llvm/llvm/test/CodeGen/DirectX/Metadata/shaderModel-cs-val-ver-0.0.ll

; RUN: opt -S -dxil-prepare  %s | FileCheck %s
; RUN: opt -S -passes="print<dxil-metadata>" -disable-output %s 2>&1 | FileCheck %s --check-prefix=ANALYSIS

target triple = "dxil-pc-shadermodel6.6-compute"

define void @entry() #0 {
entry:
  ret void
}

; Make sure experimental attribute is left when validation version is 0.0.
; CHECK:attributes #0 = { noinline nounwind "exp-shader"="cs" }
attributes #0 = { noinline nounwind "exp-shader"="cs" "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" }

!dx.valver = !{!0}

!0 = !{i32 0, i32 0}

; ANALYSIS: Shader Model Version : 6.6
; ANALYSIS-NEXT: DXIL Version : 1.6
; ANALYSIS-NEXT: Shader Stage : compute
; ANALYSIS-NEXT: Validator Version : 0
; ANALYSIS-EMPTY: