; RUN: opt -S -dxil-prepare %s | FileCheck %s
; RUN: opt -S -passes="print<dxil-metadata>" -disable-output %s 2>&1 | FileCheck %s --check-prefix=ANALYSIS
target triple = "dxil-pc-shadermodel6.6-compute"
define void @entry() #0 {
entry:
ret void
}
; Make sure experimental attribute is left when validation version is 0.0.
; CHECK:attributes #0 = { noinline nounwind "exp-shader"="cs" }
attributes #0 = { noinline nounwind "exp-shader"="cs" "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" }
!dx.valver = !{!0}
!0 = !{i32 0, i32 0}
; ANALYSIS: Shader Model Version : 6.6
; ANALYSIS-NEXT: DXIL Version : 1.6
; ANALYSIS-NEXT: Shader Stage : compute
; ANALYSIS-NEXT: Validator Version : 0
; ANALYSIS-EMPTY: