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset0(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset0:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset0:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset0:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint ptr addrspace(1) %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%add.immoffset = add i64 %add, 128
%dirty.gep = inttoptr i64 %add.immoffset to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; zext forced to LHS of addressing expression, with immediate offset in non-canonical position
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset1(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset1:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset1:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset1:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint ptr addrspace(1) %sbase to i64
%add.immoffset = add i64 %sbase.as.int, 128
%add = add i64 %zext.offset, %add.immoffset
%dirty.gep = inttoptr i64 %add to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Uniformity edge cases
; --------------------------------------------------------------------------------
@ptr.in.lds = internal addrspace(3) global ptr addrspace(1) undef
; Base pointer is uniform, but also in VGPRs
define amdgpu_ps float @global_load_saddr_uniform_ptr_in_vgprs(i32 %voffset) {
; GFX9-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: ds_read_b64 v[1:2], v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v1
; GFX9-NEXT: v_readfirstlane_b32 s1, v2
; GFX9-NEXT: s_nop 4
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: ds_read_b64 v[1:2], v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v1
; GFX10-NEXT: v_readfirstlane_b32 s1, v2
; GFX10-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: ds_load_b64 v[1:2], v1
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v1
; GFX11-NEXT: v_readfirstlane_b32 s1, v2
; GFX11-NEXT: global_load_u8 v0, v0, s[0:1]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: ds_load_b64 v[1:2], v1
; GFX12-SDAG-NEXT: s_wait_dscnt 0x0
; GFX12-SDAG-NEXT: v_readfirstlane_b32 s0, v1
; GFX12-SDAG-NEXT: v_readfirstlane_b32 s1, v2
; GFX12-SDAG-NEXT: global_load_u8 v0, v0, s[0:1]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: v_mov_b32_e32 v1, 0
; GFX12-GISEL-NEXT: ds_load_b64 v[1:2], v1
; GFX12-GISEL-NEXT: s_wait_dscnt 0x0
; GFX12-GISEL-NEXT: v_add_co_u32 v0, vcc, v1, v0
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v2, vcc
; GFX12-GISEL-NEXT: global_load_u8 v0, v[0:1], off
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%sbase = load ptr addrspace(1), ptr addrspace(3) @ptr.in.lds
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Base pointer is uniform, but also in VGPRs, with imm offset
define amdgpu_ps float @global_load_saddr_uniform_ptr_in_vgprs_immoffset(i32 %voffset) {
; GFX9-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: ds_read_b64 v[1:2], v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v1
; GFX9-NEXT: v_readfirstlane_b32 s1, v2
; GFX9-NEXT: s_nop 4
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1] offset:42
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: ds_read_b64 v[1:2], v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v1
; GFX10-NEXT: v_readfirstlane_b32 s1, v2
; GFX10-NEXT: global_load_ubyte v0, v0, s[0:1] offset:42
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: ds_load_b64 v[1:2], v1
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v1
; GFX11-NEXT: v_readfirstlane_b32 s1, v2
; GFX11-NEXT: global_load_u8 v0, v0, s[0:1] offset:42
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: ds_load_b64 v[1:2], v1
; GFX12-SDAG-NEXT: s_wait_dscnt 0x0
; GFX12-SDAG-NEXT: v_readfirstlane_b32 s0, v1
; GFX12-SDAG-NEXT: v_readfirstlane_b32 s1, v2
; GFX12-SDAG-NEXT: global_load_u8 v0, v0, s[0:1] offset:42
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: v_mov_b32_e32 v1, 0
; GFX12-GISEL-NEXT: ds_load_b64 v[1:2], v1
; GFX12-GISEL-NEXT: s_wait_dscnt 0x0
; GFX12-GISEL-NEXT: v_add_co_u32 v0, vcc, v1, v0
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v2, vcc
; GFX12-GISEL-NEXT: global_load_u8 v0, v[0:1], off offset:42
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%sbase = load ptr addrspace(1), ptr addrspace(3) @ptr.in.lds
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 42
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both 64-bit base and 32-bit offset are scalar
define amdgpu_ps float @global_load_saddr_i8_zext_uniform_offset(ptr addrspace(1) inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_uniform_offset:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_uniform_offset:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, s4
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_uniform_offset:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], s4 offset:0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both 64-bit base and 32-bit offset are scalar, with immediate offset.
define amdgpu_ps float @global_load_saddr_i8_zext_uniform_offset_immoffset(ptr addrspace(1) inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_uniform_offset_immoffset:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-24
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_uniform_offset_immoffset:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, s4
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-24
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i8_zext_uniform_offset_immoffset:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: s_mov_b32 s5, 0
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_2) | instid1(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[2:3], s[4:5]
; GFX12-SDAG-NEXT: s_movk_i32 s2, 0xffe8
; GFX12-SDAG-NEXT: s_mov_b32 s3, -1
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[0:1], s[2:3]
; GFX12-SDAG-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-SDAG-NEXT: s_wait_kmcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, s0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i8_zext_uniform_offset_immoffset:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s2, s4
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s3, 0
; GFX12-GISEL-NEXT: s_add_co_u32 s0, s0, 0xffffffe8
; GFX12-GISEL-NEXT: s_add_co_ci_u32 s1, s1, -1
; GFX12-GISEL-NEXT: s_load_u8 s0, s[0:1], 0x0
; GFX12-GISEL-NEXT: s_wait_kmcnt 0x0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -24
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both components uniform, zext forced to LHS of addressing expression
define amdgpu_ps float @global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add(ptr addrspace(1) inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, s4
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], s4 offset:0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%sbase.as.int = ptrtoint ptr addrspace(1) %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%dirty.gep = inttoptr i64 %add to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both components uniform, zext forced to LHS of addressing expression, with immediate offset
define amdgpu_ps float @global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add_imm_offset0(ptr addrspace(1) inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add_imm_offset0:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add_imm_offset0:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, s4
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add_imm_offset0:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_u8 s0, s[2:3], s4 offset:0x80
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, s0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%sbase.as.int = ptrtoint ptr addrspace(1) %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%add.immoffset = add i64 %add, 128
%dirty.gep = inttoptr i64 %add.immoffset to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; divergent 64-bit base, 32-bit scalar offset.
define amdgpu_ps float @global_load_i8_vgpr64_sgpr32(ptr addrspace(1) %vbase, i32 inreg %soffset) {
; GFX9-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX12-SDAG-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX12-SDAG-NEXT: global_load_u8 v0, v[0:1], off
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_mov_b32 s3, 0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v2, s2
; GFX12-GISEL-NEXT: v_mov_b32_e32 v3, s3
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX12-GISEL-NEXT: v_add_co_u32 v0, vcc, v0, v2
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v1, vcc, v1, v3, vcc
; GFX12-GISEL-NEXT: global_load_u8 v0, v[0:1], off
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %vbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; divergent 64-bit base, 32-bit scalar offset, with imm offset
define amdgpu_ps float @global_load_i8_vgpr64_sgpr32_offset_4095(ptr addrspace(1) %vbase, i32 inreg %soffset) {
; GFX9-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX11-NEXT: global_load_u8 v0, v[0:1], off offset:4095
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX12-SDAG-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX12-SDAG-NEXT: global_load_u8 v0, v[0:1], off offset:4095
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: s_mov_b32 s3, 0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v2, s2
; GFX12-GISEL-NEXT: v_mov_b32_e32 v3, s3
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX12-GISEL-NEXT: v_add_co_u32 v0, vcc, v0, v2
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v1, vcc, v1, v3, vcc
; GFX12-GISEL-NEXT: global_load_u8 v0, v[0:1], off offset:4095
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %vbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 4095
%load = load i8, ptr addrspace(1) %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Natural addressing shifts with restricted range
; --------------------------------------------------------------------------------
; Cannot push the shift into 32-bits, and cannot match.
define amdgpu_ps float @global_load_saddr_f32_natural_addressing(ptr addrspace(1) inreg %sbase, ptr addrspace(1) %voffset.ptr) {
; GFX9-LABEL: global_load_saddr_f32_natural_addressing:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: v_mov_b32_e32 v2, s3
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v2, v1, vcc
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_f32_natural_addressing:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f32_natural_addressing:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX11-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_f32_natural_addressing:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-SDAG-NEXT: v_lshlrev_b64_e32 v[0:1], 2, v[0:1]
; GFX12-SDAG-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX12-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX12-SDAG-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX12-SDAG-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_f32_natural_addressing:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-GISEL-NEXT: v_mov_b32_e32 v1, 0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v2, s2
; GFX12-GISEL-NEXT: v_mov_b32_e32 v3, s3
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_lshlrev_b64_e32 v[0:1], 2, v[0:1]
; GFX12-GISEL-NEXT: v_add_co_u32 v0, vcc, v2, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v1, vcc, v3, v1, vcc
; GFX12-GISEL-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%voffset = load i32, ptr addrspace(1) %voffset.ptr
%zext.offset = zext i32 %voffset to i64
%gep = getelementptr inbounds float, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load float, ptr addrspace(1) %gep
ret float %load
}
; Cannot push the shift into 32-bits, with an immediate offset.
define amdgpu_ps float @global_load_saddr_f32_natural_addressing_immoffset(ptr addrspace(1) inreg %sbase, ptr addrspace(1) %voffset.ptr) {
; GCN-LABEL: global_load_saddr_f32_natural_addressing_immoffset:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f32_natural_addressing_immoffset:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f32_natural_addressing_immoffset:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%voffset = load i32, ptr addrspace(1) %voffset.ptr
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 128
%load = load float, ptr addrspace(1) %gep1
ret float %load
}
; Range is sufficiently restricted to push the shift into 32-bits.
define amdgpu_ps float @global_load_f32_saddr_zext_vgpr_range(ptr addrspace(1) inreg %sbase, ptr addrspace(1) %voffset.ptr) {
; GCN-LABEL: global_load_f32_saddr_zext_vgpr_range:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_f32_saddr_zext_vgpr_range:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_f32_saddr_zext_vgpr_range:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%voffset = load i32, ptr addrspace(1) %voffset.ptr, !range !0, !noundef !{}
%zext.offset = zext i32 %voffset to i64
%gep = getelementptr inbounds float, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load float, ptr addrspace(1) %gep
ret float %load
}
; Range is sufficiently restricted to push the shift into 32-bits, with an imm offset
define amdgpu_ps float @global_load_f32_saddr_zext_vgpr_range_imm_offset(ptr addrspace(1) inreg %sbase, ptr addrspace(1) %voffset.ptr) {
; GCN-LABEL: global_load_f32_saddr_zext_vgpr_range_imm_offset:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:400
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_f32_saddr_zext_vgpr_range_imm_offset:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:400
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_f32_saddr_zext_vgpr_range_imm_offset:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:400
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%voffset = load i32, ptr addrspace(1) %voffset.ptr, !range !0, !noundef !{}
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds float, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds float, ptr addrspace(1) %gep0, i64 100
%load = load float, ptr addrspace(1) %gep1
ret float %load
}
; Range is 1 beyond the limit where we can move the shift into 32-bits.
define amdgpu_ps float @global_load_f32_saddr_zext_vgpr_range_too_large(ptr addrspace(1) inreg %sbase, ptr addrspace(1) %voffset.ptr) {
; GFX9-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: v_mov_b32_e32 v2, s3
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v2, v1, vcc
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX11-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX11-NEXT: global_load_b32 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-SDAG-NEXT: v_lshlrev_b64_e32 v[0:1], 2, v[0:1]
; GFX12-SDAG-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX12-SDAG-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX12-SDAG-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX12-SDAG-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-GISEL-NEXT: v_mov_b32_e32 v1, 0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v2, s2
; GFX12-GISEL-NEXT: v_mov_b32_e32 v3, s3
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_lshlrev_b64_e32 v[0:1], 2, v[0:1]
; GFX12-GISEL-NEXT: v_add_co_u32 v0, vcc, v2, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v1, vcc, v3, v1, vcc
; GFX12-GISEL-NEXT: global_load_b32 v0, v[0:1], off
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%voffset = load i32, ptr addrspace(1) %voffset.ptr, !range !1, !noundef !{}
%zext.offset = zext i32 %voffset to i64
%gep = getelementptr inbounds float, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load float, ptr addrspace(1) %gep
ret float %load
}
; --------------------------------------------------------------------------------
; Stress various type loads
; --------------------------------------------------------------------------------
define amdgpu_ps half @global_load_saddr_i16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%cast.load = bitcast i16 %load to half
ret half %cast.load
}
define amdgpu_ps half @global_load_saddr_i16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%cast.load = bitcast i16 %load to half
ret half %cast.load
}
define amdgpu_ps half @global_load_saddr_f16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load half, ptr addrspace(1) %gep0
ret half %load
}
define amdgpu_ps half @global_load_saddr_f16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load half, ptr addrspace(1) %gep1
ret half %load
}
define amdgpu_ps float @global_load_saddr_i32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i32, ptr addrspace(1) %gep0
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps float @global_load_saddr_i32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i32, ptr addrspace(1) %gep1
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps float @global_load_saddr_f32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load float, ptr addrspace(1) %gep0
ret float %load
}
define amdgpu_ps float @global_load_saddr_f32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load float, ptr addrspace(1) %gep1
ret float %load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2i16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2i16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2i16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <2 x i16>, ptr addrspace(1) %gep0
%cast.load = bitcast <2 x i16> %load to <2 x half>
ret <2 x half> %cast.load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2i16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2i16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2i16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <2 x i16>, ptr addrspace(1) %gep1
%cast.load = bitcast <2 x i16> %load to <2 x half>
ret <2 x half> %cast.load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2f16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2f16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2f16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <2 x half>, ptr addrspace(1) %gep0
ret <2 x half> %load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2f16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2f16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2f16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <2 x half>, ptr addrspace(1) %gep1
ret <2 x half> %load
}
define amdgpu_ps <2 x half> @global_load_saddr_p3(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p3:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_p3:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_p3:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load ptr addrspace(3), ptr addrspace(1) %gep0
%cast.load0 = ptrtoint ptr addrspace(3) %load to i32
%cast.load1 = bitcast i32 %cast.load0 to <2 x half>
ret <2 x half> %cast.load1
}
define amdgpu_ps <2 x half> @global_load_saddr_p3_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p3_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_p3_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_p3_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load ptr addrspace(3), ptr addrspace(1) %gep1
%cast.load0 = ptrtoint ptr addrspace(3) %load to i32
%cast.load1 = bitcast i32 %cast.load0 to <2 x half>
ret <2 x half> %cast.load1
}
define amdgpu_ps <2 x float> @global_load_saddr_f64(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f64:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f64:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f64:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load double, ptr addrspace(1) %gep0
%cast.load = bitcast double %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_f64_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f64_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_f64_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_f64_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load double, ptr addrspace(1) %gep1
%cast.load = bitcast double %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_i64(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i64:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i64:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i64:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i64, ptr addrspace(1) %gep0
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_i64_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i64_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i64_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i64_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i64, ptr addrspace(1) %gep1
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2f32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2f32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2f32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <2 x float>, ptr addrspace(1) %gep0
ret <2 x float> %load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2f32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2f32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2f32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <2 x float>, ptr addrspace(1) %gep1
ret <2 x float> %load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2i32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2i32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2i32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <2 x i32>, ptr addrspace(1) %gep0
%cast.load = bitcast <2 x i32> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2i32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2i32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2i32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <2 x i32>, ptr addrspace(1) %gep1
%cast.load = bitcast <2 x i32> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4i16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4i16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4i16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <4 x i16>, ptr addrspace(1) %gep0
%cast.load = bitcast <4 x i16> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4i16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4i16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4i16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <4 x i16>, ptr addrspace(1) %gep1
%cast.load = bitcast <4 x i16> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4f16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4f16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4f16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <4 x half>, ptr addrspace(1) %gep0
%cast.load = bitcast <4 x half> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4f16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4f16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4f16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <4 x half>, ptr addrspace(1) %gep1
%cast.load = bitcast <4 x half> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_p1(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p1:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_p1:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_p1:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load ptr addrspace(1), ptr addrspace(1) %gep0
%cast.load0 = ptrtoint ptr addrspace(1) %load to i64
%cast.load1 = bitcast i64 %cast.load0 to <2 x float>
ret <2 x float> %cast.load1
}
define amdgpu_ps <2 x float> @global_load_saddr_p1_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p1_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_p1_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_p1_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load ptr addrspace(1), ptr addrspace(1) %gep1
%cast.load0 = ptrtoint ptr addrspace(1) %load to i64
%cast.load1 = bitcast i64 %cast.load0 to <2 x float>
ret <2 x float> %cast.load1
}
define amdgpu_ps <3 x float> @global_load_saddr_v3f32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v3f32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b96 v[0:2], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v3f32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b96 v[0:2], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <3 x float>, ptr addrspace(1) %gep0
ret <3 x float> %load
}
define amdgpu_ps <3 x float> @global_load_saddr_v3f32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v3f32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b96 v[0:2], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v3f32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b96 v[0:2], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <3 x float>, ptr addrspace(1) %gep1
ret <3 x float> %load
}
define amdgpu_ps <3 x float> @global_load_saddr_v3i32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v3i32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b96 v[0:2], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v3i32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b96 v[0:2], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <3 x i32>, ptr addrspace(1) %gep0
%cast.load = bitcast <3 x i32> %load to <3 x float>
ret <3 x float> %cast.load
}
define amdgpu_ps <3 x float> @global_load_saddr_v3i32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v3i32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b96 v[0:2], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v3i32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b96 v[0:2], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <3 x i32>, ptr addrspace(1) %gep1
%cast.load = bitcast <3 x i32> %load to <3 x float>
ret <3 x float> %cast.load
}
define amdgpu_ps <6 x half> @global_load_saddr_v6f16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v6f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v6f16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b96 v[0:2], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v6f16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b96 v[0:2], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <6 x half>, ptr addrspace(1) %gep0
ret <6 x half> %load
}
define amdgpu_ps <6 x half> @global_load_saddr_v6f16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v6f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v6f16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b96 v[0:2], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v6f16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b96 v[0:2], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <6 x half>, ptr addrspace(1) %gep1
ret <6 x half> %load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4f32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4f32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4f32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <4 x float>, ptr addrspace(1) %gep0
ret <4 x float> %load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4f32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4f32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4f32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <4 x float>, ptr addrspace(1) %gep1
ret <4 x float> %load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4i32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4i32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4i32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <4 x i32>, ptr addrspace(1) %gep0
%cast.load = bitcast <4 x i32> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4i32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4i32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4i32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <4 x i32>, ptr addrspace(1) %gep1
%cast.load = bitcast <4 x i32> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v2i64(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i64:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2i64:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2i64:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <2 x i64>, ptr addrspace(1) %gep0
%cast.load = bitcast <2 x i64> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v2i64_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i64_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2i64_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2i64_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <2 x i64>, ptr addrspace(1) %gep1
%cast.load = bitcast <2 x i64> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_i128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i128, ptr addrspace(1) %gep0
%cast.load = bitcast i128 %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_i128_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i128_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i128_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i128_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i128, ptr addrspace(1) %gep1
%cast.load = bitcast i128 %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v2p1(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2p1:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2p1:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2p1:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <2 x ptr addrspace(1)>, ptr addrspace(1) %gep0
%cast.load0 = ptrtoint <2 x ptr addrspace(1)> %load to <2 x i64>
%cast.load1 = bitcast <2 x i64> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
define amdgpu_ps <4 x float> @global_load_saddr_v2p1_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2p1_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v2p1_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v2p1_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <2 x ptr addrspace(1)>, ptr addrspace(1) %gep1
%cast.load0 = ptrtoint <2 x ptr addrspace(1)> %load to <2 x i64>
%cast.load1 = bitcast <2 x i64> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
define amdgpu_ps <4 x float> @global_load_saddr_v4p3(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4p3:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4p3:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4p3:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load <4 x ptr addrspace(3)>, ptr addrspace(1) %gep0
%cast.load0 = ptrtoint <4 x ptr addrspace(3)> %load to <4 x i32>
%cast.load1 = bitcast <4 x i32> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
define amdgpu_ps <4 x float> @global_load_saddr_v4p3_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4p3_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_v4p3_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_v4p3_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b128 v[0:3], v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load <4 x ptr addrspace(3)>, ptr addrspace(1) %gep1
%cast.load0 = ptrtoint <4 x ptr addrspace(3)> %load to <4 x i32>
%cast.load1 = bitcast <4 x i32> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
; --------------------------------------------------------------------------------
; Extending loads
; --------------------------------------------------------------------------------
define amdgpu_ps float @global_sextload_saddr_i8(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i8:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_sextload_saddr_i8:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_i8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_sextload_saddr_i8:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_i8 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%sextload = sext i8 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_sextload_saddr_i8_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i8_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_sextload_saddr_i8_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_i8 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_sextload_saddr_i8_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_i8 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i8, ptr addrspace(1) %gep1
%sextload = sext i8 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_sextload_saddr_i16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sshort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_sextload_saddr_i16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_i16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_sextload_saddr_i16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_i16 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%sextload = sext i16 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_sextload_saddr_i16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sshort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_sextload_saddr_i16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_i16 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_sextload_saddr_i16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_i16 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%sextload = sext i16 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i8(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i8:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_zextload_saddr_i8:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_zextload_saddr_i8:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zextload = zext i8 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i8_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i8_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_zextload_saddr_i8_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u8 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_zextload_saddr_i8_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u8 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i8, ptr addrspace(1) %gep1
%zextload = zext i8 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i16(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_zextload_saddr_i16:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_zextload_saddr_i16:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%zextload = zext i16 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i16_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_zextload_saddr_i16_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_zextload_saddr_i16_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%zextload = zext i16 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
; --------------------------------------------------------------------------------
; Atomic load
; --------------------------------------------------------------------------------
define amdgpu_ps float @atomic_global_load_saddr_i32(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dword v0, v0, s[2:3] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dword v0, v0, s[2:3] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: atomic_global_load_saddr_i32:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] glc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: buffer_gl1_inv
; GFX11-NEXT: buffer_gl0_inv
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_global_load_saddr_i32:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] scope:SCOPE_SYS
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_inv scope:SCOPE_SYS
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load atomic i32, ptr addrspace(1) %gep0 seq_cst, align 4
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps float @atomic_global_load_saddr_i32_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i32_immneg128:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dword v0, v0, s[2:3] offset:-128 glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i32_immneg128:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dword v0, v0, s[2:3] offset:-128 glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: atomic_global_load_saddr_i32_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128 glc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: buffer_gl1_inv
; GFX11-NEXT: buffer_gl0_inv
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_global_load_saddr_i32_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b32 v0, v0, s[2:3] offset:-128 scope:SCOPE_SYS
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_inv scope:SCOPE_SYS
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load atomic i32, ptr addrspace(1) %gep1 seq_cst, align 4
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps <2 x float> @atomic_global_load_saddr_i64(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: atomic_global_load_saddr_i64:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] glc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: buffer_gl1_inv
; GFX11-NEXT: buffer_gl0_inv
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_global_load_saddr_i64:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] scope:SCOPE_SYS
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_inv scope:SCOPE_SYS
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load atomic i64, ptr addrspace(1) %gep0 seq_cst, align 8
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @atomic_global_load_saddr_i64_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i64_immneg128:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128 glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i64_immneg128:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128 glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: atomic_global_load_saddr_i64_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128 glc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: buffer_gl1_inv
; GFX11-NEXT: buffer_gl0_inv
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: atomic_global_load_saddr_i64_immneg128:
; GFX12: ; %bb.0:
; GFX12-NEXT: global_load_b64 v[0:1], v0, s[2:3] offset:-128 scope:SCOPE_SYS
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: global_inv scope:SCOPE_SYS
; GFX12-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load atomic i64, ptr addrspace(1) %gep1 seq_cst, align 8
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
; --------------------------------------------------------------------------------
; D16 load (low 16)
; --------------------------------------------------------------------------------
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_undef_hi(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_undef_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_undef_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_b16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_undef_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_b16 v0, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_undef_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%build = insertelement <2 x i16> undef, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_undef_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_undef_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_undef_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_b16 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_undef_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_b16 v0, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_undef_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%build = insertelement <2 x i16> undef, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zero_hi(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zero_hi:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_zero_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: global_load_d16_b16 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_zero_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: global_load_d16_b16 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_zero_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zero_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zero_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_zero_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: global_load_d16_b16 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_zero_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: global_load_d16_b16 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_zero_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_reg_hi(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_reg_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_b16 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_reg_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_b16 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_reg_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff0000, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%build = insertelement <2 x i16> %reg, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_reg_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_reg_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_b16 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_reg_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_b16 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_reg_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff0000, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%build = insertelement <2 x i16> %reg, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zexti8_reg_hi(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_u8 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_u8 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff0000, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_u8 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_u8 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u8 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff0000, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i8, ptr addrspace(1) %gep1
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_sexti8_reg_hi(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_i8 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_i8 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_i8 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff0000, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_i8 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_i8 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_i8 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff0000, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i8, ptr addrspace(1) %gep1
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
; --------------------------------------------------------------------------------
; D16 hi load (hi16)
; --------------------------------------------------------------------------------
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_undef_hi(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_undef_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_undef_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_b16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_undef_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v0, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_undef_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%build = insertelement <2 x i16> undef, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_undef_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_undef_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_undef_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_b16 v0, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_undef_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v0, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_undef_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%build = insertelement <2 x i16> undef, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zero_hi(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zero_hi:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_zero_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_zero_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_zero_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zero_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_reg_hi(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_reg_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_reg_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_reg_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i16, ptr addrspace(1) %gep0
%build = insertelement <2 x i16> %reg, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_reg_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_reg_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_reg_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_reg_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u16 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i16, ptr addrspace(1) %gep1
%build = insertelement <2 x i16> %reg, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zexti8_reg_hi(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_u8 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_u8 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u8 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_u8 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_u8 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_u8 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i8, ptr addrspace(1) %gep1
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_sexti8_reg_hi(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_i8 v1, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_i8 v1, v0, s[2:3]
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_i8 v0, v0, s[2:3]
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%load = load i8, ptr addrspace(1) %gep0
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128(ptr addrspace(1) inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128:
; GFX11: ; %bb.0:
; GFX11-NEXT: global_load_d16_hi_i8 v1, v0, s[2:3] offset:-128
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128:
; GFX12-SDAG: ; %bb.0:
; GFX12-SDAG-NEXT: global_load_d16_hi_i8 v1, v0, s[2:3] offset:-128
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
; GFX12-SDAG-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128:
; GFX12-GISEL: ; %bb.0:
; GFX12-GISEL-NEXT: global_load_i8 v0, v0, s[2:3] offset:-128
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX12-GISEL-NEXT: v_and_or_b32 v0, 0xffff, v1, v0
; GFX12-GISEL-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, ptr addrspace(1) %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, ptr addrspace(1) %gep0, i64 -128
%load = load i8, ptr addrspace(1) %gep1
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
; --------------------------------------------------------------------------------
; or-with-constant as add
; --------------------------------------------------------------------------------
; Check add-as-or with split 64-bit or.
define amdgpu_ps float @global_load_saddr_i8_offset_or_i64_imm_offset_16(ptr addrspace(6) inreg %sbase, i32 %idx) {
; GCN-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_16:
; GCN: ; %bb.0:
; GCN-NEXT: v_or_b32_e32 v0, 16, v0
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_ubyte v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_16:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_or_b32_e32 v0, 16, v0
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_16:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_or_b32_e32 v0, 16, v0
; GFX12-NEXT: v_mov_b32_e32 v1, 0
; GFX12-NEXT: global_load_u8 v0, v[0:1], off
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.idx = zext i32 %idx to i64
%or = or i64 %zext.idx, 16
%addr = inttoptr i64 %or to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %addr
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_or_i64_imm_offset_4160(ptr addrspace(6) inreg %sbase, i32 %idx) {
; GCN-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_4160:
; GCN: ; %bb.0:
; GCN-NEXT: v_or_b32_e32 v0, 0x1040, v0
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_ubyte v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_4160:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_or_b32_e32 v0, 0x1040, v0
; GFX11-NEXT: v_mov_b32_e32 v1, 0
; GFX11-NEXT: global_load_u8 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_4160:
; GFX12: ; %bb.0:
; GFX12-NEXT: v_or_b32_e32 v0, 0x1040, v0
; GFX12-NEXT: v_mov_b32_e32 v1, 0
; GFX12-NEXT: global_load_u8 v0, v[0:1], off
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
%zext.idx = zext i32 %idx to i64
%or = or i64 %zext.idx, 4160
%addr = inttoptr i64 %or to ptr addrspace(1)
%load = load i8, ptr addrspace(1) %addr
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Full 64-bit scalar add.
; --------------------------------------------------------------------------------
define amdgpu_ps void @global_addr_64bit_lsr_iv(ptr addrspace(1) inreg %arg) {
; GFX9-LABEL: global_addr_64bit_lsr_iv:
; GFX9: ; %bb.0: ; %bb
; GFX9-NEXT: s_mov_b64 s[0:1], 0
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: .LBB132_1: ; %bb3
; GFX9-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX9-NEXT: s_add_u32 s4, s2, s0
; GFX9-NEXT: s_addc_u32 s5, s3, s1
; GFX9-NEXT: global_load_dword v1, v0, s[4:5] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_add_u32 s0, s0, 4
; GFX9-NEXT: s_addc_u32 s1, s1, 0
; GFX9-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX9-NEXT: s_cbranch_scc0 .LBB132_1
; GFX9-NEXT: ; %bb.2: ; %bb2
; GFX9-NEXT: s_endpgm
;
; GFX10-LABEL: global_addr_64bit_lsr_iv:
; GFX10: ; %bb.0: ; %bb
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_mov_b64 s[0:1], 0
; GFX10-NEXT: .LBB132_1: ; %bb3
; GFX10-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_add_u32 s4, s2, s0
; GFX10-NEXT: s_addc_u32 s5, s3, s1
; GFX10-NEXT: s_add_u32 s0, s0, 4
; GFX10-NEXT: global_load_dword v1, v0, s[4:5] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_addc_u32 s1, s1, 0
; GFX10-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX10-NEXT: s_cbranch_scc0 .LBB132_1
; GFX10-NEXT: ; %bb.2: ; %bb2
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: global_addr_64bit_lsr_iv:
; GFX11: ; %bb.0: ; %bb
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: s_mov_b64 s[0:1], 0
; GFX11-NEXT: .LBB132_1: ; %bb3
; GFX11-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: s_add_u32 s4, s2, s0
; GFX11-NEXT: s_addc_u32 s5, s3, s1
; GFX11-NEXT: s_add_u32 s0, s0, 4
; GFX11-NEXT: global_load_b32 v1, v0, s[4:5] glc dlc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_addc_u32 s1, s1, 0
; GFX11-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX11-NEXT: s_cbranch_scc0 .LBB132_1
; GFX11-NEXT: ; %bb.2: ; %bb2
; GFX11-NEXT: s_endpgm
;
; GFX12-SDAG-LABEL: global_addr_64bit_lsr_iv:
; GFX12-SDAG: ; %bb.0: ; %bb
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, 0
; GFX12-SDAG-NEXT: s_mov_b64 s[0:1], 0
; GFX12-SDAG-NEXT: .LBB132_1: ; %bb3
; GFX12-SDAG-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[4:5], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[0:1], 4
; GFX12-SDAG-NEXT: global_load_b32 v1, v0, s[4:5] scope:SCOPE_SYS
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: s_cmp_eq_u32 s0, 0x400
; GFX12-SDAG-NEXT: s_cbranch_scc0 .LBB132_1
; GFX12-SDAG-NEXT: ; %bb.2: ; %bb2
; GFX12-SDAG-NEXT: s_endpgm
;
; GFX12-GISEL-LABEL: global_addr_64bit_lsr_iv:
; GFX12-GISEL: ; %bb.0: ; %bb
; GFX12-GISEL-NEXT: s_mov_b64 s[0:1], 0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s2
; GFX12-GISEL-NEXT: v_mov_b32_e32 v3, s1
; GFX12-GISEL-NEXT: v_mov_b32_e32 v1, s3
; GFX12-GISEL-NEXT: v_mov_b32_e32 v2, s0
; GFX12-GISEL-NEXT: .LBB132_1: ; %bb3
; GFX12-GISEL-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX12-GISEL-NEXT: v_add_co_u32 v4, vcc, v0, v2
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v5, vcc, v1, v3, vcc
; GFX12-GISEL-NEXT: v_add_co_u32 v2, vcc, v2, 4
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v3, vcc, 0, v3, vcc
; GFX12-GISEL-NEXT: global_load_b32 v4, v[4:5], off scope:SCOPE_SYS
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_cmp_eq_u32_e32 vcc, 0x400, v2
; GFX12-GISEL-NEXT: s_cbranch_vccz .LBB132_1
; GFX12-GISEL-NEXT: ; %bb.2: ; %bb2
; GFX12-GISEL-NEXT: s_endpgm
bb:
br label %bb3
bb2: ; preds = %bb3
ret void
bb3: ; preds = %bb3, %bb
%i = phi i32 [ 0, %bb ], [ %i8, %bb3 ]
%i4 = zext i32 %i to i64
%i5 = getelementptr inbounds float, ptr addrspace(1) %arg, i64 %i4
%i6 = load volatile float, ptr addrspace(1) %i5, align 4
%i8 = add nuw nsw i32 %i, 1
%i9 = icmp eq i32 %i8, 256
br i1 %i9, label %bb2, label %bb3
}
; Make sure we only have a single zero vaddr initialization.
define amdgpu_ps void @global_addr_64bit_lsr_iv_multiload(ptr addrspace(1) inreg %arg, ptr addrspace(1) inreg %arg.1) {
; GFX9-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX9: ; %bb.0: ; %bb
; GFX9-NEXT: s_mov_b64 s[0:1], 0
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: .LBB133_1: ; %bb3
; GFX9-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX9-NEXT: s_add_u32 s4, s2, s0
; GFX9-NEXT: s_addc_u32 s5, s3, s1
; GFX9-NEXT: global_load_dword v1, v0, s[4:5] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: global_load_dword v1, v0, s[4:5] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_add_u32 s0, s0, 4
; GFX9-NEXT: s_addc_u32 s1, s1, 0
; GFX9-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX9-NEXT: ; kill: killed $sgpr4 killed $sgpr5
; GFX9-NEXT: s_cbranch_scc0 .LBB133_1
; GFX9-NEXT: ; %bb.2: ; %bb2
; GFX9-NEXT: s_endpgm
;
; GFX10-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX10: ; %bb.0: ; %bb
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_mov_b64 s[0:1], 0
; GFX10-NEXT: .LBB133_1: ; %bb3
; GFX10-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_add_u32 s4, s2, s0
; GFX10-NEXT: s_addc_u32 s5, s3, s1
; GFX10-NEXT: s_add_u32 s0, s0, 4
; GFX10-NEXT: global_load_dword v1, v0, s[4:5] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_load_dword v1, v0, s[4:5] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_addc_u32 s1, s1, 0
; GFX10-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX10-NEXT: ; kill: killed $sgpr4 killed $sgpr5
; GFX10-NEXT: s_cbranch_scc0 .LBB133_1
; GFX10-NEXT: ; %bb.2: ; %bb2
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX11: ; %bb.0: ; %bb
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: s_mov_b64 s[0:1], 0
; GFX11-NEXT: .LBB133_1: ; %bb3
; GFX11-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX11-NEXT: s_add_u32 s4, s2, s0
; GFX11-NEXT: s_addc_u32 s5, s3, s1
; GFX11-NEXT: s_add_u32 s0, s0, 4
; GFX11-NEXT: global_load_b32 v1, v0, s[4:5] glc dlc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: global_load_b32 v1, v0, s[4:5] glc dlc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_addc_u32 s1, s1, 0
; GFX11-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX11-NEXT: s_cbranch_scc0 .LBB133_1
; GFX11-NEXT: ; %bb.2: ; %bb2
; GFX11-NEXT: s_endpgm
;
; GFX12-SDAG-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX12-SDAG: ; %bb.0: ; %bb
; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, 0
; GFX12-SDAG-NEXT: s_mov_b64 s[0:1], 0
; GFX12-SDAG-NEXT: .LBB133_1: ; %bb3
; GFX12-SDAG-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX12-SDAG-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
; GFX12-SDAG-NEXT: s_add_nc_u64 s[4:5], s[2:3], s[0:1]
; GFX12-SDAG-NEXT: s_add_nc_u64 s[0:1], s[0:1], 4
; GFX12-SDAG-NEXT: global_load_b32 v1, v0, s[4:5] scope:SCOPE_SYS
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: global_load_b32 v1, v0, s[4:5] scope:SCOPE_SYS
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: s_cmp_eq_u32 s0, 0x400
; GFX12-SDAG-NEXT: s_cbranch_scc0 .LBB133_1
; GFX12-SDAG-NEXT: ; %bb.2: ; %bb2
; GFX12-SDAG-NEXT: s_endpgm
;
; GFX12-GISEL-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX12-GISEL: ; %bb.0: ; %bb
; GFX12-GISEL-NEXT: s_mov_b64 s[0:1], 0
; GFX12-GISEL-NEXT: v_mov_b32_e32 v0, s2
; GFX12-GISEL-NEXT: v_mov_b32_e32 v3, s1
; GFX12-GISEL-NEXT: v_mov_b32_e32 v1, s3
; GFX12-GISEL-NEXT: v_mov_b32_e32 v2, s0
; GFX12-GISEL-NEXT: .LBB133_1: ; %bb3
; GFX12-GISEL-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX12-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_3)
; GFX12-GISEL-NEXT: v_add_co_u32 v4, vcc, v0, v2
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v5, vcc, v1, v3, vcc
; GFX12-GISEL-NEXT: v_add_co_u32 v2, vcc, v2, 4
; GFX12-GISEL-NEXT: v_add_co_ci_u32_e32 v3, vcc, 0, v3, vcc
; GFX12-GISEL-NEXT: global_load_b32 v6, v[4:5], off scope:SCOPE_SYS
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: global_load_b32 v4, v[4:5], off scope:SCOPE_SYS
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: v_cmp_eq_u32_e32 vcc, 0x400, v2
; GFX12-GISEL-NEXT: s_cbranch_vccz .LBB133_1
; GFX12-GISEL-NEXT: ; %bb.2: ; %bb2
; GFX12-GISEL-NEXT: s_endpgm
bb:
br label %bb3
bb2: ; preds = %bb3
ret void
bb3: ; preds = %bb3, %bb
%i = phi i32 [ 0, %bb ], [ %i8, %bb3 ]
%i4 = zext i32 %i to i64
%i5 = getelementptr inbounds float, ptr addrspace(1) %arg, i64 %i4
%i6 = load volatile float, ptr addrspace(1) %i5, align 4
%i5.1 = getelementptr inbounds float, ptr addrspace(1) %arg.1, i64 %i4
%i6.1 = load volatile float, ptr addrspace(1) %i5, align 4
%i8 = add nuw nsw i32 %i, 1
%i9 = icmp eq i32 %i8, 256
br i1 %i9, label %bb2, label %bb3
}
!0 = !{i32 0, i32 1073741824} ; (1 << 30)
!1 = !{i32 0, i32 1073741825} ; (1 << 30) + 1