// RUN: mlir-translate -no-implicit-module -split-input-file -test-spirv-roundtrip %s | FileCheck %s
// Test branch with one block argument
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.func @foo() -> () "None" {
// CHECK: %[[CST:.*]] = spirv.Constant 0
%zero = spirv.Constant 0 : i32
// CHECK-NEXT: spirv.Branch ^bb1(%[[CST]] : i32)
spirv.Branch ^bb1(%zero : i32)
// CHECK-NEXT: ^bb1(%{{.*}}: i32):
^bb1(%arg0: i32):
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
}
// -----
// Test branch with multiple block arguments
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.func @foo() -> () "None" {
// CHECK: %[[ZERO:.*]] = spirv.Constant 0
%zero = spirv.Constant 0 : i32
// CHECK-NEXT: %[[ONE:.*]] = spirv.Constant 1
%one = spirv.Constant 1.0 : f32
// CHECK-NEXT: spirv.Branch ^bb1(%[[ZERO]], %[[ONE]] : i32, f32)
spirv.Branch ^bb1(%zero, %one : i32, f32)
// CHECK-NEXT: ^bb1(%{{.*}}: i32, %{{.*}}: f32): // pred: ^bb0
^bb1(%arg0: i32, %arg1: f32):
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
}
// -----
// Test using block arguments within branch
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.func @foo() -> () "None" {
// CHECK: %[[CST0:.*]] = spirv.Constant 0
%zero = spirv.Constant 0 : i32
// CHECK-NEXT: spirv.Branch ^bb1(%[[CST0]] : i32)
spirv.Branch ^bb1(%zero : i32)
// CHECK-NEXT: ^bb1(%[[ARG:.*]]: i32):
^bb1(%arg0: i32):
// CHECK-NEXT: %[[ADD:.*]] = spirv.IAdd %[[ARG]], %[[ARG]] : i32
%0 = spirv.IAdd %arg0, %arg0 : i32
// CHECK-NEXT: %[[CST1:.*]] = spirv.Constant 0
// CHECK-NEXT: spirv.Branch ^bb2(%[[CST1]], %[[ADD]] : i32, i32)
spirv.Branch ^bb2(%zero, %0 : i32, i32)
// CHECK-NEXT: ^bb2(%{{.*}}: i32, %{{.*}}: i32):
^bb2(%arg1: i32, %arg2: i32):
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
}
// -----
// Test block not following domination order
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.func @foo() -> () "None" {
// CHECK: spirv.Branch ^bb1
spirv.Branch ^bb1
// CHECK-NEXT: ^bb1:
// CHECK-NEXT: %[[ZERO:.*]] = spirv.Constant 0
// CHECK-NEXT: %[[ONE:.*]] = spirv.Constant 1
// CHECK-NEXT: spirv.Branch ^bb2(%[[ZERO]], %[[ONE]] : i32, f32)
// CHECK-NEXT: ^bb2(%{{.*}}: i32, %{{.*}}: f32):
^bb2(%arg0: i32, %arg1: f32):
// CHECK-NEXT: spirv.Return
spirv.Return
// This block is reordered to follow domination order.
^bb1:
%zero = spirv.Constant 0 : i32
%one = spirv.Constant 1.0 : f32
spirv.Branch ^bb2(%zero, %one : i32, f32)
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
}
// -----
// Test multiple predecessors
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.func @foo() -> () "None" {
%var = spirv.Variable : !spirv.ptr<i32, Function>
// CHECK: spirv.mlir.selection
spirv.mlir.selection {
%true = spirv.Constant true
// CHECK: spirv.BranchConditional %{{.*}}, ^bb1, ^bb2
spirv.BranchConditional %true, ^true, ^false
// CHECK-NEXT: ^bb1:
^true:
// CHECK-NEXT: %[[ZERO:.*]] = spirv.Constant 0
%zero = spirv.Constant 0 : i32
// CHECK-NEXT: spirv.Branch ^bb3(%[[ZERO]] : i32)
spirv.Branch ^phi(%zero: i32)
// CHECK-NEXT: ^bb2:
^false:
// CHECK-NEXT: %[[ONE:.*]] = spirv.Constant 1
%one = spirv.Constant 1 : i32
// CHECK-NEXT: spirv.Branch ^bb3(%[[ONE]] : i32)
spirv.Branch ^phi(%one: i32)
// CHECK-NEXT: ^bb3(%[[ARG:.*]]: i32):
^phi(%arg: i32):
// CHECK-NEXT: spirv.Store "Function" %{{.*}}, %[[ARG]] : i32
spirv.Store "Function" %var, %arg : i32
// CHECK-NEXT: spirv.Return
spirv.Return
// CHECK-NEXT: ^bb4:
^merge:
// CHECK-NEXT: spirv.mlir.merge
spirv.mlir.merge
}
spirv.Return
}
spirv.func @main() -> () "None" {
spirv.Return
}
spirv.EntryPoint "GLCompute" @main
}
// -----
// Test nested loops with block arguments
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.GlobalVariable @__builtin_var_NumWorkgroups__ built_in("NumWorkgroups") : !spirv.ptr<vector<3xi32>, Input>
spirv.GlobalVariable @__builtin_var_WorkgroupId__ built_in("WorkgroupId") : !spirv.ptr<vector<3xi32>, Input>
spirv.func @fmul_kernel() "None" {
%3 = spirv.Constant 12 : i32
%4 = spirv.Constant 32 : i32
%5 = spirv.Constant 4 : i32
%6 = spirv.mlir.addressof @__builtin_var_WorkgroupId__ : !spirv.ptr<vector<3xi32>, Input>
%7 = spirv.Load "Input" %6 : vector<3xi32>
%8 = spirv.CompositeExtract %7[0 : i32] : vector<3xi32>
%9 = spirv.mlir.addressof @__builtin_var_WorkgroupId__ : !spirv.ptr<vector<3xi32>, Input>
%10 = spirv.Load "Input" %9 : vector<3xi32>
%11 = spirv.CompositeExtract %10[1 : i32] : vector<3xi32>
%18 = spirv.mlir.addressof @__builtin_var_NumWorkgroups__ : !spirv.ptr<vector<3xi32>, Input>
%19 = spirv.Load "Input" %18 : vector<3xi32>
%20 = spirv.CompositeExtract %19[0 : i32] : vector<3xi32>
%21 = spirv.mlir.addressof @__builtin_var_NumWorkgroups__ : !spirv.ptr<vector<3xi32>, Input>
%22 = spirv.Load "Input" %21 : vector<3xi32>
%23 = spirv.CompositeExtract %22[1 : i32] : vector<3xi32>
%30 = spirv.IMul %11, %4 : i32
%31 = spirv.IMul %23, %4 : i32
// CHECK: spirv.Branch ^[[FN_BB:.*]](%{{.*}} : i32)
// CHECK: ^[[FN_BB]](%[[FN_BB_ARG:.*]]: i32):
// CHECK: spirv.mlir.loop {
spirv.mlir.loop {
// CHECK: spirv.Branch ^bb1(%[[FN_BB_ARG]] : i32)
spirv.Branch ^bb1(%30 : i32)
// CHECK: ^[[LP1_HDR:.*]](%[[LP1_HDR_ARG:.*]]: i32):
^bb1(%32: i32):
// CHECK: spirv.SLessThan
%33 = spirv.SLessThan %32, %3 : i32
// CHECK: spirv.BranchConditional %{{.*}}, ^[[LP1_BDY:.*]], ^[[LP1_MG:.*]]
spirv.BranchConditional %33, ^bb2, ^bb3
// CHECK: ^[[LP1_BDY]]:
^bb2:
// CHECK: %[[MUL:.*]] = spirv.IMul
%34 = spirv.IMul %8, %5 : i32
// CHECK: spirv.IMul
%35 = spirv.IMul %20, %5 : i32
// CHECK: spirv.Branch ^[[LP1_CNT:.*]](%[[MUL]] : i32)
// CHECK: ^[[LP1_CNT]](%[[LP1_CNT_ARG:.*]]: i32):
// CHECK: spirv.mlir.loop {
spirv.mlir.loop {
// CHECK: spirv.Branch ^[[LP2_HDR:.*]](%[[LP1_CNT_ARG]] : i32)
spirv.Branch ^bb1(%34 : i32)
// CHECK: ^[[LP2_HDR]](%[[LP2_HDR_ARG:.*]]: i32):
^bb1(%37: i32):
// CHECK: spirv.SLessThan %[[LP2_HDR_ARG]]
%38 = spirv.SLessThan %37, %5 : i32
// CHECK: spirv.BranchConditional %{{.*}}, ^[[LP2_BDY:.*]], ^[[LP2_MG:.*]]
spirv.BranchConditional %38, ^bb2, ^bb3
// CHECK: ^[[LP2_BDY]]:
^bb2:
// CHECK: %[[ADD1:.*]] = spirv.IAdd
%48 = spirv.IAdd %37, %35 : i32
// CHECK: spirv.Branch ^[[LP2_HDR]](%[[ADD1]] : i32)
spirv.Branch ^bb1(%48 : i32)
// CHECK: ^[[LP2_MG]]:
^bb3:
// CHECK: spirv.mlir.merge
spirv.mlir.merge
}
// CHECK: %[[ADD2:.*]] = spirv.IAdd %[[LP1_HDR_ARG]]
%36 = spirv.IAdd %32, %31 : i32
// CHECK: spirv.Branch ^[[LP1_HDR]](%[[ADD2]] : i32)
spirv.Branch ^bb1(%36 : i32)
// CHECK: ^[[LP1_MG]]:
^bb3:
// CHECK: spirv.mlir.merge
spirv.mlir.merge
}
spirv.Return
}
spirv.EntryPoint "GLCompute" @fmul_kernel, @__builtin_var_WorkgroupId__, @__builtin_var_NumWorkgroups__
spirv.ExecutionMode @fmul_kernel "LocalSize", 32, 1, 1
}
// -----
// Test back-to-back loops with block arguments
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.func @fmul_kernel() "None" {
%cst4 = spirv.Constant 4 : i32
%val1 = spirv.Constant 43 : i32
%val2 = spirv.Constant 44 : i32
// CHECK: spirv.Constant 43
// CHECK-NEXT: spirv.Branch ^[[BB1:.+]](%{{.+}} : i32)
// CHECK-NEXT: ^[[BB1]](%{{.+}}: i32):
// CHECK-NEXT: spirv.mlir.loop
spirv.mlir.loop { // loop 1
spirv.Branch ^bb1(%val1 : i32)
^bb1(%loop1_bb_arg: i32):
%loop1_lt = spirv.SLessThan %loop1_bb_arg, %cst4 : i32
spirv.BranchConditional %loop1_lt, ^bb2, ^bb3
^bb2:
%loop1_add = spirv.IAdd %loop1_bb_arg, %cst4 : i32
spirv.Branch ^bb1(%loop1_add : i32)
^bb3:
spirv.mlir.merge
}
// CHECK: spirv.Constant 44
// CHECK-NEXT: spirv.Branch ^[[BB2:.+]](%{{.+}} : i32)
// CHECK-NEXT: ^[[BB2]](%{{.+}}: i32):
// CHECK-NEXT: spirv.mlir.loop
spirv.mlir.loop { // loop 2
spirv.Branch ^bb1(%val2 : i32)
^bb1(%loop2_bb_arg: i32):
%loop2_lt = spirv.SLessThan %loop2_bb_arg, %cst4 : i32
spirv.BranchConditional %loop2_lt, ^bb2, ^bb3
^bb2:
%loop2_add = spirv.IAdd %loop2_bb_arg, %cst4 : i32
spirv.Branch ^bb1(%loop2_add : i32)
^bb3:
spirv.mlir.merge
}
spirv.Return
}
spirv.EntryPoint "GLCompute" @fmul_kernel
spirv.ExecutionMode @fmul_kernel "LocalSize", 32, 1, 1
}
// -----
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @cond_branch_true_argument
spirv.func @cond_branch_true_argument() -> () "None" {
%true = spirv.Constant true
%zero = spirv.Constant 0 : i32
%one = spirv.Constant 1 : i32
// CHECK: spirv.BranchConditional %{{.*}}, ^[[true1:.*]](%{{.*}}, %{{.*}} : i32, i32), ^[[false1:.*]]
spirv.BranchConditional %true, ^true1(%zero, %zero: i32, i32), ^false1
// CHECK: [[true1]](%{{.*}}: i32, %{{.*}}: i32)
^true1(%arg0: i32, %arg1: i32):
spirv.Return
// CHECK: [[false1]]:
^false1:
spirv.Return
}
}
// -----
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @cond_branch_false_argument
spirv.func @cond_branch_false_argument() -> () "None" {
%true = spirv.Constant true
%zero = spirv.Constant 0 : i32
%one = spirv.Constant 1 : i32
// CHECK: spirv.BranchConditional %{{.*}}, ^[[true1:.*]], ^[[false1:.*]](%{{.*}}, %{{.*}} : i32, i32)
spirv.BranchConditional %true, ^true1, ^false1(%zero, %zero: i32, i32)
// CHECK: [[true1]]:
^true1:
spirv.Return
// CHECK: [[false1]](%{{.*}}: i32, %{{.*}}: i32):
^false1(%arg0: i32, %arg1: i32):
spirv.Return
}
}
// -----
spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @cond_branch_true_and_false_argument
spirv.func @cond_branch_true_and_false_argument() -> () "None" {
%true = spirv.Constant true
%zero = spirv.Constant 0 : i32
%one = spirv.Constant 1 : i32
// CHECK: spirv.BranchConditional %{{.*}}, ^[[true1:.*]](%{{.*}} : i32), ^[[false1:.*]](%{{.*}}, %{{.*}} : i32, i32)
spirv.BranchConditional %true, ^true1(%one: i32), ^false1(%zero, %zero: i32, i32)
// CHECK: [[true1]](%{{.*}}: i32):
^true1(%arg0: i32):
spirv.Return
// CHECK: [[false1]](%{{.*}}: i32, %{{.*}}: i32):
^false1(%arg1: i32, %arg2: i32):
spirv.Return
}
}